test
Hi all,
When a server has a basic Admin Mod install, and you connect to the
server, you get the following message in your screen ( after the motd ) :
Welcome to the Real World ...
Very cool line indeed :), but ... is it possible to have that same line of
text pop-up in your screen the same wa
here's a nasty side effect of the "hear the enemy using the radio" feature.
i'm a terrorist on a cs_ map. i suspect a ct nearby. so i kill a hostage.
enemy says: "hostage down" i hear him and i know where he is.
it's kind of funny :0
best way to fix? just stop having cts say that. it's sill
Well, I don't set sv_clienttrace in my .cfg files anywhere, and when I
query my servers, it returns a value of "1". That's all I can tell
you about it.
Nathan Woodcock spoke forth with the blessed manuscript:
>
> lo all...in previous CS games I am sure the sv_clienttrace default has
> always b
> lo all...in previous CS games I am sure the sv_clienttrace default has
> always been 3.5, and that's what we've always used. I have players
> tellingm e now the default (and proper) value is 1, and that 3.5 makes the
> game totally different and people much easier to hit as it makes the
> hit
lo all...in previous CS games I am sure the sv_clienttrace default has
always been 3.5, and that's what we've always used. I have players
tellingm e now the default (and proper) value is 1, and that 3.5 makes the
game totally different and people much easier to hit as it makes the
hitboxes bigg
sv_voiceenable 0
Scott Teipe wrote:
>Is there a way (cvar?) to totally disable the speech on the Linux server
>side in 1108??
>
>Thanks
>
>--Scott
>
>
>
>.
>
Is there a way (cvar?) to totally disable the speech on the Linux server
side in 1108??
Thanks
--Scott
If CS were like that it would suck. I dont have a problem with the hitboxes
either. I admit, it took some time to get used to, but im back to my usual
playing now.
- Original Message -
From: "Buddha-Pest" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 03, 2001 6:0
Sweet!
-Original Message-
From: Ketchup [mailto:[EMAIL PROTECTED]]
Sent: 03 October 2001 14:00
To: [EMAIL PROTECTED]
Subject: Project GameGuard
Greetings,
I just wanted to inform you that after the appearant woes with
Punkbuster another very interesting alternative project has been
l
Great stuff guys :)
Good luck with the project :)
-Original Message-
From: Ketchup [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, 3 October 2001 11:00 PM
To: [EMAIL PROTECTED]
Subject: Project GameGuard
Greetings,
I just wanted to inform you that after the appearant woes with
Punkbuster
I knew there had to be a cheat that was causing this on mine
Timothy H. Cooper
WorldCom
AM&O East
Traffic Engineer
(703)886-1110
V806-1110
-Original Message-
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 02, 2001 5:20 PM
To: [EMAIL PROTECTED]
Subject: RE: Perform
Greetings,
I just wanted to inform you that after the appearant woes with
Punkbuster another very interesting alternative project has been
launched.
The Project's name is GameGuard
It is run by experienced and dedicated coders, serveradmins etc., some
of which might be recognized as members of
> What tweaks can you perform on a Redhat 7.1 that will make it
> run as fast as possible with hlds in perspective?
This ain't nothing specific for RH, but anyway:
If you use IDE drives, you shouldn't forget to look if there are any
additional harddrive parameters that can be set (such as 32-bit
On Wed, 3 Oct 2001, Dennis Koster wrote:
>
> On Wed, Oct 03, 2001 at 09:41:14PM +1000, Luca Grossi wrote:
> > Last night I experienced a weird problem, it was reported that my counter
> > strike server suddenly started acting weirdly, causing problems like,
> > players weren't able to chat, coul
of course.. given the choice, i would transfer the server to a bsd unix.
there you can utilize the kernel option NMBCLUSTERS (8192 is the recommended
value) to boost network performance.
// Daniel
That which is overdesigned, too highly specific, anticipates outcome;
the anticipation of outc
On Wed, Oct 03, 2001 at 09:41:14PM +1000, Luca Grossi wrote:
> Last night I experienced a weird problem, it was reported that my counter
> strike server suddenly started acting weirdly, causing problems like,
> players weren't able to chat, couldn't select a weapon or see how much
> bullets, So I
On Wed, Oct 03, 2001 at 01:24:07PM +0200, Daniel Brandt wrote:
> recompile the kernel and include only what is necesarry for your hardware.
> standard redhat kernels suffer from serious bloat (they are supposed to work
> on as much hardware as possible by default). this slimms down the kernel
> m
Last night I experienced a weird problem, it was reported that my counter
strike server suddenly started acting weirdly, causing problems like,
players weren't able to chat, couldn't select a weapon or see how much
bullets, So I quickly entered the server, and it suddenly stopped, I have a
feelin
recompile the kernel and include only what is necesarry for your hardware.
standard redhat kernels suffer from serious bloat (they are supposed to work
on as much hardware as possible by default). this slimms down the kernel
memory footprint. when recompiling the kernel, go to the processor setti
What tweaks can you perform on a Redhat 7.1 that will make it run as fast as possible
with hlds in perspective?
tia
././Niklas
the main problem however is that the humans in this "simulation" don't have
real human limitations such as fatigue which would totally change the way
the action happens. thus without fatigue the game doesn't really simulate a
real SWAT/CT vs T situation. and i'm not just talking about jumping u
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