On Mon, 23 Apr 2007, Jason Ruymen wrote:
> Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been
> released. Please run hldsupdatetool to download these updates. The
> specific changes include:
>
> - Fixed game server crash when lastinv was inappropriately used
>
> Jason
Odd pr
Sounds like you have an old copy of
libSteamValidateruseridtickets_i386.so (phew!) lying around in your
library path somewhere. You also need to launch the server from its
installed directory (i.e run "./hlds_run -params"), don't try an
absolute path when launching.
- Alfred
-Original Message
On Wed, 25 Apr 2007, Alfred Reynolds wrote:
> Sounds like you have an old copy of
> libSteamValidateruseridtickets_i386.so (phew!) lying around in your
> library path somewhere. You also need to launch the server from its
> installed directory (i.e run "./hlds_run -params"), don't try an
> absolut
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I have CS 1.6 HLDS engine 3651 amxmodx 1.76d. I get this about 1-2
times per day in my /var/log/syslog and server crashes. In random
maps.. What could be the reason?
localhost kernel: hlds_i686[32141]: segfault at rip
f453
I just did a clean install of TFC on my linux test server and it runs fine,
I was able to connect my client and play with no problem.
- Original Message -
From: "Husayn ibn al-Samarqandi"
To:
Sent: Wednesday, April 25, 2007 12:38 PM
Subject: RE: [SPAM] Re: [hlds_linux] Half-Life 1 Deat
On Wed, 25 Apr 2007, Kevin Ottalini wrote:
> I just did a clean install of TFC on my linux test server and it runs fine,
> I was able to connect my client and play with no problem.
>
Hmmm. I did a clean install and the issues went away. Go figure! Thanks!
"Insane" Husayn
_
We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).
To get the beta run the hldsupdatetool with "-beta srcds0407". To test
the pure server functionality you also need to run the beta
I love the "pure server" mode! I hope you did that just for me. :)
However I have a question about it.
Will the client be asked if they want the correct files?
I hope so, since many will not know how to delete the "bad" files.
In your description this was not covered, or not clear to me.
I can't
I have the hlds beta. Not using any of the new cvars yet. Oops, did
change sv_master_legacy_mode to 0. My steam client crashed 5 to 10
minutes later. The CSS game was then in a bad state. I have never seen
this type of failure before. I could not read the dialog boxes, so I used
task manager
If you use the "from_steam" directive then client don't need to do
anything, the game will automagically load the correct content. For on
disk files (i.e custom models or for mods) then the client will have to
manually correct the problem by finding and removing the offending file.
For people using
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