Re: [hlds_linux] FCVAR_NOTIFY Broken on linux servers?

2008-03-05 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] It would be nice if this got fixed, eh Valve? :D On Tue, Mar 4, 2008 at 2:19 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: > > But this happens only on Orange Box servers like TF2. On CSS and DODS the > notify works. > > Best regards > > Ronny Sc

Re: [hlds_linux] Off topic: phishing steam website

2008-03-05 Thread Nick Pack
J. Miribel wrote: Hi, As I don't know where to send this info to, i send it there, sorry for being off topic... You guys should take a look at this website: http://www.net-live.fr/ It asks for steam login/pass and pretend to offer free copies of CoD4, HL2:DM etc Hope this helps. Best regards,

[hlds_linux] Off topic: phishing steam website

2008-03-05 Thread J. Miribel
Hi, As I don't know where to send this info to, i send it there, sorry for being off topic... You guys should take a look at this website: http://www.net-live.fr/ It asks for steam login/pass and pretend to offer free copies of CoD4, HL2:DM etc Hope this helps. Best regards, Julian ___

[hlds_linux] TF2 mp_timelimit Behavior Inconsistent

2008-03-05 Thread Ryan Mannion
It seems that mp_timelimit is virtually useless on most maps. Although I haven't scrutinized every single permutation of map type and round/timelimit combinations, in every case I've observed, mp_timelimit is overridden by mp_maxrounds. Now, I run a lot of customs on my server (http://www.2fort2fu