[hlds_linux] CD key in use

2004-02-18 Thread mvettas
Hey people a friend of mine purchased HL back in 1998, he hasnt used it for almost 2 years now when he tries to his CD key is in use what is the email address to report this to valve and have it reset if he can prove its his, the only one i found which would suit this instance is [EMAIL PROTECTED]

[hlds_linux] FPS lag

2004-02-18 Thread Tom
Howdy! I'm just wondering what Valve wants to do about that issue. If maybe any fix is already on its way. Also maybe Valve doesn't recognize it as anything they need to fix. Well, what's going on? Thanks! Tom ___ To unsubscribe, edit your list pref

Re: [hlds_linux] sometimes Maps take too long to change

2004-02-18 Thread Tony Bussen
I had this problem with my server. We were using Statsme 1.7.1. As soon as I disabled it, the problem went away. It started occuring on its own after one of the engine updates. An upgrade to Statsme 2.8.0b15 fixed it. You should make sure ALL your plugins are updated ;) On Wed, 2004-02-18 at

Re: [hlds_linux] memory leak

2004-02-18 Thread [EMAIL PROTECTED]
--- MPCM <[EMAIL PROTECTED]> wrote: > I was trying to find working 32 player maps, do you have any or know > a > place where I could working maps? Some places claim to have them, but > for 4 different assault maps all hit a 20 player limit on my 32 > player > test box. Running tfc at the moment,

Re: [hlds_linux] memory leak

2004-02-18 Thread MPCM
I was trying to find working 32 player maps, do you have any or know a place where I could working maps? Some places claim to have them, but for 4 different assault maps all hit a 20 player limit on my 32 player test box. Running tfc at the moment, but cs was much more popular. -- MPCM Andrew A. C

RE: [hlds_linux] memory leak

2004-02-18 Thread Sindre
My top "record" is 1.3 gigs used by one instance of hlds, it's obviously related to the playercount, since empty servers never see much usage. - Sindre >= Original Message From "Andrew A. Chen" <[EMAIL PROTECTED]> = >Hello- >Is there still a bad memory leak in the Linux HLDS server? > >xx

RE: [hlds_linux] memory leak

2004-02-18 Thread James Sykes
It will be all the plugins you are probably running. I have not seen default servers use more than 100mb. James -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew A. Chen Sent: 19 February 2004 01:09 To: [EMAIL PROTECTED] Subject: [hlds_linux] memory

Re: [hlds_linux] memory leak

2004-02-18 Thread Craig Kaiser
Yes :) - Original Message - From: "Andrew A. Chen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 18, 2004 6:08 PM Subject: [hlds_linux] memory leak > Hello- > Is there still a bad memory leak in the Linux HLDS server? > > xxx 11862 24.7 17.2 185096 178276 ?

Re: [hlds_linux] MOTD.TXT settings etc for width - height....

2004-02-18 Thread [EMAIL PROTECTED]
--- [EMAIL PROTECTED] wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > What are the dimensions on the motd supposed to be ? can you change > that > windows size at all? Where are the pics supposed to be? in /cstrike? > -- originally I

[hlds_linux] memory leak

2004-02-18 Thread Andrew A. Chen
Hello- Is there still a bad memory leak in the Linux HLDS server? xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd This is after 7.5 hours. It'll happily grow to 300MB+ if it continues running. This is relatively busy 32 player server. --- Andrew A. Chen Divo Networks

Re: [hlds_linux] Idle time kick.

2004-02-18 Thread Alastair Grant
That enables it or disables it. As I said, the default is a tad high imo. Being able to specify the length of time would be good. Ronny Schedel wrote: mp_autokick 0/1 Is it possible to set the time a player has to be idle for before they are kicked? It's rather high by default, and I would li