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It would be nice if this got fixed, eh Valve? :D
On Tue, Mar 4, 2008 at 2:19 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
> But this happens only on Orange Box servers like TF2. On CSS and DODS the
> notify works.
>
> Best regards
>
> Ronny Sc
J. Miribel wrote:
Hi,
As I don't know where to send this info to, i send it there, sorry for
being off topic...
You guys should take a look at this website: http://www.net-live.fr/
It asks for steam login/pass and pretend to offer free copies of CoD4,
HL2:DM etc
Hope this helps. Best regards,
Hi,
As I don't know where to send this info to, i send it there, sorry for
being off topic...
You guys should take a look at this website: http://www.net-live.fr/
It asks for steam login/pass and pretend to offer free copies of CoD4,
HL2:DM etc
Hope this helps. Best regards,
Julian
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It seems that mp_timelimit is virtually useless on most maps. Although
I haven't scrutinized every single permutation of map type and
round/timelimit combinations, in every case I've observed,
mp_timelimit is overridden by mp_maxrounds.
Now, I run a lot of customs on my server
(http://www.2fort2fu
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