Eric (Deacon) wrote:
It's a pain in the butt for those of us who end up having our names
changed and net_graph set to a different value, etc, etc, because it
executes all your config files, including those you might have saved
for other people that play on your computer. So unless you want
Eric (Deacon) wrote:
Yup. Sadly.
So you have to run insecure if you are running C-D?
What's so sad about that?
It lowers the CPU req on your servers.
And of course it drops your clients' frame rates in half :\
Which is BS
It can affect the FPS for a few people, but both with lower AND
Actualy there is headshot hitbox bug with WWCL. There was that gg_wwcl
demo where that was demonstrated with aimbot. Without WWCL every shot to
head was hit. With WWCL there was no hitbox everytime in head.
ED Actually, there were a few bugs that included disappearing hitboxes,
ED or
And of course it drops your clients' frame rates in half :\
Which is BS
It can affect the FPS for a few people, but both with lower AND
higher fps as a end resoult, most likely dependent on if you
are CPU limited or Vidcard limited in your current FPS.
Can you explain how exactly C-D could
where do you get the fps for a linux server ?
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 04, 2003 3:15 PM
Subject: RE: [hlds_linux] [OT] [No C-D] Stripping from stats
And of course it drops your clients' frame rates in half :\
Hi,
Anyone got experience of P4 processors running cs? Need a new server and
considering moving away from the Dual PIII platform that we are using at
the moment. Would their be any performance difference between servers of
similar spec in respect to CPU MHz?
Cheers,
john
john wrote:
Hi,
Anyone got experience of P4 processors running cs? Need a new server and
considering moving away from the Dual PIII platform that we are using at
the moment. Would their be any performance difference between servers of
similar spec in respect to CPU MHz?
Cheers,
john
With the
gt; gt; And of course it drops your clients' frame rates in half :\
gt;
gt; Which is BS
gt; It can affect the FPS for a few people, but both with lower AND
gt; higher fps as a end resoult, most likely dependent on if you
gt; are CPU limited or Vidcard limited in your current FPS.
Can you
smpss By removing player models from the field of vision that you cannot see you
smpss decrease the amount of overdraw of playermodels happening on your screen (the
smpss effect you get by a tilerendering card like Kryo-2, just to a lesser degree).
smpss The vidcard not having to draw players you
I have two systems running P4s. One is a P4 2.0ghz, the other is a P4
2.4ghz. The 2.0ghz box usually uses about 30-35% cpu utilization at peak on
small maps (dust or aztec for example). On more complicated maps it'll use
40-60% (office, vertigo, cbble). On maps with very wide open spaces
it's better to restart the server
- Original Message -
From: hondaman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 04, 2003 10:14 PM
Subject: RE: [hlds_linux] New Security Modules -March 4
Couple dumb questions, but how do I know the module has been installed?
And do I
if you have the latest c version binary you shouldnt have to restart, but it
obviously wouldnt hurt.
--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of hondaman
-Sent: Tuesday, March 04, 2003 4:15 PM
-To: [EMAIL PROTECTED]
-Subject: RE: [hlds_linux] New
You shouldn't need to restart your server. If you're having problems with
the security modules updating properly and need to restart your server, make
sure you're running the latest beta server:
http://dev.valve-erc.com/?go=server_beta
-Eric
-Original Message-
From: hondaman
Check this out:
WARNING: MakeNodePortal:new portal was clipped away from
node@(-1682,899,-1105)-(-1271,1567,-992)
'cause I've got hundreds of them and I don't know what they mean. Then it
just loads the previous version of my map. What does it mean and what do I
do about it?Thanks, Titan
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