i've heard reports of this, here's visual confirmation:
http://my.starstream.net/ptragan/floating.jpg
http://my.starstream.net/ptragan/floating2.jpg
~BP
p.s. yes, the deagle model is a custom one
In anticipation of attack logging, I put the code in the halfd 2.01 release
(July). So you probably already have the functionality!
I haven't *cough*had a chance to test it*cough* with 3108 so please let me
know if it works :-)
Regards -- Rob
Jeremy Stoltz wrote:
> Yes, thank you for adding
But even that hasn't worked. I am an admin on one of the UK's biggest
gaming services, and we had reports of wallhacking within hours of 1.3
being installed.
-Original Message-
From: Brad Ball [mailto:[EMAIL PROTECTED]]
Sent: 21 September 2001 06:07
To: [EMAIL PROTECTED]
Cc: '[EMAIL PROT
Erik was referring to NVidia users (wallhack overflows), but I know serveral
NVidia card users that are having problems with free installs and on board
but disabled ATI cards as well as a few issues with the latest ATI drivers
giving hugely reduced frame rates in D3D mode after a user has been
su
My FPS went from a strait 98-100 FPS to 99/100 all the time.. so it went
UP! =)
(99 = highest but net_graph shows 100)
- Original Message -
From: "God" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 21, 2001 10:55 AM
Subject: RE: More CPU usage?
>
> On Fri, 21
I haven't actually done any testing, but thought I'd ask so I'd know:
Do I need to bump maxplayers up by one if I want to have a dedicated
HLTV spectator? I mean, does the proxy eat up one of the 'maxplayers'
slots? I'm assuming so.
--
-- Casey Zacek (Zippo)
Beer for Breakfast servers
;/ i thought the HL engine was capped at 100 now. lol
- Original Message -
From: "God" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 21, 2001 1:55 PM
Subject: RE: More CPU usage?
|
| On Fri, 21 Sep 2001 [EMAIL PROTECTED] wrote:
|
| > Point is.. Did you really
And it also means no more opengl for ATI users so kindy stfu >:(
I'm extremely annoyed that I and many other Radeon users are having
to use what is in effect a poor subsitute for OGL
(at least as far as the HL engine is concerned)
-Teq
-Original Message-
From: Ryan McCullough [mailto:[
On Fri, 21 Sep 2001 [EMAIL PROTECTED] wrote:
> Point is.. Did you really think that Valve/CS team could add all
> this new stuff and NOT have some impact on CPU and memory usage?
110 fps before the upgrade, 53fps after .. thats a pretty serious frame
hit..
1. If you want fancy graphics, special effects, etc you're going to
have to bump up CPU/Memory usage. Example: Try running Unreal Tourney or
Quake 3 on a 386SX with 4MB of RAM.
2. CPU usage is likely to go up in the future not down, as will
memory requirements.
3. At s
Try turning adminmod off and see if it makes a difference.
-Original Message-
From: Mark Moran [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 21, 2001 6:38 AM
To: [EMAIL PROTECTED]
Subject: RE: Servers CRASH!
Correct RE: Dll's, that's why I just remove it from my liblist.gam. My
> Happening to me too, servers are fine until someone joins the game, after that it's
>jsut a matter of minutes until the crashing begins ... :/
you guys REALLY need to learn how to quote :)
to the point : Its not happening with everyone .. so whatever it is, there
is a connection somehow
what happened in 1016?
-Original Message-
From: Damian Harouff [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 8:32 PM
To: [EMAIL PROTECTED]
Subject: Re: THANKS FOR A GREAT UPGRADE
Ever since the 1016 to 1100 fiasco, it hasn't gotten better or redeemed
itself. What are y
This was posted at http://server.counter-strike.net:
This from Tony Ray, author of PunkBuster:
PunkBuster has support to not kick the HLTV proxy - it is currently
undocumented support. To allow HLTV to coexist with PB, get your HLTV proxy
working and then type status in your HLDS console to se
Yes, thank you for adding this feature. This should help prevent TK'ers on
the friendly fire servers. Hopefully there will be an update to halfd soon
to take advantage of this.
Thanks again,
Jeremy
- Original Message -
From: "Buddha-Pest" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sen
Its the snow and that friggin bird I tell yah. Like having another 2
players. :)
Khyron
- Original Message -
From: "Nathan Woodcock" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 21, 2001 4:11 AM
Subject: Re: More CPU usage?
>
> On Thu, Sep 20, 2001 at 06:17:00PM
And 5 is if yer lucky.. When i run my ATI radeon in opengl i usually
overflow in under 90 secs...
And the other players I've seen who come into servers yelling about
overflows usually get dropped in much less than 5 min.
I consider this a Good Thing (tm).
;)
- Original Message -
From: "G
Another thing is ... PunkBuster authenticates everyone with a punkbuster
client
After some time (again) it detects the hack and throws you out
But it does authenticate you if you have a client running.. Regardless of
any hacks
Kveðja / Regards
==
Guðmundu
Actually you can play for 5 minutes with your hacks..
But the server throws you out after some time with an Overflow
BUT IT DOES WORK FOR 5 MINUTES
So that image isn't surprising
Kveðja / Regards
==
Guðmundur Örn Ingvarsson
Chief technician of daily opera
http://www.geocities.com/nastay5150
Looks legit to me... What's the deal? What's changed that supposedly magically
blocks all h4x from being used?
Eric (the Deacon remix)
http://www.firekite.com
Slackware here. One machine is 7.0 and the other is 8.0
-Original Message-
From: Niklas Goransson [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 21, 2001 10:59 AM
To: [EMAIL PROTECTED]
Subject: Ang: RE: Servers CRASH!
my boxes are running debian potato and they're crashing, might
my boxes are running debian potato and they're crashing, might be distrorelated?
>>> [EMAIL PROTECTED] 09/21 4:42 >>>
I know this does nothing to solve the problem, but for
the sake of comparison I am running a RH 7.0 server
with the upgraded HLDS running and am having no
problems. I am not r
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