No, the most secure way of all is purchasing games over Steam,
your online purchase with a CC is absolute proof of who you are.
- Original Message -
From: McCormack, Chris
Sent: Monday, July 11, 2005 1:38 AM
Subject: RE: [hlds_linux] Scamming steam accounts on Gamesurge! Please read!
So then you cant offer any reasons under the sky why amx is better
than amxmodx? Thats what I thought.
On 7/10/05, m0gely [EMAIL PROTECTED] wrote:
hondaman wrote:
Please list in detail, and as technically as possible, all the reasons
why you believe amx is superior to amxmodx.
This
Try recompiling amx from the source, this should solve any library
issues. RH/FC are always testing new gcc builds and consequently new
stdc++ libs as well. It doesn't matter how polished something is, it
still needs the libraries it was compiled against. Backwards
compatibility is only useful
Those look like HL1 server settings, my post was referring to Source servers.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Monday, July 11, 2005 11:46 AM To:
hlds_linux@list.valvesoftware.com Subject: RE: Re:
Not quite clear what is meant here... I've got the following settings,
any of these seem out of whack?
sys_ticrate 150
sv_maxrate 45000
sv_minrate 8000
sv_maxupdaterate 101
sv_minupdaterate 60
fps_max 1000
Steve
On Friday, July 8, 2005 11:07 am, Alfred Reynolds said:
If you have this problem
They are from a source server, but it looks like they got copied over when
source came out, and just kinda hung out... That being said, they
shouldn't be doing anything that damages game play, correct?
On Monday, July 11, 2005 11:52 am, Alfred Reynolds said:
Those look like HL1 server
well my source servers are also suffering since update 3 source servers on a
duel xeon 2.8 ghz 1.5 gig of 3200 ram and users are getting 20-30 fps when
comming up on capacity of 40 person servers. Maybe im just working my box to
hard but it should be able to handle it I would think
- Original
In a bold display of creativity, [EMAIL PROTECTED] wrote:
They are from a source server, but it looks like they got copied over when
source came out, and just kinda hung out... That being said, they
shouldn't be doing anything that damages game play, correct?
How about you just do what he
Wow Eric, you are helpful.. Tickrate I get, but I was unclear by what
was meant by netrate... So I posted what I thought might be relevant to
netrate.
As to just do what he said I would, but first I would like to
understand it...
I admit to being ignorant on this topic, which is why I asked
In a bold display of creativity, Steve Dalberg wrote:
Wow Eric, you are helpful..
Thanks ;)
As to just do what he said I would, but first I would like to
understand it...
Hell, that's how I started learning computers in general and Linux in
particular. Trust what people say, follow it,
Alfred, I am getting an different effect of FPS drops in HLDS, however
they are much less severe, this has occured since you began the vac2
beta.
On 7/11/05, Eric (Deacon) [EMAIL PROTECTED] wrote:
In a bold display of creativity, Steve Dalberg wrote:
Wow Eric, you are helpful..
Thanks ;)
Are you running any 3rd party plugins? Try disabling them.
- Original Message -
From: e-Plutonia [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 12, 2005 1:09 PM
Subject: Re: [hlds_linux] low fps - high cpu
Alfred, I am getting an different effect of FPS
All clean servers, no modifications.
HLDS:
sv_maxrate 25000
sv_minrate 0
sv_maxupdaterate 100
sv_minupdaterate 20
sys_ticrate 1000
SRCDS:
sv_maxrate 25000
sv_minrate 0
sv_maxupdaterate 100
sv_minupdaterate 20
fps_max 1000
I observed differently patterned FPS drop happens on both Linux and
Just fresh out of a test run, 32 slot HLDS (Counter-Strike) full @ 4.3
mbit/s bandwidth usage.
On 7/11/05, e-Plutonia [EMAIL PROTECTED] wrote:
All clean servers, no modifications.
HLDS:
sv_maxrate 25000
sv_minrate 0
sv_maxupdaterate 100
sv_minupdaterate 20
sys_ticrate 1000
SRCDS:
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