Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Eric Smith
I've had a couple people email me directly and I've reproduced the crash on our end now. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread ics
HLSW doesn't show console output fully but here's one. I hope it was worth of killing a server for tonight. [SM] Time remaining for map: 0:01, or change map after 2 more rounds L 07/24/2013 - 01:26:51: "Goz<469>" triggered "airblast_player" against "^1Nahkapää<472>" (position "-2123 2641 -4

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Peter Jerde
I recreated it just now on a freshly installed server, no addons, on ctf_2fort. mp_stalemate_enable 1 mp_stalemate_at_timelimit 0 mp_stalemate_meleeonly 1 mp_match_end_at_timelimit 0 mp_timelimit 1 sv_cheats 1 bot (23 times, for a full server with me and 23 bots on board) The exact second the clo

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread ics
vesoftware.com <mailto:hlds@list.valvesoftware.com>; hlds_li...@list.valvesoftware.com <mailto:hlds_li...@list.valvesoftware.com> Date: Tue, 23 Jul 2013 21:41:48 +0000 Subject: Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes We’ve been trying to reproduce this cra

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Tony Paloma
ason Tango Sent: Tuesday, July 23, 2013 2:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes Probably a stupid question - but have you been trying it on a full server? The crashes we've been seeing have been

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread ics
ware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Tue, 23 Jul 2013 21:41:48 + Subject: Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes We’ve been trying to reproduce this crash and haven’t been able to. We’ve tried TF2 dedicated servers for Li

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Jason Tango
I think we can eliminate Sourcemod as a cause. From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Tue, 23 Jul 2013 21:41:48 + Subject: Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes We’ve been trying to repro

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Eric Smith
oftware.com] On Behalf Of Jason Tango Sent: Monday, July 22, 2013 3:06 PM To: hlds@list.valvesoftware.com Subject: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes Hello, Ever since the July 10 "balancing" update, setting mp_stalemate_enable "1" & mp_stal

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-22 Thread ics
ssage- From: Jason Tango To: hlds Sent: Mon, Jul 22, 2013 3:06 pm Subject: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes Hello, Ever since the July 10 "balancing" update, setting *mp_stalemate_enable "1"* & *mp_stalemate_meleeonly "1"* ca

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-22 Thread scott biszmaier
same with my TF2 servers running on windows 2008r2 scott biszmaier -Original Message- From: Jason Tango To: hlds Sent: Mon, Jul 22, 2013 3:06 pm Subject: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes Hello, Ever since the July 10 "balancing&qu

[hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-22 Thread Jason Tango
Hello, Ever since the July 10 "balancing" update, setting mp_stalemate_enable "1" & mp_stalemate_meleeonly "1" causes our windows 2008R2 TF2 servers to crash every time. Our players really miss melee-only sudden death - is a fix for this in the works?