RE: [hlds_linux] [OT] possible bug

2002-07-19 Thread DaiTengu
It's an issue when the bomb explodes I've seen people fly quite high -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Eric (Deacon) Sent: Thursday, July 18, 2002 10:44 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] [OT] possible bug > > Any

RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread DaiTengu
Nope, I'm using the latest official drivers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Simon Garner Sent: Thursday, July 18, 2002 10:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] [OT] Possible Bug From: "DaiTengu" <[EMAIL PROTECTED]>

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan
> so know i can go back to my first feeling... that is yours, nathan. > i thought exactly what you said (windows forwarding broadcast packets, and > linux not), then was very disappointed about the all-seeing-eye "finding" > (displaying) my lan server. Yep. This question comes up all the time; I

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread dJeyL
right, some precisions : yes, obviously, linux kernel doesn't seem to pass hl lan browser broadcast packets to hlds when it's bound to a particular interface ("+ip local_ip"). *but* the all-seeing-eye (and its "find lan servers" tool) actually displays ip-specified lan servers. ... omg, i've j

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Samuli Pöykkö
>From: "Nathan O'Sullivan" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Date: Fri, 19 Jul 2002 17:46:42 +1000 >Most of that's wrong; so just to set the record straight -- Thank you - and everyone else that has helped me with this problem today. The record is now really straight - or at least t

RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread Stan
> I have a GeForce 4 Ti 4400 here running the latest official > Detonator XP > 29.42 drivers under XP Pro with no problems in Half-Life > (under OpenGL). > > -Simon We're talking specifically about Counter-Strike, Simon. Above, do you mean Half-Life DM, TFC? I.e. NOT CS? Or do you not see th

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan
> regardless, my comments on how Linux > broadcast packets work are correct. (unless recent 2.4 releases have fixed it; I havent upgraded) Regards Nathan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan
Perhaps ASE sends query packets to every valid IP on your subnet. I'm unaware of how ASE scans the LAN; regardless, my comments on how Linux broadcast packets work are correct. Regards Nathan - Original Message - From: "dJeyL" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, Ju

RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread Stan
Same here. GF2 MX PCI (3D Blaster from Creative Labs) in OpenGL default mode. I'm running W2K Pro SP2, and Detonator 2.3.1.1 (because the newer versions don't allow for the refresh rate fix, and I hate 60Hz). I don't see the "floaters" that often, but enough to annoy me (and get me killed in a

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread dJeyL
then explain to me WHY my _linux_ server running hlds with its ip specified _is_ being displayed in the all-seeing-eye and _not_ in halflife lan browser please explain to me :-P -- djeyl - Original Message - From: "Nathan O'Sullivan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: F

RE: [hlds_linux] [OT] possible bug

2002-07-19 Thread Stan
No, I've seen this alot too, and it pisses me off to no end. I end up shooting at ground level below the guy, hoping I'm shooting in the right spot to hit his anti-gravity ass Any chance this will be fixed soon Valve? StanTheMan TheHardwareFreak http://www.hardwarefreak.com rcon admin at: B

Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan
Most of that's wrong; so just to set the record straight -- The linux kernel does not pass received broadcast packets to applications bound to a particular interface. Windows does. Hence, servers with a specified IP running under windows will show up in the the game browser, but those running u