Re: [hlds] AdminMod USERS.INI File

2005-11-09 Thread Mick
, I'm willing to send it to you. Mick - Original Message - From: "Edson Sossai" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 09, 2005 1:49 AM Subject: RE: [hlds] AdminMod USERS.INI File OK I am doing it by the server like you said because that's was the only way

RE: [hlds] AdminMod USERS.INI File

2005-11-08 Thread Edson Sossai
09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] AdminMod USERS.INI File As other have mentioned... forget executing cleint cfgs for passwords and do it all from the server. Your in total control and can easily add admins on the fly like amxmod... personally I run both and don't get

Re: [hlds] AdminMod USERS.INI File

2005-11-07 Thread Robert Whelan
As other have mentioned... forget executing cleint cfgs for passwords and do it all from the server. Your in total control and can easily add admins on the fly like amxmod... personally I run both and don't get any lag or high cpu usage... users.ini for adminmod: STEAM_0:0:X::131071

RE: [hlds] AdminMod USERS.INI File

2005-11-07 Thread SANDY LEBLANC
What you could do is leave the password out. That's what I do with my clan & no one else can log in unless they're using the steamid that's listed. This includes tag protection. That way you don't need the adminpass file. It's worked flawlessly for us. From: "Edson Sossai" <[EMAIL PROTECTED]>R

RE: [hlds] AdminMod USERS.INI File

2005-11-07 Thread ray
If you identify them via STEAM ID you say they say they can't execute a file. Here's the deal...tell the clients to delete all reference to that file and delete it from their clients. If you tell the mod to auth by STEAM ID then no client password is required...just double quote the entry "" in the