Well, this appears to have broken my Deathmatch Classic servers

/hlds_run: line 342:  3057 Segmentation fault      $HL_CMD

The previous version runs so I replaced files one at a time, seems like the
engine_amd.so is corrupted in the update...old version (47) file size was
over 2.5 meg new version (48) file size is under 1 meg

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, October 22, 2008 4:49 PM
To: [email protected]; Half-Life dedicated Win32 server
mailing list; [EMAIL PROTECTED]
Subject: [hlds_linux] Half-Life 1 Engine Update Released

A new set of Steamworks features have been released for all Half-Life 1
engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
Deathmatch. The update includes Steamworks features such as player avatars
in the scoreboard when playing Counter-Strike and Condition Zero. The update
also contains several bug fixes, listed below. This update will require all
game servers to restart.

Bug Fixes:
- Removed the need to manually re-login and re-authenticate to Steam while
in game
- Fixed a crash on startup when running windowed with a non-standard desktop
resolution
- Removed the display of saytext (in-game chat text) from players whom
you've blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed "ex_extrapmax" cvar (no longer needed)

Server:
- Added "-noaff" command-line option to disable setting of thread affinity
- Added "bannedcfg" cvar so admins can choose which file is written to by
the "writeid" command

This is a required update for all HL1 games.

Jason

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