Clayton Macleod wrote:
sorry, but crouching can help a great deal depending on the weapon
you're using. My cousin made a shooting range with a small grid of
glass panes down at the end of it with the sole purpose of testing
guns. There were lines at 15m and 30m away from the glass, and at 30m
cr
sorry, but crouching can help a great deal depending on the weapon
you're using. My cousin made a shooting range with a small grid of
glass panes down at the end of it with the sole purpose of testing
guns. There were lines at 15m and 30m away from the glass, and at 30m
crouching made anywhere from
Richard Fennell wrote:
Hi, My views on hitbox and spraying / accuracy
Hi!
The ability to spray accurately and the required crouch
for better accuracy was a learning curve for gamers, a skill to aquire
and develop.
What a poor strategy, crouching at any range never had much benefit in
1.6 n
I'm running CS:S. I haven't tested if a server left empty for the
entire time generates this issue, but I have seen the additional
memory consumption (the quick step up doubling and tripling) happen
when no one was on the server.
To be fair, I haven't watched the memory consumption without srcd
thats screwy but im sure if so then valve will go after them legally
- Original Message -
From: "Alpha P" <[EMAIL PROTECTED]>
To:
Sent: Friday, May 27, 2005 9:53 PM
Subject: [hlds_linux] Clanservers.com is doing bussiness on hlds-warez?
Clanservers is doing bussiness on hlds-warez (Non
Clanservers is doing bussiness on hlds-warez (NonSteam
hack) ?
One guy told me his clan could rent some Non-steam
servers from Clanservers.com if you talked with the
owner or whoever from Clanservers.
Both NonSteam and Steam players can play on NonSteam
servers, but mostly for NonSteam (hack, war
Hi, My views on hitbox and spraying / accuracy
Source improvements are coming thick and fast and it is fast becoming
much more playable (hence more enjoyable).
I am justs wondering if there are plans to fix the hitbox / bullet reg
and other gameplay issues?
Most of the players coming from CS1.6
the linux build of srcds will generate this error right out of the box.
to "see" the error message from the console, start your srcds_run
through a screen process (be sure to use -autoupdate in your start
vars), add some bots (or players, if you have them) to generate cpu/mem
usage, then from the
CZ has its own bots, no need for 3rd party ones that are worse. Did
you remember to set bot_join_after_player 0?
--
Clayton Macleod
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[ Picked text/plain from multipart/alternative ]
I did but where did you get the waypoint files? The plugin loads fine, just the
map waypoints.
Andrew Forsberg <[EMAIL PROTECTED]> wrote:Are you sure? Did you lowercase both
of the directory names? It works
for me.
Cheers
Anders
Chuck Wow wro
What mod? And does an empty server exhibit the same problem (or put
differently, how do I reproduce the problem here at work).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Friday, May 27, 2005 8:08 AM To:
hlds_linux@list.
I think I've seen some conversation on this in the list
already, but I'm wondering if others are still seeing
the memory leak in srcds. I just configured mrtg to
monitor my memory utilization and I can see the leak now.
Srcds is the only application I use on the box and I'm
seeing the following
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