Try to delete ~/.steam, then rerun it
Kveri
Sent from my iPhone
On 2 Dec 2008, at 21:47, Pawel <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have problem when i want run ./steam
>
> -bash-3.2$ ./steam
> Checking bootstrapper version ...
> Segmentation fault
>
> My OS is fedora and kernel 2.6.24.5-85.f
Get rid of MM 119 and go download MM 1.19p32 and that should fix your
issue.
Anyone running MM 1.19 on any linux distro and having crash issues, should
first try the P versions.
The latest is 1.19p32 at sourceforge.
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesday, De
One thing that might help is at least filtering the public lobbies (not
the private or steamgroup lobbies) by region so that you play with other
people in the same region and on a server within that region. East,
Central, West would help out greatly in the U.S. and prevent a lot of
this "250ms
Load <= 8
This guarantees that there aren't more processes waiting to run than you
have processors for. In a machine with two quad-core processors you
effectively have eight CPUs and thus eight processes can run simultaneously.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PRO
At 04:51 PM 12/2/2008, David A. Parker wrote:
>Hi,
>
>I had a quick question about the load average calculation.
>
>In the (cores * CPUs) calculation, is that cores per CPU or total cores
>in the system? For example, if you have two quad-core processors, would
>you want a load average <= 16 (8 cor
At 04:51 PM 12/2/2008, David A. Parker wrote:
>Hi,
>
>I had a quick question about the load average calculation.
>
>In the (cores * CPUs) calculation, is that cores per CPU or total cores
>in the system? For example, if you have two quad-core processors, would
>you want a load average <= 16 (8 cor
There are a lot of oddities about how the master server hands out servers when
queried. We are looking into this because it seems that some servers are being
starved of players, even though we have an excess of players requesting servers.
We could return you the entire server list of available s
I discovered something odd. After giving up with frustration around 11PM
EST yesterday, I came home today around 4:30 to discover that our server was
full and working properly. As an experiment I shut it down then and
restarted it, and it has been empty since (~2 hours now). What could cause
suc
Hi,
I had a quick question about the load average calculation.
In the (cores * CPUs) calculation, is that cores per CPU or total cores
in the system? For example, if you have two quad-core processors, would
you want a load average <= 16 (8 cores * 2 CPUs) or <= 8 (4 cores * 2 CPUs)?
Than
The mod is rpaintball.amxx
I dont really know if its on map or not . i dont think that
> Date: Tue, 2 Dec 2008 13:48:38 -0700
> From: [EMAIL PROTECTED]
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] FW: HLDS crash sometimes . Dist debian
>
> Does it crash on stock maps?
>
Does it crash on stock maps?
What mods are you running?
>
>
>
> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: HLDS crash sometimes . Dist debian
> Date: Tue, 2 Dec 2008 21:30:17 +0100
>
>
>
>
>
>
>
>
> Hello!
>
>
>
> I got this problem on my HLDS server
>
> Someone knows about it
Hi,
I have problem when i want run ./steam
-bash-3.2$ ./steam
Checking bootstrapper version ...
Segmentation fault
My OS is fedora and kernel 2.6.24.5-85.fc8
Week ago everything was working fine :/
Could you help me?
Thanks
___
To unsubscribe, edit yo
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: HLDS crash sometimes . Dist debian
Date: Tue, 2 Dec 2008 21:30:17 +0100
Hello!
I got this problem on my HLDS server
Someone knows about it ?
But its not all the time. The server can run a wile and then it crash and start
agai
Hi
I have a peculiar problem I've never experienced before.
I've just set up a CS:S server (my previous server was a 1.6 server)
and everything seems to work except the maptime is always just to
seconds less than the timelimit, i.e. if I set the timelimit to 20
minutes, it's always 19:58 etc.
I
Cc2iscooL schrieb:
> But but but...if I don't have my 1000 tick servers I'm going to cry.
> :(
>
Then I'd suggest "show_fake_fps" and "show_fake_updaterate" variables
both aliased to fps_max ;)
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To unsubscribe, edit your list preferences, o
But but but...if I don't have my 1000 tick servers I'm going to cry.
:(
On Tue, Dec 2, 2008 at 3:39 AM, Marcel <[EMAIL PROTECTED]> wrote:
> It's a bit late reply, but please valve do NOT include settings to
> increase the fps or increase the tickrate.
>
> Really NO provider wants a gamese
It's a bit late reply, but please valve do NOT include settings to
increase the fps or increase the tickrate.
Really NO provider wants a gameserver that uses 100% cpu for 4 players.
just leave it as it is or better: try decreasing cpu usage ;)
Marcel
__
On Mon, 1 Dec 2008, Patrick Lahni wrote:
> Quoting kama <[EMAIL PROTECTED]>:
>
> >
> > Hi,
> >
> > I have now healthy servers again on FreeBSD without crashes. The
> > testserver, where I dont restart hlds every morning, have over 24 hours of
> > uptime.
> >
> > This are the steps I have done. U
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