Jason Ruymen schrieb:
An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.
Here are the changes:
- Added a player "ready" command. If 'mp_readyrestart' is enabled, then
the ro
Thanks for that nice response Kevin. I would like to pimp out (as I do on
the steam forums) the advanced tickrate section on serverwiki.org for those
of you that have not seen it..
http://www.serverwiki.org/index.php/Advanced_Tickrate
Cheers
--kennycom
- Original Message -
From: "Kevin
An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.
Here are the changes:
- Added a player "ready" command. If 'mp_readyrestart' is enabled, then
the round can be restarted if
And you think, that VALVe will leave VAC1 servers (and it's system) online
only because of the AMD64 witch is not updated for ages? :). Plus, sometimes
i thin that VAC1 = VAC2 just some updated tracking things.
- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To:
Sent: Tu
He's specifically interested in VAC2 on the old 64 bit build of hlds.
Which, as stated, does not exist. There is only VAC1 available for those
servers. Also, VAC2 is *not* just a client side system. A server does
have to auth with the VAC servers in order to run it.
On Tue, 2006-07-11 at 11:41 -04
One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates (IE: do not use of the -ticrate launch option).
The Source Server engine does not run the same way that HLDS does and does
not appear to b
If you are running 32 bit and your server is secure then you are set. On 32
bit hlds/srcds instances vac2 is the only vac available. You either run
vac2 or you run in insecure mode.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Henrik Semark
>
I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
b
Well, Windows (server versions) are expensive. Off course if you're a
hosting company, then there is no problem, but when you host a local server
and you don't get any money from that, then linux is the best choice. My
choice was SuSe 9.x builds and from 9.0 I'm not getting any bugs or errors
on
This is just a plain old P4 Prescott (478 pin) CPU, very common but solid
and predictable.
I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to report yet.
Windows hasn't been bad to manage (I've been running servers since 2002)
other then no autoupd
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Sow I don't need to anything on my server if VAC is activate on it ? If the
client a using VAC2 my server will use it to ?
/ [Team-Jogge] >>>SuicideMe<<< [DK]
P.S Just sow we don't misunderstand each other. My server spec.
SuSE 10.1
AMD Athlon 2500+ (32 bi
Interesting!
What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?
In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/
This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I
Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.
The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.
There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fp
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Basically I think the cpu usage for dod:s is a pain in the ass too, but
ultimately I can't see Valve "fixing" that as I just think the extreme cpu
usages now are part of their Valves standard of whats normal (and probably
why there will never be a
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