Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-25 Thread Husayn ibn al-Samarqandi
On Mon, 23 Apr 2007, Jason Ruymen wrote: > Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been > released. Please run hldsupdatetool to download these updates. The > specific changes include: > > - Fixed game server crash when lastinv was inappropriately used > > Jason Odd pr

RE: [SPAM] Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-25 Thread Alfred Reynolds
Sounds like you have an old copy of libSteamValidateruseridtickets_i386.so (phew!) lying around in your library path somewhere. You also need to launch the server from its installed directory (i.e run "./hlds_run -params"), don't try an absolute path when launching. - Alfred -Original Message

RE: [SPAM] Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-25 Thread Husayn ibn al-Samarqandi
On Wed, 25 Apr 2007, Alfred Reynolds wrote: > Sounds like you have an old copy of > libSteamValidateruseridtickets_i386.so (phew!) lying around in your > library path somewhere. You also need to launch the server from its > installed directory (i.e run "./hlds_run -params"), don't try an > absolut

[hlds_linux] segfault with hlds 3651 :/

2007-04-25 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] I have CS 1.6 HLDS engine 3651 amxmodx 1.76d. I get this about 1-2 times per day in my /var/log/syslog and server crashes. In random maps.. What could be the reason? localhost kernel: hlds_i686[32141]: segfault at rip f453

Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-25 Thread Kevin Ottalini
I just did a clean install of TFC on my linux test server and it runs fine, I was able to connect my client and play with no problem. - Original Message - From: "Husayn ibn al-Samarqandi" To: Sent: Wednesday, April 25, 2007 12:38 PM Subject: RE: [SPAM] Re: [hlds_linux] Half-Life 1 Deat

Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-25 Thread Husayn ibn al-Samarqandi
On Wed, 25 Apr 2007, Kevin Ottalini wrote: > I just did a clean install of TFC on my linux test server and it runs fine, > I was able to connect my client and play with no problem. > Hmmm. I did a clean install and the issues went away. Go figure! Thanks! "Insane" Husayn _

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Guy Watkins
I love the "pure server" mode! I hope you did that just for me. :) However I have a question about it. Will the client be asked if they want the correct files? I hope so, since many will not know how to delete the "bad" files. In your description this was not covered, or not clear to me. I can't

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Guy Watkins
I have the hlds beta. Not using any of the new cvars yet. Oops, did change sv_master_legacy_mode to 0. My steam client crashed 5 to 10 minutes later. The CSS game was then in a bad state. I have never seen this type of failure before. I could not read the dialog boxes, so I used task manager

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
If you use the "from_steam" directive then client don't need to do anything, the game will automagically load the correct content. For on disk files (i.e custom models or for mods) then the client will have to manually correct the problem by finding and removing the offending file. For people using