[hlds_linux] Re: Source Engine Update Bug

2007-06-15 Thread Adam Thorn
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] -verify_all is on. I had to manually update all the symlinked servers by deleting the srcds_x files. Alfred Reynolds wrote: > Add "-verify_all" to the command line to force it to check every file.

Re: [hlds_linux] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Alex / ch4os
hi, do you guys still work on the huge lags problem during gameplay (even with net_queued_packet_threads 0) on some cs:s servers? just asking because there wasn't any feedback anymore. thanks, alex aka ch4os - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL

[hlds_linux] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed in-game chat Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

RE: [hlds_linux] Source Engine Update Bug

2007-06-15 Thread Alfred Reynolds
Add "-verify_all" to the command line to force it to check every file. Adam Thorn wrote: > Hey Guys, > Since the new update, We've had to delete the srcds files and > redownload > them. > The Steam updater isn't recognizing them as non-updated. > What do I do? Is there a fix for it? I don't feel l

[hlds_linux] Source Engine Update Bug

2007-06-15 Thread Adam Thorn
Hey Guys, Since the new update, We've had to delete the srcds files and redownload them. The Steam updater isn't recognizing them as non-updated. What do I do? Is there a fix for it? I don't feel like having to do this for each box. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC N

Re: [hlds_linux] Clients cannot connect

2007-06-15 Thread Jonathan
The servers actually don't run AMX or anything like that. They run a clean CS install. 15 jun 2007 kl. 17.46 skrev Ryan Devonshire: David, We have this exact issue, it appears to be related to AMX Mod based server-side modifications; Read about it here; http://forums.steampowered.com/forums/s

[hlds_linux] the srcds 64bit binary is dead... right?

2007-06-15 Thread David Williams
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 i just had a friend of mine come to me with an interesting question. "why does my server run a 64bit binary?" i said it doesn't the 64 bit support was dropped ages ago and if if are some how running the 64 bit version from a clean install (he downloade

RE: [hlds_linux] Clients cannot connect

2007-06-15 Thread Ryan Devonshire
David, We have this exact issue, it appears to be related to AMX Mod based server-side modifications; Read about it here; http://forums.steampowered.com/forums/showthread.php?t=555748 Any updates on this, that anyone knows of? Cheers, Ryan -Original Message- From: [EMAIL PROTECTED] [ma

[hlds_linux] Crash bug but whats it? Alfred? Mike?

2007-06-15 Thread Ratman2000
Hello, i have installed my plugin on a linux box and full downloaded a fresh install of CS:S... Now i starting the server and it shuts down the map instead with the crash message: Can't load lump 29, allocation of 1262415 bytes failed!!! The Plugin runs fine becouse its running on 50+ Servers n

Re: [hlds_linux] Clients cannot connect

2007-06-15 Thread Jonathan
Sometimes it works, sometimes not. I fail to understand why. 15 jun 2007 kl. 12.37 skrev David Syers: -- [ Picked text/plain from multipart/alternative ] Might it be becuase port and rcon_port are the same? - Original Message From: Jonathan <[EMAIL PROTECTED]> To: hlds_linux@list.valv

Re: [hlds_linux] Clients cannot connect

2007-06-15 Thread David Syers
-- [ Picked text/plain from multipart/alternative ] Might it be becuase port and rcon_port are the same? - Original Message From: Jonathan <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Sent: Friday, 15 June, 2007 10:39:37 AM Subject: [hlds_linux] Clients cannot connect Hi, I

[hlds_linux] Clients cannot connect

2007-06-15 Thread Jonathan
Hi, I recently replaced my old server farm with brand new Xeon boxes to be able to offer servers to more clients. However, i keep getting very annoying errors some of the times, that prevent people from connecting. They look like this: pipes.cpp (484) : Assertion Failed: bRet pipes.cpp (536) : A

Re: [hlds_linux] Source Engine Update Available

2007-06-15 Thread Phillip Marzi
after the june 12 update my server started reporting the following assert message: utlmemory.h (314) : Assertion Failed: IsIdxValid(i) i don't know how often this assertion was triggered, but the 'screen' the server runs in did only show these assert messages. the same assert message is reported

Re: [hlds_linux] Source Engine Update Available

2007-06-15 Thread L Jones
I get the following in the console after typing a message Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. - Original Message - From: "Keeper" <[EMAIL PROTECTED]> To: Sent: Friday, June 15, 2007 12:51 AM Subject: RE: [hlds_linux] Source Engine