0dwf7Z7
>
> (i hope that worked b/c work blocks the content :( )
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
>> Message: 4
>> Date: Tue, 9 Jun 2009 22:43:39 +0100
>> From: Philip Bembridge
>
line has [OFFTOPIC] in it!!! Oh shit and you also provided
input to the topic anyways, which was a server cvar. doh!?!?
Date: Tue, 9 Jun 2009 17:06:27 -0500
From: Russell OHenly
Subject: Re: [hlds] TF2 required update released [Offtopic]
To: Half-Life dedicated Win32 server mailing list
M
10, 2009 3:36 PM
> To: "Half-Life dedicated Win32 server mailing list"
>
> Subject: Re: [hlds] TF2 required update released
>
> > I run windows servers and since the update, the latency has shot up
> > and it's more laggy. Anyone else?
> >
> > On 6/
"Someone said it changed and so people are "noticing" it changing."
Yeah, based on my killcount last night, I don't think the Soldier has been
nerfed at all :D
On Tue, Jun 9, 2009 at 5:04 PM, Cc2iscooL wrote:
> Most likely paranoia. I haven't noticed any difference.
>
> Someone said it changed
We have had a lot of people complaining that it is a lot more laggy since
the last update.
--
From: "k e"
Sent: Wednesday, June 10, 2009 3:36 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] TF2 requ
I know Valve knows about the crashes since I have sent my minidumps to them
and have gotten responses. They will fix it soon.
On Wed, Jun 10, 2009 at 1:51 PM, Clyde cide wrote:
> Ive been laggy and loagy, its like the server needs more fiber.
>
> On Wed, Jun 10, 2009 at 4:36 PM, k e wrote:
>
> >
Ive been laggy and loagy, its like the server needs more fiber.
On Wed, Jun 10, 2009 at 4:36 PM, k e wrote:
> I run windows servers and since the update, the latency has shot up
> and it's more laggy. Anyone else?
>
> On 6/10/09, Timothy Sadleir wrote:
> > Yep, same here. Glad to know it's not
I run windows servers and since the update, the latency has shot up
and it's more laggy. Anyone else?
On 6/10/09, Timothy Sadleir wrote:
> Yep, same here. Glad to know it's not just me.
>
> On Tue, Jun 9, 2009 at 11:48 PM, Cc2iscooL wrote:
>
>> I've been having these random lockups since two or
Yep, same here. Glad to know it's not just me.
On Tue, Jun 9, 2009 at 11:48 PM, Cc2iscooL wrote:
> I've been having these random lockups since two or three updates ago.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Wed, Jun 10, 2009 at 1:44 AM, Tony Paloma >wrote:
>
If anyone has WinDbg installed (or even knows what it is), you can give
valve a clue as to where the problem is, by loading it up then;
* File > Attach to process
* Select hl2.exe (for the hanging server)
* In the window that opens, type: ~* in the box at the bottom then press
enter
* The first thr
I've been having these random lockups since two or three updates ago.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Wed, Jun 10, 2009 at 1:44 AM, Tony Paloma wrote:
> > Getting lockups as well.
> > Had two Linux and two Windows servers lock up tonightno
> crashingjust
> > lo
> Getting lockups as well.
> Had two Linux and two Windows servers lock up tonightno
crashingjust
> lockups.
There's a thread on hlds_linux that may be relevant:
Apparently there's a crash exploit or server freeze exploit as well. I found
this in the server console:
PM Got a NaN velocity
Getting lockups as well.
Had two Linux and two Windows servers lock up tonightno crashingjust
lockups.
--
-Dog
TheVille.Org
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st
Cc: er...@valvesoftware.com
Subject: Re: [hlds] TF2 required update released
3 different servers, 3 different maps, 3 100% CPU lockups:
Invalid initial position on models/Weapons/w_k98_rg_grenade.mdl
Infinite origin from vphysics! (entity grenade_riflegren_ger)
Invalid initial position on m
Most likely paranoia. I haven't noticed any difference.
Someone said it changed and so people are "noticing" it changing.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Tue, Jun 9, 2009 at 6:50 PM, Donnie Newlove wrote:
> Rockets does less damage while flames got longer range and wi
Rockets does less damage while flames got longer range and with
nothing said about it in the changelog?? Unless the TF2 team has
started drinking on the job this cannot be true.
On Tue, Jun 9, 2009 at 10:13 PM, Joel R. wrote:
> If Valve is changing damage values, they need to clearly specify this
Are you guys seeing these differences because you are using the no
damage spread server variable? With that turned on soldiers are going
to do the same average damage but the high side of the damage you used
to be able to do would be no longer possible. Also, please take this
non-server related stu
Are you running any sort of class limiting plugin or anything along that
nature? Often these types of plugins can cause it as well as normal
in-game stuff.
On Tue, 2009-06-09 at 22:45 +0100, Philip Bembridge wrote:
> Also, we have found that the update didn't fix the civilian bug. Although no
> c
Also, we have found that the update didn't fix the civilian bug. Although no
crashes here, yet...I'm not entirely sure how to do it, but I had to burn a
few people today :-)
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I have 185 hours as soldier and I do think /something/ has been changed, but
I'm not sure what.
Just where I would normally be getting kills it was taking a bit extra to
get them.
Pyro seems to get people from an unbelievable distance.
Bring on the next update! lol
ect: Re: [hlds] TF2 required update released [Offtopic]
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
><43c930020906091213q362acf3erc4c503832c2f...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Has anyone else f
yea with a pyros flamethrower you can even flame around corners because it
spreads so much
we need a...
*ENGIE UPDATE!*
*
*
*now with rockets that follow targets!!*
On Tue, Jun 9, 2009 at 4:44 PM, Flubber wrote:
> Pyro are the shame of tf2, since they can in close range take a sentry till
> lev
3 different servers, 3 different maps, 3 100% CPU lockups:
Invalid initial position on models/Weapons/w_k98_rg_grenade.mdl
Infinite origin from vphysics! (entity grenade_riflegren_ger)
Invalid initial position on models/Weapons/w_garand_rg_grenade.mdl
Infinite origin from vphysics! (entity grenade
Pyro are the shame of tf2, since they can in close range take a sentry till
level 2 with the inge with almost half life remaining, between demo, soldier
spy update, playing inge is becoming a pain in the ass without a watchfull
team (that means in 90% of FFa games).
I suspected the pyro changes a while back, it's already been several
updates.
On Tue, Jun 9, 2009 at 3:13 PM, Joel R. wrote:
> If Valve is changing damage values, they need to clearly specify this on
> the update. I also suspect the pyro flame distance was increased as well as
> the damage, but
If Valve is changing damage values, they need to clearly specify this on the
update. I also suspect the pyro flame distance was increased as well as the
damage, but I don't have numbers.
On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote:
> well on crits servers soldiers could 1 hit kill any
"less cheap", bwhahaha. Soldiers are worthless now. Splash damage is a joke,
direct rocket hits are a joke and now crits are joke. Awesome.
-Mike
On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote:
> well on crits servers soldiers could 1 hit kill anyone i guess they wanted
> to make it 2 h
well on crits servers soldiers could 1 hit kill anyone i guess they wanted
to make it 2 hit kill to make it less cheap
On Tue, Jun 9, 2009 at 3:33 PM, Flubber wrote:
> Got the same complain, but couldn't verify myself. The soldier has been so
> nerfed since the beginning of TF2, it was a prime c
Got the same complain, but couldn't verify myself. The soldier has been so
nerfed since the beginning of TF2, it was a prime class, now it looks like
support for the demo.
2009/6/9 Philip Bembridge
> Has anyone else found that the soldier does less damage?or the damages have
> been altered sligh
Has anyone else found that the soldier does less damage?or the damages have
been altered slightly for eveyone.
Lots of people were complaining on the servers today.
Any news valve?
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Press any key to continue . . .
From: Karl Weckstrom
To: Half-Life dedicated Win32 server mailing list
Sent: Monday, June 8, 2009 10:31:45 PM
Subject: Re: [hlds] TF2 required update released
Can someone verify what the CORRECT version number is for today's
list
Subject: Re: [hlds] TF2 required update released
I ran the update again and still didnt get an updated steam inf, probably
would work if I used verify all.
On Mon, Jun 8, 2009 at 8:52 PM, Karl Weckstrom wrote:
> Found the problem...
>
> Someone sudo'd hldsupdatetool on
n...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Monday, June 08, 2009 11:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 required update released
>
> 1.0.5.9 is the newest release. All my servers updat
Thanks for the confirmation cc2 :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Monday, June 08, 2009 11:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 required update released
g's definitely screwed with this release.
>
> -Karl
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
> Sent: Monday, June 08, 2009 9:40 PM
> To: Half-Life dedicated Win32 se
release.
-Karl
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Monday, June 08, 2009 9:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 required update released
v
hldsupdate...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Monday, June 08, 2009 8:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 required update released
M
t; -Original Message-
>> >>> From: hlds-boun...@list.valvesoftware.com
>> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>> >>> Sent: Monday, June 08, 2009 6:59 PM
>> >>> To: 'hlds@list.valvesoftware.com'; 'hlds
> > >>
> > >>
> > >>> I can confirm that I am also not getting any updated files for my
> > servers.
> > >>>
> > >>> -Original Message-
> > >>> From: hlds-boun...@list.valvesoftware.com
> > >>> [mailto:hlds-b
rvers.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> >>> Sent: Monday, June 08, 2009 6:59 PM
> >>> To: 'hl
ny updated files for my servers.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Monday, June 08, 2009 6:59 PM
>>> To: 'hlds@list.va
;; 'hlds_li...@list.valvesoftware.com';
>> 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds] TF2 required update released
>>
>> We've release a required update for TF2. Sorry for the lack of notice ahead
>> of time on this one. The detai
, 2009 6:59 PM
>> To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com';
>> 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds] TF2 required update released
>>
>> We've release a required update for TF2. Sorry for the lack of notice
f Of Eric Smith
> Sent: Monday, June 08, 2009 6:59 PM
> To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] TF2 required update released
>
> We've release a required
I take that back, just got some engine files and went to 1.0.5.9
Updating 'OB Linux Dedicated Server' from version 7 to version 8
76.03% /home/tf2/orangebox\tf\steam.inf
86.11% /home/tf2/orangebox\bin\engine_i486.so
91.24% /home/tf2/orangebox\bin\materialsystem_i486.so
100.00% /home/tf2/orange
The update should be released now. Sorry for the confusion.
-Eric
-Original Message-
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: TF2 required update released
that was quick ha probabbly on their test servers they found something major
that makes it crash
On Mon, Jun 8, 2009 at 8:35 PM, Anthal wrote:
> Looks like they may have rolled back the version change on the master
> servers, as my servers stopped crying about needing to update, but never
> actu
list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Monday, June 08, 2009 6:59 PM
> To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] T
Looks like they may have rolled back the version change on the master
servers, as my servers stopped crying about needing to update, but never
actually updated.
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'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] TF2 required update released
We've release a required update for TF2. Sorry for the lack of notice ahead
of time on this one. The details are below.
-Eric
Engine
--
Fixed Day
st.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
> Sent: Monday, June 08, 2009 8:12 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] TF2 required update released
>
> spy was sappin
Fail.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Monday, June 08, 2009 8:12 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 required update release
> From: er...@valvesoftware.com
> > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > > Date: Mon, 8 Jun 2009 16:59:01 -0700
> > > Subject: [hlds] TF2 required update released
> > >
> > > We
re.com
> > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > > Date: Mon, 8 Jun 2009 16:59:01 -0700
> > > Subject: [hlds] TF2 required update released
> > >
> > > We've release a
ate: Mon, 8 Jun 2009 16:59:01 -0700
> > Subject: [hlds] TF2 required update released
> >
> > We've release a required update for TF2. Sorry for the lack of notice
> ahead of time on this one. The details are below.
> >
> > -Eric
> >
> >
> &g
Very happy with the gameplay fixes! thanks!
On Mon, Jun 8, 2009 at 4:59 PM, Eric Smith wrote:
> We've release a required update for TF2. Sorry for the lack of notice ahead
> of time on this one. The details are below.
>
> -Eric
>
>
>
> Engine
> --
> Fixed Day of Defeat: Source server crash
, 8 Jun 2009 16:59:01 -0700
>> Subject: [hlds] TF2 required update released
>>
>> We've release a required update for TF2. Sorry for the lack of notice
>> ahead of time on this one. The details are below.
>>
>> -Eric
>>
>>
>>
>> Engin
I'm not getting this update from the update tool.
> From: er...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 8 Jun 2009 16:59:01 -0700
> Subject: [hlds] TF2 required update
We've release a required update for TF2. Sorry for the lack of notice ahead of
time on this one. The details are below.
-Eric
Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.
Team Fortress 2
---
Added a "Discard" button to the item pickup panel.
Adde
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