Re: [hlds_linux] srcds update

2005-02-26 Thread Justin McCarter
Thanks 8tlmer! -Justin On Sun, 27 Feb 2005 05:25:17 +0100, 8tImER <[EMAIL PROTECTED]> wrote: > Hello Justin, > > never, it has always been "Counter-Strike Source". > > -- > Regards, mailto:[EMAIL PROTECTED] > 8tImER PGP Key-ID: 0xADD46137 > > Original text: > On

Re: [hlds_linux] srcds update

2005-02-26 Thread 8tImER
Hello Justin, never, it has always been "Counter-Strike Source". -- Regards, mailto:[EMAIL PROTECTED] 8tImER PGP Key-ID: 0xADD46137 Original text: On 27.02.05 at 05:13:40 you wrote: > so when did the game name for CS:Source change from "Counter-Strike: > Source

[hlds_linux] srcds update

2005-02-26 Thread Justin McCarter
so when did the game name for CS:Source change from "Counter-Strike: Source" to "Counter-Strike Source" for updates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/

Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Chris Jones
Jesper S?rensen wrote: > Problem is, with values high than the tickrate you get a shit load of > local prediction errors, and you really dont want those. sv_maxupdaterate // Maximum updates per second that the server will allow -- Chris ___ To unsub

Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Jesper Sørensen
I said they should set the equal or less to the server tickrate. Well they can do whatever they like, but I gurantee you they wont enjoy it at all. Problem is, with values high than the tickrate you get a shit load of local prediction errors, and you really dont want those. /Jesper List Keeper wrot

Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread List Keeper
What makes you come to the conclusion that users must set their rates differently? - Original Message - From: "Jesper Sørensen" <[EMAIL PROTECTED]> To: Sent: Saturday, February 26, 2005 03:37 PM Subject: Re: [hlds_linux] CPU Usage with higher tickrate >I would recomend that all server

Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Jesper Sørensen
I would recomend that all server owner tell their users what tickrate they are using. I've been testing tickrate, and it is rather vitial that users set their cl_cmdrate & cl_updaterate <= tickrate. So please tell, or else its a big waste. ___ To unsubscr

Re: [hlds_linux] Team Balance after update

2005-02-26 Thread ScratchMonkey
--On Saturday, February 26, 2005 10:41 AM -0800 Chris Jones <[EMAIL PROTECTED]> wrote: Judging by the amount of work my admins have to do, I am pretty sure no one reads the MOTD anyway. :) No one reads anymore. :/ Maybe use animated GIF's or Flash animations for the TV generation. Use subliminal m

Re: [hlds_linux] Team Balance after update

2005-02-26 Thread Chris Jones
ScratchMonkey wrote: > And while we're mentioning client issues, I'd like a "Back" button in > the MOTD display. I want to put a link to my rules page in the MOTD, > but if someone follows it, they can't get back again, unless I code a > back button Judging by the amount of work my admins have to

Re: [hlds_linux] Team Balance after update

2005-02-26 Thread ScratchMonkey
--On Saturday, February 26, 2005 2:48 AM -0800 Clayton Macleod <[EMAIL PROTECTED]> wrote: There have been problems with the favourites list since the beginning. I've found that they stick if you make them in the server list from the windows desktop and exit steam right after you add/remove/etc. And

Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread ranger
Hi, using Debian with the 2.6.10 Kernel. I set tickrate to 66 ! The pings are better and the CPU Usage with a full 16 Slots Server is max. ~20% at all maps ! XP 2800+ Barton, 1 GB RAM . - Original Message - From: "richy" <[EMAIL PROTECTED]> To: "hlds linux" Sent: Saturday, February 26, 200

Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Ian mu
I think this is why I personally dislike the idea of changeable tickrates. I'm more from the point of view that valve (+community tested if possible), should just come out with one value that provides good reg, and "reasonable" cpu. Instead we're heading back to the archaic system of every server y

Re: [hlds_linux] runaway CPU usage

2005-02-26 Thread Ian mu
Yeah, sorry just to confirm same, its only in hl2dm the runaway cpu, css is fine (altho has a small mem leak which can become significant over time). Its a pretty significant problem as it just affects everything else running on the server as well. ___ T

[hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread richy
Hi I am seeing a huge CPU usage increase with higher tickrates. I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1 CSS server running de_train.Tickrate of 66 and 14 players and the CPU maxes out meaning that when players spawn there is a severe stuttering. I would like to run t

Re: [hlds_linux] runaway CPU usage

2005-02-26 Thread Kingsley Foreman
im also seeing that, only in hl2mp Kingsley - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> To: Sent: Saturday, February 26, 2005 10:10 PM Subject: Re: [hlds_linux] runaway CPU usage Yup I can verify that, putting it on a daily cron restart helps a little, but can still spiral upw

Re: [hlds_linux] runaway CPU usage

2005-02-26 Thread Ian mu
Yup I can verify that, putting it on a daily cron restart helps a little, but can still spiral upwards within a day, just happens less often. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftw

Re: [hlds_linux] Team Balance after update

2005-02-26 Thread Clayton Macleod
always worked fine here, previously. My only gripe was that it always took a round before it did it. Though perhaps this was to give people a chance to balance it themselves first. There have been problems with the favourites list since the beginning. I've found that they stick if you make them in

Re: [hlds_linux] Team Balance after update

2005-02-26 Thread Chris Jones
Clayton Macleod wrote: > anyways, yeah, autobalance is broken. Favorites list is broken too for clients; it's empty when you restart the game, no matter what you add. I've lost a few regulars over this, I believe. Hope they can find me again. :/ But yeah, on the topic of linux server, autobal

Re: [hlds_linux] Team Balance after update

2005-02-26 Thread Clayton Macleod
holy crap, trim your posts... anyways, yeah, autobalance is broken. On Fri, 25 Feb 2005 01:15:52 -0500, danal1 <[EMAIL PROTECTED]> wrote: > I am running the Linux server and the mp_autoteambalance is set to 1 > and it doesn't seem to be working. Is anyone else experiencing this? > Dana -- Clayt