Ah! Thank you Alfred... I was just getting nervous about myself,
not getting it to work :D
Is there a time estimated for the fix, or was it already in the update
last night?
[EMAIL PROTECTED] schrieb am 03.12.04 00:24:30:
>
> The cvar for the SRC engine is:
>
> sv_downloadurl
>
> I just noticed t
This is a multi-part message in MIME format.
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WTH did u do to italy!!! hehee. It looks like the wholemap is in fullbright,
like it compiled wrong. Just musta happened on last update. My whole server
was asking what was up I submitted a bug
In a bold display of creativity, Cream[DONut] wrote:
(I realize there are benefits to TCP, but there are also benefits to UDP)
Such as?
reference:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160&p_created=1093381261&p_sid=JOzVs*rh&p_lva=&p_sp=cF9zcmNoPT
I changed the maxplayers settings in valve.rc and my server is showing up as
a 20 person server. Is that just saying it is 20, but will only let 16
join?
Thanks,
-Ren
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 2004
/me still waits for TFC:S / TF2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, December 01, 2004 12:04 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] [hlds_announce] HL2MP release, C
hi
is there any way to edit (decompress/decrypt ??) the files like
.\hl2mp\scripts\weapon_rpg.ctx
same for cs:source
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Why?
Cream[DONut] <[EMAIL PROTECTED]> wrote:
> rcon traffic was changed from UDP in hlds to TCP in srcds.
>
> Can we please have an option to turn it back to UDP?
>
> (I realize there are benefits to TCP, but there are also benefits to
> UDP)
>
> regards
> Cream[DONut]
>
> reference:
> http://stea
rcon traffic was changed from UDP in hlds to TCP in srcds.
Can we please have an option to turn it back to UDP?
(I realize there are benefits to TCP, but there are also benefits to UDP)
regards
Cream[DONut]
reference:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php
Lol! Too many complaints, huh? ;-) Good on you!
On Thu, 2004-12-02 at 18:17 -0800, Alfred Reynolds wrote:
> Yes.
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> Meredith Sent: Thursday, December 02, 2004 6:08 PM To:
> [EMAIL PROTECTED] Subjec
My servers used to have maxplayers at 20 (still set on the command line
with +maxplayers 20) but now only have 16 slots. Has this been hard
coded in the update? I can't find "maxplayers 16" in any configuration file.
Dean
Alfred Reynolds wrote:
We have just released an update to the Source engine (
Yes.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
Meredith Sent: Thursday, December 02, 2004 6:08 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds_linux] Source
Engine/HL2MP release
> Maxplayers seems to have a hard limit of 16 now?
>
> > -Original
Maxplayers seems to have a hard limit of 16 now?
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Thursday, December 02, 2004 5:35 PM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
> [EMAIL PROTECTED]
> Subject: [hlds_
We have just released an update to the Source engine (for
Counter-Strike: Source and Half-Life 2: Deathmatch) and HL2MP. Run the
hldsupdatetool to get this update.
This update improves weapon respawn behavior in HL2MP, allows linux
servers to run in directories with capitals in their name and fixe
Some player names with multibyte characters cause log lines to be
truncated.
Not all names cause this, but I have seen it many times now.
This is an example output from a server with 15 players online.
users
0:332:"P1STOL3IROS || CrazyMan"
1:306:"SKi.VeNgSpiKe*"
2:304:"[n0clan]. FireStarter"
3:3
Eric Smith wrote:
Here are the details for the server update the other night (below).
[Trimmage]
Nice post, cheers!
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Here are the details for the server update the other night (below).
-Eric
==
1) Logging
Logging has been updated as follows:
The "log " command now turns on/off *all* logging. Once logging
is on, there are three destinations where the information can be sent: a
file, t
It works (sv_downloadurl) on the WIN32 SRCDS engine (client and dedicated
server),
as Alfred mentioned, perhaps this code is missing from the Linux server.
"sv_downloadurl" = ""
replicated
- Location from which clients can download missing files
- Original Message -
From: 8tImER
To: Ke
sorry windows server.
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 10:01 AM
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source update.
that is odd, cause it is working on my css linux server?
got the
Ray Spaulding wrote:
I'm coming up with it because it works on all our servers.
sv_urldownload
Nope. It's sv_downloadurl, and it doesn't work in the Linux srcds.
--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Thank-you I'll review this information. I appreciate the time you took to reply.
On Thu, 2 Dec 2004 15:14:38 -0800, Kevin Ottalini
<[EMAIL PROTECTED]> wrote:
> The cvar is: sv_downloadurl
> http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140
>
> a lot of
that is odd, cause it is working on my css linux server?
got the apache logs to prove it
[Fri Dec 3 09:29:34 2004] [error] [client 150.101.100.204] File does not
exist: /usr/local/www/games/hl2files/cstrike//maps/graphs/fy_dustdm.ain
- Original Message -
From: "Alfred Reynolds" <[EMAIL PRO
Hello Alfred,
great to hear that the problem has been located, thanks :)
--
Regards
8tImERmailto:[EMAIL PROTECTED]
PGP Key-ID: 0xADD46137
Original text:
On 03.12.04 at 00:20:22 you wrote:
> The cvar for the SRC engine is:
> sv_dow
Hello Kevin,
it simply doesn't work :\
Unknown command "sv_urldownload"
Unknown command "sv_downloadurl"
(Talking about hl2mp here, but that SHOULD not matter as it isn't
working for CS:S either, but really it should not matter since it's
all the same server.)
--
8tImER
The cvar for the SRC engine is:
sv_downloadurl
I just noticed that the code that makes this cvar is in the client only
so it only works on listen servers, we will fix that.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Spaulding Sent: Thur
The cvar is: sv_downloadurl
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140
a lot of this type of information is on the support website.
http://steampowered.custhelp.com/
- Original Message -
From: m0gely
To: [EMAIL PROTECTED]
Sent: Thursday
I'm coming up with it because it works on all our servers.
sv_urldownload "http://www.DOMAIN.com/cstrike";
just have the files you want available in the original tree format in a
folder called cstrike at your domain.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROT
On Tue, 30 Nov 2004, ScratchMonkey wrote:
> Ah, so the problem is that packets within the LAN are going through the
> Cisco instead of taking the direct route, host to host. Presumably because
> they're using the external address of the server, not the internal one.
> Does the server not listen on
Ray Spaulding wrote:
Use sv_urldownload instead. Which is the proper usage of the cvar.
Where are you coming up with this stuff? That command doesn't work on
my linux or win32 server.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
__
Eric,
Would you check this address for me as it's stopped delivering hlds
mailings. The windows list that is.
Ray S.
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, December 02, 2004 3:55 PM
To: [EMAIL PROTECT
Use sv_urldownload instead. Which is the proper usage of the cvar.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Pearse
Sent: Thursday, December 02, 2004 3:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2MP release, Counter-Strike: Source u
Mail me offlist with the email address you want removed and I can fix it
up.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Thursday, December 02, 2004 12:33 PM To:
[EMAIL PROTECTED] Subject: [hlds_linux] Problems
Unregiste
Send me the addresses you want subscribed and unsubscribed, and I'll
check the mailing list.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 12:33 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Pro
When can we expect more details on the ...
"Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality"
The old cvar sv_downloadurl does not work as I get
Unknown command "sv_downloadurl"
When the config file is read.
On Tue, 30 Nov 2004 21:04:21 -0800, Alfred Reynolds
<[EMA
Ray Spaulding wrote:
sv_urldownload
Nice guess... not.
The sv_downloadurl cvar doesn't work in the linux srcds server. Why? I
dunno.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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I just visited http://list.valvesoftware.com/mailman/listinfo/hlds_linux to
manually unsubscribe one of my other email addresses that was subscribed to
this list. Oddly enough, it tells me that the email address does not exist on
hlds_linux anymore, yet I continue receiving emails to that same a
If you just started getting "Failed to load server_i486.so" after the
last update then it is caused by you having the path to the server with
capital letters in it (the game engine is lower casing the path to some
server binaries when they are being loaded). This is a bug and we are
working on the
The functionality was never implemented so we removed the cvar.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christoph
Franke
Sent: Wednesday, December 01, 2004 11:33 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] log_level unknown?
--
Hello fol
Hello,
> Failed to load server_i486.so
> Failed to load server binary
I had this. And the way I solved it was to delete all the downloaded
content (except the steam binary) and do an update. This will re-download
the whole thing again (it took an hour on my 100mbit connection!) and -
annoyingly
Seems that you're missing the rcon port
rcon port now is TCP on port 27015 if you run the server on the standard port
you have opened only udp on that port
Once you''ll open it I think that it will work (except for the problem that
sometimes it dies)
At 04.34 02/12/2004, you wrote:
[ Converted text
Hi all!
Hope someone can help me out with thi sone.
For some reason HLTV has a problem connecting to my cs 1.6 servers. The log
only reveals that HLTV was kicked not why. The only fix I have found so far,
is to changelevel a couple of times until HLTV suddenly I allowed to
connect. There is no d
Has anyone running a script for having the servers autorestarting?!
I would like to integrate something like that... I'm running serveral
gameservers for my clan and many friends and I don't have the time
to handle that much restarts :(
[EMAIL PROTECTED] schrieb am 02.12.04 14:24:02:
>
> Yeah. I
Yeah. I hear ya. Its something we have to do multiple times a day
(restarting to fix rcon)
PiTaGoRaS wrote:
[ Converted text/html to text/plain ]
Our servers are suffering this problem constantly, I'm seriously tired of
having to restart the CS:S or HL2DM servers every few hours. We use RedHat
En
sv_urldownload
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 8:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CSS cvar changelog quicky
sv_downloadURL does not work on CS:Source... Due to the t
Alfred Reynolds wrote:
The tool automatically upgrades itself, just run "./steam" once to make
it do the upgrade.
You should still put up an updated version on the site for
download. Having to start one to move to the other with a complete
different command syntax is not how it should be.
Florian
sv_downloadURL does not work on CS:Source... Due to the topic (CSS cvar
changelog)
I wanted to know the cvar for CS:S...
[EMAIL PROTECTED] schrieb am 02.12.04 12:56:20:
>
> How do I Get HTTP Fast Download working for my Server?
>
> http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/end
How do I Get HTTP Fast Download working for my Server?
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=140
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 2:02 AM
Subject: Re: [hlds_linux] CSS
Great. To bad Valve doesn't know this :(
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Soeren Todt
Skickat: den 2 december 2004 10:44
Till: [EMAIL PROTECTED]
Ämne: [hlds_linux] Failed to load server_i486.so
Hi,
will there be a solution?
Since the last Up
On Thursday 02 December 2004 10:42, Byron Scaf wrote:
>
> A number of people were getting this error:
>
> Console initialized.
> Failed to load server_i486.so
> Failed to load server binary
> couldn't exec valve.rc
> Thu Dec 2 20:49:50 EST 2004: Server Quit
>
> *The issue comes from having special
Alfred mentioned he was working on fixes for low end AMD cpu's currently in his
last post.
Expect some sort of upate pretty soon.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Soeren Todt
Sent: 02 December 2004 09:44
To: [EMAIL PROTECTED]
Subject: [hlds_li
What are the commands for the WEB-URL download ability? Didn't found anything
about it.
[EMAIL PROTECTED] schrieb am 02.12.04 01:45:04:
>
> > However, UDP logging appears to no longer work - can anyone else
> > confirm? Is there some other new cvar that needs to be set that for
> > some reason is
Heads up for CS:S users:
This is why we shouldnt rely on proc for information :P
Steve / K
- Original Message -
From: "FreeBSD Security Advisories" <[EMAIL PROTECTED]>
To: "FreeBSD Security Advisories" <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 2004 12:12 AM
Subject: [FreeBSD-Annou
I think fps_max was mentioned by alfred to have the same effect as sys_ticrate.
You could try playing around with that.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of DaiTengu
Sent: 01 December 2004 19:54
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Hl2dm lag
Hi,
will there be a solution?
Since the last Update:
Checking/Installing 'Base Source Shared Materials' version 3
Checking/Installing 'Base Source Shared Models' version 3
Checking/Installing 'Base Source Shared Sounds' version 3
Checking/Installing 'Counter-Strike Source Shared Content' version
I don't know if the fix to this has been posted yet so I will just let
people know just in case (The fix hasn't been posted on the forums yet)
A number of people were getting this error:
Console initialized.
Failed to load server_i486.so
Failed to load server binary
couldn't exec valve.rc
Thu Dec
[ Converted text/html to text/plain ]
Our servers are suffering this problem constantly, I'm seriously tired of
having to restart the CS:S or HL2DM servers every few hours. We use RedHat
Enterprise 3 ES over dual Xeons.
Please fell free to ask me for more detailed info about our config.
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