Personally, I would make every effort to run 5, because as some
others have said, it's not supported anymore, and has more fixes to
the kernel (mpsafe net, more linux fixes etc)
-G
At 01:33 AM 8/14/2005, m0gely wrote:
m0gely wrote:
But it's not crashing at least in the last few minutes.
Sorry for doppelposting, but this question is urgent for a mass of leagues out
there!
Do 64bit binaries support the new VAC2? How can teams see which VAC is running?
Latest statement is some months ago, where Alfred told us, that the support for
the
64bit binaries ended...that they are only
I try this but then the updater will crash at this file so no updates
are possible
It would by nice to have a way to exclude such files like the
gameinfo.txt
- Original Message -
From: Guy Kuroiwa [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Samstag, 13.08.2005 12:39
Ok im running 3 amd's in 64bit centos 4.1
216.240.132.120:27016 A Freshly rented XS-Gaming Server
v1.1.2.0+ (Linux, Dedicated)
those all updated fine
now intel box p4 3.2 also the same new updats no problems on centos 3.5
v1.1.2.0+ (Linux, Dedicated)
205.138.197.205:27015 A Freshly rented
--
Chris - Sun, Aug 14 2005 09:06:13 -0700:
Ok im running 3 amd's in 64bit centos 4.1
216.240.132.120:27016 A Freshly rented XS-Gaming Server
v1.1.2.0+ (Linux, Dedicated)
those all updated fine
now intel box p4 3.2 also the same new updats no problems on centos 3.5
v1.1.2.0+ (Linux,
Yes this Vac2 issue not running on 64bit is very important to a lot of
us, many of us have purchased AMD64 / Opteron CPU's specifically to run
HLDS-64bit in an attempt to squze as much performance as possible.
There is a definate performance gain and rolling 200 servers back to 32
bit will
Why don't you just script your updates.
cp gameinfo.txt gameinfo.txt.bak
update
cp gameinfo.txt.bak gameinfo.txt
There can't be that many files, that you want to protect.
Drone
www.oldboys.dk
-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af GiZm0r
I had a player changing models, trying different models (I have over 700
player models available on server). After doing this a few minutes, when he
changed models, the other players could no longer see the models (yes, they
have the models on their client) and it stuck at hgrunt. 10 seconds
Hi,
What I did find out is that the server will only crash when running
glibc 2.3.2 on Linux kernel 2.6.12.1, running kernel 2.6.8 works without
no problem. I have not tested the kernels between those two. Upgrading
to glibc 2.3.5 on kernel 2.6.12.1 made the problem go away. I've also
talked a
Folks:
I run a DoD server. Just got the following from one of my admins.
Comments?
Insane Husayn
-- Forwarded message --
The old spec hax seems to be back in some form or another
Yesterday Christman and I saw one. He joined the game... picked a
team as normal then
I can't even get the steam update script to work.
I'm a Linux newbie so updating glibc scares the hell out of me. Not to
mention the fact that I wouldn't know how to do it anyway. lol
-James
Joachim Sehlstedt wrote:
Hi,
What I did find out is that the server will only crash when running
I am probably missing something but here we go...
Server has 2 NIC's.. eth0 = static WAN ip eth1 = DHCP LAN client
There is internet access through the LAN as well, as all the clients on the
LAN access the internet through a DHCP/NAT gateway box (not the game
server!)
Server starts either CSS
yea we seen that to sat night was 2 guys doing it on our server. there name
when they killed someone also appeared as a florecent green
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