No need for wait zblock or add it. He is using eventscripts so he can
just add this line to autoexec.cfg and sv_soundscape_printdebuginfo isnt
a problem.
es_flags add cheat sv_soundscape_printdebuginfo
However, people on this list have discussed about this before and it
seems that Valve does n
You are running linux and they are using sv_soundscape_printdebuginfo.
The command itself works well under windows, but it crashes the server under
linux.
It will be blocked in the next zBlock release, but we all would prefer a fix
by valve.
//CodeRed
- Original Message -
From: "Chris
In the actual cs:s server is a crash cvar
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris
Brunelle
Gesendet: Dienstag, 16. September 2008 18:54
An: 'Half-Life dedicated Linux server mailing list'
Betreff: Re: [hlds_linux] team p0rn "hacking"
Make sure you're running the most recent version of EventScripts (2.0.248c).
There is a known exploit in previous versions.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mRyOuNg
Sent: Tuesday, September 16, 2008 10:41 AM
To: hlds_linux@list.valvesoftwa
Hi there,
We recently have people (claiming to be from the "p0rn team") coming and
talking about hacking our CS:Source server ...
Right after they write the message on the chat console ... The server
crashs...
I suppose they use an exploit or something ... (calling a particular
cvar which is c
[EMAIL PROTECTED]
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At 04:45 AM 9/16/2008, [EMAIL PROTECTED] wrote:
>At one time we only had one busy server running on a dual-core machine. I
>could see from the cpu graphs that it would jump core randomly, but around
>once every 5 minutes. We tried forcing it to one core. This worked, but
>around every 5 minutes
At 04:45 AM 9/16/2008, [EMAIL PROTECTED] wrote:
>At one time we only had one busy server running on a dual-core machine. I
>could see from the cpu graphs that it would jump core randomly, but around
>once every 5 minutes. We tried forcing it to one core. This worked, but
>around every 5 minutes
At one time we only had one busy server running on a dual-core machine. I
could see from the cpu graphs that it would jump core randomly, but around
once every 5 minutes. We tried forcing it to one core. This worked, but
around every 5 minutes - ie around when the scheduler had wanted to jump
co
Hello,
the latest steam update includes the fix:
- Made the server sponsor URL update when viewed from a GoldSrc game
Does this mean we should see the game server logo again in HL1 games?
Because currently my Steam client shows always the content server logo
instead of the game server logo dur
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