Re: [hlds] Server Performance Metrics

2010-02-22 Thread MjrNuT
age -- > From: "Vaughan Reid" > To: "'Half-Life dedicated Win32 server mailing list'" < > hlds@list.valvesoftware.com> > Date: Mon, 22 Feb 2010 21:05:24 +0800 > Subject: Re: [hlds] Server Performance Metrics > Further to what Andy said, make s

Re: [hlds] Server Performance Metrics

2010-02-22 Thread Vaughan Reid
egards, Vaughan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Monday, 22 February 2010 8:34 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server Performance Metrics When troubleshooting an issue

Re: [hlds] Server Performance Metrics

2010-02-22 Thread Andy C
The Source games have such a high number of people hacking/DOSing servers. If your resources aren't being taxed, I'd guess someone is exploiting the engine or attacking your server. On Mon, Feb 22, 2010 at 7:33 AM, Terry Robinson wrote: > When troubleshooting an issue with our team's dedicated se

[hlds] Server Performance Metrics

2010-02-22 Thread Terry Robinson
When troubleshooting an issue with our team's dedicated server I generally look at player ping, ping to other web locations, CPU usage, RAM usage, and bandwidth usage but there seem to be cases where these obvious metrics don't quite cut it. There are periods where a game server or voice server se