So earlier today one of my servers was lagging - badly. By time I showed
up the lag had cleared. Then again. Then again. Each time for about 5-10
minutes it would lag, and by time I'd shown up, it was gone. Finally, I
caught the lag happening directly. No unusual FPS or CPU usage spikes,
so i
Makes perfect sense other than the dramatisation. VALVe are completely
dropping the ball when it comes to server protection. Fair call that
they are primarily game designers, but surely they can spent some
manhours at least making their product able to withstand the most basic
of DoS and
Maybe you could block the domain from accessing your server?
---
Ted Turner http://www.brainyquote.com/quotes/authors/t/ted_turner.html -
Sports is like a war without the killing.
On Sun, Jan 24, 2010 at 1:59 PM, Shane Arnold clontar...@iinet.net.auwrote:
Makes perfect sense other than the
@list.valvesoftware.com
Date: Sun, 24 Jan 2010 14:28:56 -0600
Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto DoS
rival servers
Seriously? Do you not know what null routing is? It's exactly what you
said later in your email. Your bandwidth provider routes
Update on this -
I got a response from cet.com claiming that the owner of the
thaiguy.net/st3gaming server had given shell access to a friend who
had then abused the privilege by running a flood script. This seems
like a rather fishy explanation to me, given that i've found logs of
'thaiguy'
: dlin...@fragonline.net
To: hlds@list.valvesoftware.com
Date: Sun, 24 Jan 2010 14:28:56 -0600
Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto DoS
rival servers
Seriously? Do you not know what null routing is? It's exactly what you
said later in your email. Your
Sent: Sunday, January 24, 2010 2:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
servers
Uh, null routing is simply a routing rule that indicates that packet should
be dropped without any further processing.
The suggestion
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