Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-22 Thread Dan
Haha, Valve tries too hard. Its a Game, not real life, yes i know they want to base CS as much as real life gun combat as bpossible, there is a thin line to cross before going too far, and I think they crossed it with this. If you wanna make it real life, then once a player dies in cs, he/she sho

[hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-22 Thread J. Laws - Hi-Definition Gaming
Might I be the first to state that this is perhaps the DUMBEST thing VALVe has ever done (that I know of). For those of you who do not know what I am talking about, read up at http://www.steampowered.com/stats/csmarket/. It appears to me that VALVe is continually trying to ruin CS:Source to preve

[hlds_linux] RE: hlds_linux digest, Vol 1 #5238 - 5 msgs

2006-09-22 Thread GameWarrior Avenger
IS there anyone else experiencing Source lag issues past 16 players ever since last update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Hyperthreading to do or not

2006-09-22 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] There's a couple of different top versions/outputs depending on dist/version so be a bit wary. I've seen a couple where the max was 50% or 100% depending on which one. First thing I tend to do is run something like prime95 or something else that