Run:
"rm ~/.steam/ClientRegistry.blob"
To reset the hldsupdatetool state and then try updating again, that
should help.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Joachim Sehlstedt
> Sent: Wednesday, October 22, 2008 9:23 PM
> To: H
I've got lots of HL1 Mod servers that no longer work after this
update.
Oz, Severian, Sven Coop servers, they all just crash with zero byte logs.
I've got windows servers doing the same.
Problem occurs on several Linux boxes as well as several of my
Windows 2003 boxes.
Is anyone aware/doing any
We have released an update for the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update fixes crashes on startup if you had a banned.cfg and the
sv_password state not being displayed properly in the serverbrowser.
There is a known bug with servers not listing if you use the s
Hello,
Server runs 2.6.18 SMP kernel. OS is RHEL 5. I had no problems with
previous hlds versions.
(gdb) run -game cstrike +map de_dust2
Starting program: /-/hlds/hlds_i686 -game cstrike +map de_dust2
[Thread debugging using libthread_db enabled]
[New Thread 9688768 (LWP 21207)]
Console initi
Jason Ruymen wrote:
> A new set of Steamworks features have been released for all Half-Life 1
> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
> Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
> Deathmatch. The update includes Steamworks features
Try changing your start command, I found I had to edit our czero servers after
the update to get around a segmentation fault.
./hlds_run -game X +port X +ip XX +maxplayers XX +map X
MUG
> From: [EMAIL PROTECTED]
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 22 Oct 20
Well, this appears to have broken my Deathmatch Classic servers
/hlds_run: line 342: 3057 Segmentation fault $HL_CMD
The previous version runs so I replaced files one at a time, seems like the
engine_amd.so is corrupted in the update...old version (47) file size was
over 2.5 meg new version
A small optional update for Team Fortress 2 has been released. Please run
hldsupdatetool to receive it. The specific changes include:
- Removed consistency check for some particles systems that players like to
customize
Jason
___
To unsubscribe, e
Is anyone else seeing issues with servers randomly crashing on
startup with only "Error while starting: Unknown error"
I've tested this on FreeBSD and linux machines, various glibcs etc.
G. Stanley
IP Engineering (AS36352)
Velocity Servers, INC
[EMAIL PROTECTED]
http://leaf.dragonflybsd.org/~g
Is anyone else seeing issues with servers randomly crashing on
startup with only "Error while starting: Unknown error"
I've tested this on FreeBSD and linux machines, various glibcs etc.
G. Stanley
IP Engineering (AS36352)
Velocity Servers, INC
[EMAIL PROTECTED]
http://leaf.dragonflybsd.org/~g
A new set of Steamworks features have been released for all Half-Life 1 engine
multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic,
Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The
update includes Steamworks features such as player avatars in t
Make sure you installed into a clean directory and you don't have libraries
from the game in your /lib or /usr/lib path.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Evaldas Žilinskas
> Sent: Wednesday, October 22, 2008 2:43 PM
> To:
I do get some problems with starting up after the update
Console initialized.
scandir failed:/server/cs/./valve/SAVE
scandir failed:/server/cs/./platform/SAVE
Protocol version 48
Exe version 1.1.2.8/Stdio (cstrike_beta)
Exe build: 17:26:41 Aug 27 2008 (4352)
STEAM Auth Server
couldn't exec languag
I've noticed the spectator "issue" myself today.. reconnect is only
solution. (it shows me as "dead" when I talk)
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ryan Mannion
Verzonden: woensdag 22 oktober 2008 10:23
Aan: Half-Life dedicated Win32 server ma
I dont run Debian... I run FreeBSD with an linux_base of gentoo.
I dont have a time when it started. I have just noticed it lately when I
was fixing so it started metamod again after gameinfo.txt got updated.
/Bjorn
On Wed, 22 Oct 2008, ics wrote:
> I only red the previous message mentioning m
I only red the previous message mentioning mani and thought this was it
but since it seems to happen with sourcemod and metamod at the server,
it seems not to be only mani-admin issue. In the past i removed metamod
and tried mani with and without it and both times my servers hanged on
the point
FWIW, after yesterday's TF2 patch, my servers have been locking up or
crashing regularly.
Ryan
On Tue, Oct 21, 2008 at 5:40 PM, Crazy Canucks <[EMAIL PROTECTED]> wrote:
> Sorry missed that you are running Debian, and he isn't using Mani Admin,
> he is using SourceMod.
>
> Drek
>
> Crazy Canucks w
After yesterday's TF2 update, my main server is horribly unstable and
crashes or freezes/becomes unresponsive every 15-30 minutes.
Additionally, players are reporting being stuck in spectator mode,
unable to join unless they reconnect. I noticed another email on this
list from someone reporting is
I have similar issue. But I have only seen it freeze or rather hang at the
startup sequence just before it comes to "Adding master server". This
happens quite rarely. Maybe once or twice a week. ctrl-c and restart fixes
this.
I am using mms with the plugins: Basic Admin Tool, Last Connected, High
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