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-verify_all is on.
I had to manually update all the symlinked servers by deleting the srcds_x
files.
Alfred Reynolds wrote:
> Add "-verify_all" to the command line to force it to check every file.
hi,
do you guys still work on the huge lags problem during gameplay (even
with net_queued_packet_threads 0) on some cs:s servers?
just asking because there wasn't any feedback anymore.
thanks,
alex aka ch4os
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL
Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed in-game chat
Jason
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Add "-verify_all" to the command line to force it to check every file.
Adam Thorn wrote:
> Hey Guys,
> Since the new update, We've had to delete the srcds files and
> redownload
> them.
> The Steam updater isn't recognizing them as non-updated.
> What do I do? Is there a fix for it? I don't feel l
Hey Guys,
Since the new update, We've had to delete the srcds files and redownload
them.
The Steam updater isn't recognizing them as non-updated.
What do I do? Is there a fix for it? I don't feel like having to do this for
each box.
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
N
The servers actually don't run AMX or anything like that. They run a
clean CS install.
15 jun 2007 kl. 17.46 skrev Ryan Devonshire:
David,
We have this exact issue, it appears to be related to AMX Mod based
server-side modifications;
Read about it here;
http://forums.steampowered.com/forums/s
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i just had a friend of mine come to me with an interesting question.
"why does my server run a 64bit binary?" i said it doesn't the 64 bit
support was dropped ages ago and if if are some how running the 64 bit
version from a clean install (he downloade
David,
We have this exact issue, it appears to be related to AMX Mod based
server-side modifications;
Read about it here;
http://forums.steampowered.com/forums/showthread.php?t=555748
Any updates on this, that anyone knows of?
Cheers,
Ryan
-Original Message-
From: [EMAIL PROTECTED]
[ma
Hello,
i have installed my plugin on a linux box and full downloaded a fresh
install of CS:S...
Now i starting the server and it shuts down the map instead with the crash
message:
Can't load lump 29, allocation of 1262415 bytes failed!!!
The Plugin runs fine becouse its running on 50+ Servers n
Sometimes it works, sometimes not. I fail to understand why.
15 jun 2007 kl. 12.37 skrev David Syers:
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Might it be becuase port and rcon_port are the same?
- Original Message
From: Jonathan <[EMAIL PROTECTED]>
To: hlds_linux@list.valv
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Might it be becuase port and rcon_port are the same?
- Original Message
From: Jonathan <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Friday, 15 June, 2007 10:39:37 AM
Subject: [hlds_linux] Clients cannot connect
Hi,
I
Hi,
I recently replaced my old server farm with brand new Xeon boxes to
be able to offer servers to more clients. However, i keep getting
very annoying errors some of the times, that prevent people from
connecting. They look like this:
pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) : A
after the june 12 update my server started reporting the following
assert message:
utlmemory.h (314) : Assertion Failed: IsIdxValid(i)
i don't know how often this assertion was triggered, but the 'screen'
the server runs in did only show these assert messages.
the same assert message is reported
I get the following in the console after typing a message
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
- Original Message -
From: "Keeper" <[EMAIL PROTECTED]>
To:
Sent: Friday, June 15, 2007 12:51 AM
Subject: RE: [hlds_linux] Source Engine
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