On Tue, 2006-08-08 at 10:56 -0700, m0gely wrote:
> BlueHawk^4u wrote:
> > You can also put a blank/advertising or redirecting index.html file in each
> > directory, that way it will show that page rather than the file listing.
>
> Or deny directory listings in that folder or all together.
That's d
Ok, a total reinstall made it work...
sorry for the noize..
On Wed, 9 Aug 2006, kama wrote:
>
> I just updated and restarted an old war server and now its insecure...
>
> This is what i get as infostatus.
>
> version : 47/1.1.2.5/Stdio 3421 insecure (secure mode enabled,
> disconnected from St
I just updated and restarted an old war server and now its insecure...
This is what i get as infostatus.
version : 47/1.1.2.5/Stdio 3421 insecure (secure mode enabled,
disconnected from Steam3)
...
Could not establish connection to Steam servers.
Is there any one else having these problems or
BlueHawk^4u wrote:
You can also put a blank/advertising or redirecting index.html file in each
directory, that way it will show that page rather than the file listing.
Or deny directory listings in that folder or all together.
--
- m0gely
___
To uns
You can also put a blank/advertising or redirecting index.html file in each
directory, that way it will show that page rather than the file listing.
Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games)
4u-mobile.co.uk (ringtones logos ..)
On Aug 8, 2006, at 8:25 AM, Frash wrote:
In that case it'd be a wise idea to only allow requests with the
server IP
referrer AND no referrer at all. (Since it's impossible for "evil"
admins to
strip the referrer, only people with a stripped referrer would be
able to
download stuff, the other 90
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i'm not worrying about servers, i'm worrying about people who post the
URL in forums so other gamers can download that stuff with a web browser.
LDuke schrieb:
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In that case it'd be a wise idea to only allow requests with the server IP
referrer AND no referrer at all. (Since it's impossible for "evil" admins to
strip the referrer, only people with a stripped referrer would be able to
download stuff, the other 90% would be unable to.)
> Although some firew
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I don't understand the worry about this. The server would have to be running
the exact same custom maps as you for them to leach in this way.
On 8/8/06, Timo Hilbertz <[EMAIL PROTECTED]> wrote:
>
> slightly offtopic:
>
> is there any way to res
It is a client command, it was never server related. Try sv_minrate and
sv_maxrate instead.
Regards
Ronny
I just began to wonder if the server setting "rate" is obsolete.
I can't change it anymore from the console, so my guess was if sv_max
and minrate just replaced it?
console of my CSS Serv
I just began to wonder if the server setting "rate" is obsolete.
I can't change it anymore from the console, so my guess was if sv_max
and minrate just replaced it?
console of my CSS Server:
rate
"rate" = "1"
- Max bytes/sec the host can receive data
rate 25000
rate
"rate" = "1"
- Max byt
Although some firewalls interfere with HTTP traffic and strip out referrer
information.
[EMAIL PROTECTED] wrote:
If you reject connections that do not have the referrer of the gameservers IP...
Don't if this is possible - but at least I can see a referrer
hl2://12.34.56.78:27015 in my webspace-
If you reject connections that do not have the referrer of the gameservers IP...
Don't if this is possible - but at least I can see a referrer
hl2://12.34.56.78:27015 in my webspace-logfiles, which downloaded diff. .bsp
etc ;)
> -Ursprüngliche Nachricht-
> Von: hlds_linux@list.valvesoftw
slightly offtopic:
is there any way to restrict other gamers from leeching from that web space?
maybe there is a special user agent type for source games?
Ben Humpert schrieb:
Von: [EMAIL PROTECTED]
Gesendet: Montag, 7. August 2006 19:08
On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote:
Hi,
If you have access to them, try digging through your webserver's log
files for 404 response codes. That can be very helpful with debugging
these kind of things.
sv_downloadurl "http://www.mysite.com/cstrike"; -> Without the / in the
end works fine for me..
Also don't forget file permissions of
This can most definitely be due to firewalling outgoing connections. For
debugging purposes open port-range 27000-27050 for outgoing UDP and TCP
traffic.
In your firewall log you will be able to see which ports are used for
updating (also for connecting to the steam master-servers etc!!), so
then y
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