Re: [hlds_linux] team p0rn "hacking" css server

2008-09-16 Thread ics
No need for wait zblock or add it. He is using eventscripts so he can just add this line to autoexec.cfg and sv_soundscape_printdebuginfo isnt a problem. es_flags add cheat sv_soundscape_printdebuginfo However, people on this list have discussed about this before and it seems that Valve does n

Re: [hlds_linux] team p0rn "hacking" css server

2008-09-16 Thread CodeRed
You are running linux and they are using sv_soundscape_printdebuginfo. The command itself works well under windows, but it crashes the server under linux. It will be blocked in the next zBlock release, but we all would prefer a fix by valve. //CodeRed - Original Message - From: "Chris

Re: [hlds_linux] team p0rn "hacking" css server

2008-09-16 Thread Raphael Hehl
In the actual cs:s server is a crash cvar -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris Brunelle Gesendet: Dienstag, 16. September 2008 18:54 An: 'Half-Life dedicated Linux server mailing list' Betreff: Re: [hlds_linux] team p0rn "hacking"

Re: [hlds_linux] team p0rn "hacking" css server

2008-09-16 Thread Chris Brunelle
Make sure you're running the most recent version of EventScripts (2.0.248c). There is a known exploit in previous versions. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mRyOuNg Sent: Tuesday, September 16, 2008 10:41 AM To: hlds_linux@list.valvesoftwa

[hlds_linux] team p0rn "hacking" css server

2008-09-16 Thread mRyOuNg
Hi there, We recently have people (claiming to be from the "p0rn team") coming and talking about hacking our CS:Source server ... Right after they write the message on the chat console ... The server crashs... I suppose they use an exploit or something ... (calling a particular cvar which is c

[hlds_linux] (no subject)

2008-09-16 Thread memos kapli
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Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-09-16 Thread Gary Stanley
At 04:45 AM 9/16/2008, [EMAIL PROTECTED] wrote: >At one time we only had one busy server running on a dual-core machine. I >could see from the cpu graphs that it would jump core randomly, but around >once every 5 minutes. We tried forcing it to one core. This worked, but >around every 5 minutes

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-09-16 Thread Gary Stanley
At 04:45 AM 9/16/2008, [EMAIL PROTECTED] wrote: >At one time we only had one busy server running on a dual-core machine. I >could see from the cpu graphs that it would jump core randomly, but around >once every 5 minutes. We tried forcing it to one core. This worked, but >around every 5 minutes

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-09-16 Thread gameadmin
At one time we only had one busy server running on a dual-core machine. I could see from the cpu graphs that it would jump core randomly, but around once every 5 minutes. We tried forcing it to one core. This worked, but around every 5 minutes - ie around when the scheduler had wanted to jump co

[hlds_linux] Latest steam update: server sponsor url

2008-09-16 Thread Ronny Schedel
Hello, the latest steam update includes the fix: - Made the server sponsor URL update when viewed from a GoldSrc game Does this mean we should see the game server logo again in HL1 games? Because currently my Steam client shows always the content server logo instead of the game server logo dur