The entire time I've had the servers through all the updates, the ping
in-game was never high when it was empty. I have a private server that is
empty quite a bit more than the public, and it has always had consistent
pings. If it didn't they I'd be concerned and would notice it, so would the
regul
Since latest update, they dont do that. Infact, my linux servers dont
even show fps 10 anymore when they are hibernating. Its same as if there
would be players and its just the way i would like it to be. The "fps
10" showed up much higher pings before like i said on the list and this
guy here s
Hi, i have rented a few weeks ago a virtual server.
I am running some HLDS servers.
2 Counter-Strike 1.6 servers
1 Earth Special forces Server
1 The Specialists server
and the problematic server:
1 Half-Life 1 Team Deathmatch server
The server starts ok, but it runs just a for a few minutes, in
Uhm. My servers when empty don't report high pings when in the server
browser.
On Sat, Nov 15, 2008 at 8:39 PM, Steven Hartland <[EMAIL PROTECTED]>wrote:
> That's because people will look at the higher ping, which is a side effect
> of the lower FSP, in their tools / server browser and complain a
Search the archives, there is a thread about this.
On Sat, Nov 15, 2008 at 5:57 PM, Nick Olsen <[EMAIL PROTECTED]> wrote:
> I just went to check if the dedicated server files were released for the
> full game and I see 3 things.
> l4d_demo
> l4d_full
> left4dead
>
> Which one is the dedicated ser
Using +exec server##.cfg and then setting servercfgfile in each file
should accomplish that.
[EMAIL PROTECTED] wrote:
> Yes it's looking for a file with ## in it, changing the map outputs an error
> to that effect (and if you name a file ##.cfg then it executes the contents
> of that file)
>
> I'
Yes it's looking for a file with ## in it, changing the map outputs an error
to that effect (and if you name a file ##.cfg then it executes the contents
of that file)
I'd prefer to use servercfgfile as it's executed every mapchange as opposed
to just on server startup, but I'll look into using +ex
Yeah - we are using +exec on our servers.
It's possible that +servercfgfile is executing before the command line
substitution happens - does it appear to be looking for a file with a "##" in
it (strace will tell you if nothing else does)?
-Original Message-
From: [EMAIL PROTECTED] [mail
Unless I'm missing something, why not use +exec instead? Perhaps
+servercfgfile does not work with ##. I use +exec server_cfg##.cfg in my
srcds launch line and it works as expected (looks for server_cfg01.cfg,
server_cfg02.cfg, etc).
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Nah, that part works... you can either use ## which gets replaced by 00-nn,
or use number+##, which gives you number, number+1 etc. but only on certain
parameters (of which port is one)
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Cc2i
I haven't been using linux, so I don't know much about it...but I don't
think the "+" belongs here.
-port 27035+##
Unless it's just a typo, then feel free to ignore me. :)
On Sun, Nov 16, 2008 at 1:50 PM, <[EMAIL PROTECTED]> wrote:
> I'm trying to use separate config files when forking for the
Just a quick update, the result is the same if I use localhost instead of the
server IP, and if I start the server without a netconpassword. Something's
listening on port 9000, but it doesn't seem to do anything.
Thanks,
Dave
- Original Message -
From: David Parker <[EMAIL PROT
By the way, this is the line in the console output that brought the problem
to my attention:
[L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015)
The IP it gets is whatever the server is running on, not the actual external
IP it should be getting. I've tried using the ip setting after
Nope, I get nothing.
[EMAIL PROTECTED] ~]$ telnet x.x.x.x 9000
Trying x.x.x.x...
Connected to x.x.x.x (x.x.x.x).
Escape character is '^]'.
PASS myNetconPassword
find
help
^]
telnet> quit
Connection closed.
[EMAIL PROTECTED] ~]$
I'm running the server using screen and I do see spew from the child
Huh, on mine it works as follows:
root:[EMAIL PROTECTED]:/usr/local/games/steam1/l4d_demo# nc localhost 9000
find
status: List the status of all subprocesses.
broadcast: Send a command to all subprocesses.
find: find commands containing a string.
shutdown: Tell the server shutdown onc
Did you try typing "find" into port 9000?
Also, if you have a netconpassword set, your have to type "PASS pswd" first.
Also, you should see spew from the children at port 9000.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Parker
Sent: Sunday, Nov
Here's an idea:
When creating a lobby show a list of community group servers so lobby
host can select one (empty) and join it instead of randomly selected.
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visit:
http://
I get all of that, plus my lappy crashes to desk and freezes when i try to
connect to my server :(
On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote:
>
> My L4D dedicated was working fine until the recent updates. If I run my
> server open to the public, people are able to join through matchma
Hello,
I am launching the server with "-fork 8" and "-netconport 9000+##". As I
understand it, this should launch one parent process with 8 child processes. I
am able to telnet to ports 9000-9008 (inclusive, so 9 ports total), but nothing
happens when I type things into the console on port 90
I'm trying to use separate config files when forking for the first time
(Someone's decided it would be better if each individual hostname was
numbered) and I'm starting up the servers like so:
./srcds_run -norestart -ip 84.244.189.89 -nomaster -nohltv -steamport 281##
-port 27035+## -netconport
My L4D dedicated was working fine until the recent updates. If I run my
server open to the public, people are able to join through matchmaking, but
if I try to use the new sv_steamgroup option, the server is presented to me,
I'm given the option to join, but doing so always fails.
What happens is
Yes, if you're using netconport.
Telnet into the first netconport console (the one belonging to the parent)
and type "broadcast say Servers going down for updates" or "broadcast map
l4d_dem_hospital01_apartment" or "broadcast any_normal_command_here"
Type find into the console to see the other co
My linux server no longer hibernates at 10 FPS either.
2008/11/16 David Parker <[EMAIL PROTECTED]>
> Hello,
>
> We have a group of students here who want to have a private server, but
> they do not seem to want to create a Steam group. Is sv_password still the
> best way to go in this case? Al
Hello,
Using forked servers, is there a way to broadcast a message to all of the
servers simultaneously? (e.g., to let players know the server is going down
for updates).
Thanks,
Dave
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Hello,
We have a group of students here who want to have a private server, but they
do not seem to want to create a Steam group. Is sv_password still the best way
to go in this case? Also, is it possible to join a passworded server from a
lobby if you are using its sv_search_key?
Tha
I noticed that my Win32 L4D server no longer hibernates at 10fps after this
update if there is a hi-res timer running (it runs at 30 fps all the time
now which is ok for me).
Are linux servers seeing something similar?
... was this to address the longer ping times in hibernate mode and/or the
Phew!
One thing to watch out for is '#' acting as a shell metacharacter. In some
configurations, +exec ##.cfg will not work as the # acts as a comment and
terminates the line. +exec server_cfg##.cfg will work, though.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sorry - ignore that last mail!
Typo :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [h
Hi,
This update breaks the -fork in combination with the sepperate CFG files in
the ## commands.
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list
Sorry - ignore that last mail!
Typo :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [h
Hi,
This update breaks the -fork in combination with the sepperate CFG files in
the ## commands.
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 7:51 PM
To: Half-Life dedicated Win32 server mailing list
A required update for the Left 4 Dead Demo has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed a bug where the connection to a server would get stuck in a looping
state
- Made sv_steamgroup_exclusive not connect to matchmaking. Removed
sv_
Chris,
I'm on Windows and my server hibernates at 10fps. Or did you mean something
else? I don't mind that it does this because once a reservation cookie is
accepted, it comes out of hibernation and does it's thing.
-Richard Eid
On Sat, Nov
As stated by a Valve employee yesterday, you can't yet do multiple groups.
Thanks,
-Jeff
On Sun, Nov 16, 2008 at 4:16 AM, Patrick Shelley <[EMAIL PROTECTED]>wrote:
> how do i enter multiple groups?
>
> sv_steamgroup "12345,45678,7890" for example?
>
> Or
>
> sv_steamgroup "12345"
>
> sv_steamgro
how do i enter multiple groups?
sv_steamgroup "12345,45678,7890" for example?
Or
sv_steamgroup "12345"
sv_steamgroup "45678"
etc etc
Which way is right?
Patrick
On 11/16/08, David Kellaway <[EMAIL PROTECTED]> wrote:
>
> I'm also seeing issues with servers with similar group ids appearing in
35 matches
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