Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Ben Kennish
m0gely wrote: A standard place to set the cvar? Or a standard place to set the value of the cvar? Set it in the autoexec.cfg file. For the latter, set the value to any valid url you want to put your cache on. There is no one out there providing *the one* authoritative place to get maps from

[hlds_linux] hl2.exe/datacache.dll crashes

2005-11-18 Thread Christoph Franke
-- Hello, just a short question to the staff (as responsiveness in the forums tends to zero). Is there any chance that this annoying bug [1] gets fixed shortly? It's reported for quite a while and doesn't make administration easier, to be honest, if one can't be around on the own servers (not to

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Dagok
probably...depends on price. Dagok - Original Message - From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, November 18, 2005 2:18 AM Subject: Re: [hlds_linux] A public place for sv_downloadurl m0gely wrote: A standard place to set the cvar? Or

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Neil Lathwood
Yeah I meant an authoritative place to get maps from. Hmmm... do you reckon a project like this (if executed correctly) would be successful? Whats to stop people using your url for mirroring the maps for download in general? I.e. I have a downloads section on my site for all the maps you host

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Regime
I figure you could put a .htaccess file in the folder or edit your httpd.conf to allow only access from a specific user-agent. I'm sure CS:S has a different user agent type then your standard IE or mozilla or whatever. Neil Lathwood wrote: Yeah I meant an authoritative place to get maps from.

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Neil Lathwood
Regime wrote: I figure you could put a .htaccess file in the folder or edit your httpd.conf to allow only access from a specific user-agent. I'm sure CS:S has a different user agent type then your standard IE or mozilla or whatever. Indeed your right: 81.164.104.156 - - [06/Nov/2005:13:26:29

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Ben Kennish
Neil Lathwood wrote: Indeed your right: Yeah that was gonna be what I planned to do. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-18 Thread ray
Ditto, you have started the engine but failed to instruct it what to do once started. Enter a map parameter and it will do exactly what you tell it to do. +map xx_x -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Friday,

[hlds_linux] Firewall Ports

2005-11-18 Thread Kyrios
Hi, I'm just configuring iptables on my linux server. I'm running 3 Counter-Strike Source dedicated servers there. From the steampowerd FAQs I got information that port 27015/udp and 27015/tcp should be allowed.Also when you use srctv you also have to allow 27020/udp. My 3 gameservers don't use

Re: [hlds_linux] hl2.exe/datacache.dll crashes

2005-11-18 Thread Stephen Micheals
im also getting alot of those crashes. On 11/18/05, Christoph Franke [EMAIL PROTECTED] wrote: -- Hello, just a short question to the staff (as responsiveness in the forums tends to zero). Is there any chance that this annoying bug [1] gets fixed shortly? It's reported for quite a while and

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread ScratchMonkey
--On Friday, November 18, 2005 10:18 AM + Ben Kennish [EMAIL PROTECTED] wrote: Yeah I meant an authoritative place to get maps from. Hmmm... do you reckon a project like this (if executed correctly) would be successful? Some Unreal admins attempted to create such a service:

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Deacon @[dgx]
This sounds like an interesting idea, but how well does this scale? What happends when 10 people are downloading from your site? What happens when 1000 people are downloading from your site... or, let's look at the figures. http://www.steampowered.com/status/game_stats.html This page last

RE: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-18 Thread devin812
Hey Guys, So to respond to the multiple answers, I have specified a map and it still doesn't work, there IS a space between the +sv_lan and the 1, must have missed the space bar in the email. I have also tried specifying the custom binary (like srcds_amd) and it just won't start if I do that...

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread ScratchMonkey
--On Friday, November 18, 2005 11:43 AM -0500 Deacon @[dgx] [EMAIL PROTECTED] wrote: This sounds like an interesting idea, but how well does this scale? I'd favor a torrent-like system, where the clients already connected to the server supply fragments of the download. Cooperating servers

[hlds_linux] Re: hlds_linux digest, Vol 1 #4756 - 16 msgs

2005-11-18 Thread col
Our GSP provides a central web server for its customers to use as their sv_downloadurl. I'm not any one host could provide enough bandwidth to cope with having one global resource. But from their perspective it is a good sales tool for attracting new customers, particularly with Source servers

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Deacon @[dgx]
Now, P2P would be a possibiliity. That scales. One central server does not. Kudos on that idea. So, if that were possible, how do we get Steam Torrent going? -D On Fri, 18 Nov 2005, ScratchMonkey wrote: --On Friday, November 18, 2005 11:43 AM -0500 Deacon @[dgx] [EMAIL PROTECTED] wrote:

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread ScratchMonkey
--On Friday, November 18, 2005 3:38 PM -0500 Deacon @[dgx] [EMAIL PROTECTED] wrote: Now, P2P would be a possibiliity. That scales. One central server does not. Kudos on that idea. So, if that were possible, how do we get Steam Torrent going? The protocol for BitTorrent is out there.

Re: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-18 Thread Ben Kennish
devin812 wrote: (#./srcds_run -game hl2mp +sv_lan 1 +map steamlab) That should be dm_steamlab. But it should return map not found error imo. -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-18 Thread Glenn Shannon
I forget, is it required to actually have a specified +maxplayers XX variable? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: Friday, November 18, 2005 2:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] why isn't

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Deacon @[dgx]
While BitTorrent is not NAT-friendly, BT clients like Azureus seem to avoid the NAT pitfalls. On my home network, for the life of me, I cannot get BT to work; however, Azureus works 95% of the imte. Tracking works as well. As for the multiple ports, I'm not sure, but I would assume that this is

RE: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-18 Thread kama
No, in source you can set it in the configfile. /Bjorn On Fri, 18 Nov 2005, Glenn Shannon wrote: I forget, is it required to actually have a specified +maxplayers XX variable? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent:

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Ben Kennish
ScratchMonkey wrote: Some Unreal admins attempted to create such a service: http://www.unrealadmin.org/modules.php?name=uzsection=About A central server that knows what files are available from each participant responds to the client with a 302 pointing at the real location. That's the one.

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Regime
BitTorrent as a map download protocol.. Sorry but.. How horrible is that? The servers that use it would have to have a big yellow warning sticker on: Beware!! Corrupted mapfiles The idea of a central download server may have something, especially if you give show some sponsoring information for

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Scott Pettit
BitTorrent is very reliable Regime, however a bit impractical given your average map download is only a couple of megs at tops. I think the best way of dealing with this would just be to create a few decent map packs with popular maps, and then perhaps a couple of people around the world could get

[hlds_linux] Re:why isn't this working? Dedicated lan server 64 bit Opteron

2005-11-18 Thread Some Llama
Message: 7 Date: Fri, 18 Nov 2005 21:26:52 + From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin) Reply-To: hlds_linux@list.valvesoftware.com devin812 wrote: (#./srcds_run

Re: [hlds_linux] Re:why isn't this working? Dedicated lan server 64 bit Opteron

2005-11-18 Thread Andrew Forsberg
Correct, it is dm_steamlab, but i specified it correctly on the command line, i wasn't cut and pasting... like you said it should return an error and it isn't the console won't return a status either even though it will report the variable of hostname or mp_timelimit Could you please

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread ScratchMonkey
--On Friday, November 18, 2005 4:39 PM -0500 Deacon @[dgx] [EMAIL PROTECTED] wrote: While BitTorrent is not NAT-friendly, BT clients like Azureus seem to avoid the NAT pitfalls. On my home network, for the life of me, I cannot get BT to work; however, Azureus works 95% of the imte. Tracking

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] Yes - but I don't imagine many people have UPnP setup in their router, if it supports it. On 11/19/05, ScratchMonkey [EMAIL PROTECTED] wrote: --On Friday, November 18, 2005 4:39 PM -0500 Deacon @[dgx] [EMAIL PROTECTED] wrote: While

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Deacon @[dgx]
Actually, I do not have UPnP enabled onmy firewall (not router). I use a Check Point NGX firewall to protect my network and it is very picky about things like UPnP. I'll have to do some tcpdumps during my next BT session to see how it's handling the traffic. -D On Sat, 19 Nov 2005, Scott

[hlds_linux] Host_Error! Couldn't get DLL API from ./tfc/dlls/tfc_amd64.so

2005-11-18 Thread devin812
Hey, What does this error mean? this is the same system I am trying to run the HL2dm server on and when i try to run a hlds TFC server i get this error, basically fresh install of TFC and there is no tfc_amd64.so file in /tfc/dlls/. Dual opteron AMD 64 on SUse 9.3. The server won't run, all i