m0gely wrote:
A standard place to set the cvar? Or a standard place to set the value
of the cvar? Set it in the autoexec.cfg file. For the latter, set the
value to any valid url you want to put your cache on. There is no one
out there providing *the one* authoritative place to get maps from
--
Hello,
just a short question to the staff (as responsiveness in the forums
tends to zero). Is there any chance that this annoying bug [1] gets
fixed shortly? It's reported for quite a while and doesn't make
administration easier, to be honest, if one can't be around on the own
servers (not to
probably...depends on price.
Dagok
- Original Message -
From: Ben Kennish [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, November 18, 2005 2:18 AM
Subject: Re: [hlds_linux] A public place for sv_downloadurl
m0gely wrote:
A standard place to set the cvar? Or
Yeah I meant an authoritative place to get maps from. Hmmm... do you
reckon a project like this (if executed correctly) would be successful?
Whats to stop people using your url for mirroring the maps for download
in general?
I.e. I have a downloads section on my site for all the maps you host
I figure you could put a .htaccess file in the folder or edit your
httpd.conf to allow only access from a specific user-agent. I'm sure
CS:S has a different user agent type then your standard IE or mozilla or
whatever.
Neil Lathwood wrote:
Yeah I meant an authoritative place to get maps from.
Regime wrote:
I figure you could put a .htaccess file in the folder or edit your
httpd.conf to allow only access from a specific user-agent. I'm sure
CS:S has a different user agent type then your standard IE or mozilla or
whatever.
Indeed your right:
81.164.104.156 - - [06/Nov/2005:13:26:29
Neil Lathwood wrote:
Indeed your right:
Yeah that was gonna be what I planned to do.
Ben
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Ditto, you have started the engine but failed to instruct it what to do once
started. Enter a map parameter and it will do exactly what you tell it to
do.
+map xx_x
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Friday,
Hi,
I'm just configuring iptables on my linux server.
I'm running 3 Counter-Strike Source dedicated servers there. From the
steampowerd FAQs I got information that port 27015/udp and 27015/tcp
should be allowed.Also when you use srctv you also have to allow
27020/udp.
My 3 gameservers don't use
im also getting alot of those crashes.
On 11/18/05, Christoph Franke [EMAIL PROTECTED] wrote:
--
Hello,
just a short question to the staff (as responsiveness in the forums
tends to zero). Is there any chance that this annoying bug [1] gets
fixed shortly? It's reported for quite a while and
--On Friday, November 18, 2005 10:18 AM + Ben Kennish
[EMAIL PROTECTED] wrote:
Yeah I meant an authoritative place to get maps from. Hmmm... do you
reckon a project like this (if executed correctly) would be successful?
Some Unreal admins attempted to create such a service:
This sounds like an interesting idea, but how well does this scale? What
happends when 10 people are downloading from your site? What happens when
1000 people are downloading from your site... or, let's look at the
figures.
http://www.steampowered.com/status/game_stats.html
This page last
Hey Guys,
So to respond to the multiple answers, I have specified a map and it still
doesn't work, there IS a space between the +sv_lan and the 1, must have
missed the space bar in the email. I have also tried specifying the custom
binary (like srcds_amd) and it just won't start if I do that...
--On Friday, November 18, 2005 11:43 AM -0500 Deacon @[dgx]
[EMAIL PROTECTED] wrote:
This sounds like an interesting idea, but how well does this scale?
I'd favor a torrent-like system, where the clients already connected to the
server supply fragments of the download. Cooperating servers
Our GSP provides a central web server for its customers to use as their
sv_downloadurl.
I'm not any one host could provide enough bandwidth to cope with having one
global resource.
But from their perspective it is a good sales tool for attracting new
customers, particularly with Source servers
Now, P2P would be a possibiliity. That scales. One central server does
not. Kudos on that idea.
So, if that were possible, how do we get Steam Torrent going?
-D
On Fri, 18 Nov 2005, ScratchMonkey wrote:
--On Friday, November 18, 2005 11:43 AM -0500 Deacon @[dgx]
[EMAIL PROTECTED] wrote:
--On Friday, November 18, 2005 3:38 PM -0500 Deacon @[dgx]
[EMAIL PROTECTED] wrote:
Now, P2P would be a possibiliity. That scales. One central server does
not. Kudos on that idea.
So, if that were possible, how do we get Steam Torrent going?
The protocol for BitTorrent is out there.
devin812 wrote:
(#./srcds_run -game hl2mp +sv_lan 1 +map steamlab)
That should be dm_steamlab. But it should return map not found error imo.
--
Ben
www.benkennish.co.uk
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I forget, is it required to actually have a specified +maxplayers XX
variable?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: Friday, November 18, 2005 2:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] why isn't
While BitTorrent is not NAT-friendly, BT clients like Azureus seem to
avoid the NAT pitfalls. On my home network, for the life of me, I cannot
get BT to work; however, Azureus works 95% of the imte. Tracking works as
well.
As for the multiple ports, I'm not sure, but I would assume that this is
No, in source you can set it in the configfile.
/Bjorn
On Fri, 18 Nov 2005, Glenn Shannon wrote:
I forget, is it required to actually have a specified +maxplayers XX
variable?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent:
ScratchMonkey wrote:
Some Unreal admins attempted to create such a service:
http://www.unrealadmin.org/modules.php?name=uzsection=About
A central server that knows what files are available from each participant
responds to the client with a 302 pointing at the real location.
That's the one.
BitTorrent as a map download protocol.. Sorry but.. How horrible is
that? The servers that use it would have to have a big yellow warning
sticker on: Beware!! Corrupted mapfiles
The idea of a central download server may have something, especially if
you give show some sponsoring information for
BitTorrent is very reliable Regime, however a bit impractical given your
average map download is only a couple of megs at tops. I think the best
way of dealing with this would just be to create a few decent map packs
with popular maps, and then perhaps a couple of people around the world
could get
Message: 7
Date: Fri, 18 Nov 2005 21:26:52 +
From: Ben Kennish [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] why isn't this working?
Dedicated lan server
on
64 bit Opteron (940 pin)
Reply-To: hlds_linux@list.valvesoftware.com
devin812 wrote:
(#./srcds_run
Correct, it is dm_steamlab, but i specified it
correctly on the command line, i wasn't cut and
pasting... like you said it should return an error and
it isn't the console won't return a status either
even though it will report the variable of hostname or
mp_timelimit
Could you please
--On Friday, November 18, 2005 4:39 PM -0500 Deacon @[dgx]
[EMAIL PROTECTED] wrote:
While BitTorrent is not NAT-friendly, BT clients like Azureus seem to
avoid the NAT pitfalls. On my home network, for the life of me, I cannot
get BT to work; however, Azureus works 95% of the imte. Tracking
--
[ Picked text/plain from multipart/alternative ]
Yes - but I don't imagine many people have UPnP setup in their router, if it
supports it.
On 11/19/05, ScratchMonkey [EMAIL PROTECTED] wrote:
--On Friday, November 18, 2005 4:39 PM -0500 Deacon @[dgx]
[EMAIL PROTECTED] wrote:
While
Actually, I do not have UPnP enabled onmy firewall (not router). I use a
Check Point NGX firewall to protect my network and it is very picky about
things like UPnP. I'll have to do some tcpdumps during my next BT session
to see how it's handling the traffic.
-D
On Sat, 19 Nov 2005, Scott
Hey,
What does this error mean? this is the same system I am trying to run the
HL2dm server on and when i try to run a hlds TFC server i get this error,
basically fresh install of TFC and there is no tfc_amd64.so file in
/tfc/dlls/. Dual opteron AMD 64 on SUse 9.3.
The server won't run, all i
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