Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went
straight from almost real small red bar to over half his health in one
move (and then to no health since a soldier found him [and apparently
really wanted that sandwich])
Either way, the sandvich is cute and all but it kind
You're still standing around unmoving for a while, and you have to
sacrifice your shotgun entirely to use it, meaning your only defense
is the slow-to-spin-up main gun.
I've seen complaints about nearly every new weapon so far being
overpowered (backburner, airblast, ubersaw, etc), and yet I am
I was looking forward to the update, but after playing it for only a
couple of hours I can easily say I'm not happy with it.
It seems rushed. The sandvich might have been a good idea but the way
it's done makes no sense. Like it just instantly heals you at the start,
rather than it being a
i would have to disagree.
you already have the fist taunt that actually has some range on the
kill. another kill taunt would be to much. with the slow down i think
its quite balanced. It slows people enough with out being over powered.
i think if it froze them in place then it would be a
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Subject: Re: [hlds] Lovin the Heavy Update
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I was looking forward to the update, but after playing it for only a
couple
The sandvich heals in 4 parts i believe, with every munch or so? I'm not
seeing an instant 120 health, I did notice it can easily stop you from
dieing while on fire.
tgnwells wrote:
I was looking forward to the update, but after playing it for only a
couple of hours I can easily say I'm not
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