Are you running tickrate 100 and do you see it decreasing as you start up
more gameservers? like the first gameserver seems to run fin with tick100,
but when more gameservers are started to tickrate, for them alle, starts to
lower more and more, so that when you have 5 gameservers running a
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On 6/28/07, Gary Stanley [EMAIL PROTECTED] wrote:
At 01:50 PM 6/28/2007, OndÅ™ej Hošek wrote:
On 28.06.07 19:40 Uhr, Gary Stanley wrote:
At 04:18 AM 6/28/2007, Kyrios wrote:
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Hi,
i
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On 6/28/07, Ondřej Hošek [EMAIL PROTECTED] wrote:
On 28.06.07 19:40 Uhr, Gary Stanley wrote:
At 04:18 AM 6/28/2007, Kyrios wrote:
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Hi,
i guess this is an old and easy one.
Since
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Have you tried doing a fresh install in a seperate folder?
On 6/29/07, Florian Ludl - unitedgameserver.de [EMAIL PROTECTED]
wrote:
HI,
can anybody say somthing to this problem?
Updating server using Steam.
Checking bootstrapper
we had exactly the same problems with Etch.
I'll try an upgrade if the reboot (scheduled for today) doesn't help.
I'm just wondering if no one else has the same Problems with Debian Etch.
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I have 2 dods servers running on 1 3040xeon 2Gb FC6
-The updated 3150 20 slots empty is using 8-9% cpu
-The nonupdated 3140 32 slots empty is using 1% cpu
Peter
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I can confirm this, the idle cpu usage and the full load cpu usage was
increased by 10%
Best regards
Ronny Schedel
I have 2 dods servers running on 1 3040xeon 2Gb FC6
-The updated 3150 20 slots empty is using 8-9% cpu
-The nonupdated 3140 32 slots empty is using 1% cpu
Peter
We will check it out.
Ronny Schedel wrote:
I can confirm this, the idle cpu usage and the full load cpu usage was
increased by 10%
Best regards
Ronny Schedel
I have 2 dods servers running on 1 3040xeon 2Gb FC6
-The updated 3150 20 slots empty is using 8-9% cpu
-The nonupdated 3140 32
Also seeing that here on our 32 slot linux server. No response from
valve at the min as to what is causing this, but you are not alone :)
I have to say though, we don't see lag during gameplay, this maybe as we
have been fairly strict on users rate settings recently.
hi phil,
the lag seems to
you're not alone with this problem. this is probably the most discussed
topic for the last 2 weeks.
but valve seems to ignore this problem, we didn't even get an
acknowledgement.
a lot of larger game servers i've checked in the last days, have the
same problems. the lag increases with number of
There is also another thing that should be checked. Before when server
was started, it ate somewhat 7,5% of 1024MB memory, now 10,1% on start.
I suspect that this has something to do with idle CPU usage.
-ics
Alfred Reynolds kirjoitti:
We will check it out.
Ronny Schedel wrote:
I can
Same here.
Even checked it disabling all plugins and using a clean install.
best regards
Dave
Ronny Schedel schreef:
I can confirm this, the idle cpu usage and the full load cpu usage was
increased by 10%
Best regards
Ronny Schedel
I have 2 dods servers running on 1 3040xeon 2Gb FC6
-The
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Hi,
I am also experiencing this end-round lag on my server. Sometimes during a
round, but usually when the round ends, it takes around 10-15 seconds for
the round to reset (with the CONNECTON PROBLEM message at the top-right
corner). The strange
Hello,
Yes they are running at 100 tick, and I've not have had any problems before.
The smoothness Counter-strike Source had on the linux server is gone.
Obviously you didn't read what specs hardware I had, and you probably would
assume
more than 5. But anyway yes, 2 per core.
No one has update
http://forums.steampowered.com/forums/showthread.php?t=572871
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com
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Edit your post so it doesn't break the forum and make the thread look ugly.
On 6/30/07, Adam Thorn [EMAIL PROTECTED] wrote:
http://forums.steampowered.com/forums/showthread.php?t=572871
Thanks,
Adam
Chief Executive Officer
Next-Generation
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