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hi all
i have rented a server where bugs with doors are fixed. de_nuke /
cs_assault.
its tick100
if anyone want to see let me know so we can make a journey on server and
inspect fix.
ip
82.98.216.110:21015
Division:2
provider:
www.crowfire.de
On Nov 27, 2006, at 2:24 PM, TwoEyedHuman wrote:
Okay. Before I ask any more questions on this list, I'll have to read
more on the linux filesystem and the importance of each file.
On FreeBSD at least, you can 'man hier' and get a good description of
what files should be put in what places.
It`s nice to hear this, can you put the map de_nuke on a webspace so we
could download it or test it. On your ftp is there a shell script which
starts the server so we can see the params with what the server started i do
not think they start the server only with -tickrate 100.
Greetz, Tobias
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Dear group,
here is the link for de_nuke doorbug files.
___Disclaimer_
i embeded in a zip file all things relevant for you to see what s going in
there.
I DO NOT TAKE ANY RESPONSABILITY WHATSOEVER ABOUT THESE FILES.
I DO NOT STEAL FROM
Just wondering if anyone has any suggestions on preventing spawn
killing. My team and I have been getting alot of complants from users
about spawn killing and as a team we have discussed putting things in
place to prevent this. I have visited other server and have seen
things that prevent users
I used to have wall protection on my server a long time ago, but found out
very quickly that in spite of very tight controls and tweaks, there were too
many ways to abuse it or take advantage of it or have it just mess up the
game so I removed it and have never looked back.
I got this info from
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