Players cannot walk into the skybox. Skybox is a texture like any other
wall. It just reflects the sky (or something else too if its a 3dskybox)
and seals the player inside the level. Definitely not a map maker
problem. Some things may be func_illusionary or something transparent
though and cou
I have seen it on some simple mod-maps.
Ill guess its on some maps with the skybox going into the map .. its a
mapmaker problem ..
Peter
- Original Message -
From: "xLnT" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Linux server mailing list"
Sent: Tuesday, December 09, 2008 10:23 PM
Valve. Its time to take some control back! Fake players really f**ks me
off :)
On 12/10/08, 1nsane <[EMAIL PROTECTED]> wrote:
>
> I believe this is the one:
> http://forums.alliedmods.net/showthread.php?t=74304&page=1
>
> Maybe valve can make an update which changes the signature and we can ho
I believe this is the one:
http://forums.alliedmods.net/showthread.php?t=74304&page=1
Maybe valve can make an update which changes the signature and we can hope
that no one finds the new one!
On Tue, Dec 9, 2008 at 1:32 PM, Joseph Laws <[EMAIL PROTECTED]> wrote:
> Its a mod plugin: http://foru
You have my vote.
Valve, if you can, fix this. Delete the server from the list or whatever.
Please.
Thanks.
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of JäKë T
} Sent: Tuesday, December 09, 2008 1:24 PM
} To: hlds_linux@list.valveso
One more small wrinkle. Apparently you can't just send a command to a screen
you haven't attached to at any point. So in order to be sure the command
works, you have to add "-p 0" to the command line. So the lines from my script
look something like this now.
message="I fart in your general d
You have my vote.
Valve, if you can, fix this. Delete the server from the list or whatever.
Please.
Thanks.
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of JäKë T
} Sent: Tuesday, December 09, 2008 1:24 PM
} To: hlds_linux@list.valveso
On Tue, Dec 9, 2008 at 7:09 PM, David A. Parker <[EMAIL PROTECTED]> wrote:
> So you run the server as the game user from the shell inside a screen
> owned by you? Interesting.
>
> [EMAIL PROTECTED] wrote:
> > Rather than have the screen owned by the game user, I run the screen as
> > myself, and
"or have a brain cramp and accidentally enter the exit command. This will
prevent that possibility."
Been there ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Crazy
Canucks
Sent: Tuesday, December 09, 2008 2:17 PM
To: Half-Life dedicated Linux server m
Wow, there are all kinds of uses for this. I'll be able to create a
script that allows me to send messages to the server without having to
attach to the screen. I'm always paranoid I'm going to accidentally hit
ctrl-c, or have a brain cramp and accidentally enter the exit command.
This will
What makes you think i am running any plugins?
im not running any plugins.
> Do you have the same problem without any plugins?
>
>
>
>> All maps.
>>
>>> Which map?
>>>
>>>
>>>
Hi!
Anyone else experience issues with the latest DoD:S?
Players can walk throuh materials
Do you have the same problem without any plugins?
> All maps.
>> Which map?
>>
>>
>>> Hi!
>>> Anyone else experience issues with the latest DoD:S?
>>> Players can walk throuh materials like stones etc.
>>>
>>> Same issue on different servers/kernels.
>>>
>>> Kind Regards
>>> Magnus
>>>
>>> _
No problem. Glad that it's working out well.
- Dave
Crazy Canucks wrote:
> But thanks again for putting me on to this. This has allowed me to use
> the "exit" command from the hlds/srcds console which is much better than
> the "killall" command I was using because it shuts the server dow
All maps.
> Which map?
>
>
>> Hi!
>> Anyone else experience issues with the latest DoD:S?
>> Players can walk throuh materials like stones etc.
>>
>> Same issue on different servers/kernels.
>>
>> Kind Regards
>> Magnus
>>
>> ___
>> To unsubscribe, edi
But thanks again for putting me on to this. This has allowed me to use
the "exit" command from the hlds/srcds console which is much better than
the "killall" command I was using because it shuts the server down
properly by kicking clients with a reason, and closes and saves the log
file.
Drek
Valve has been aware of the MOTD exploit for forwarding for quite a while.
One of the Valve employees told me a long time ago that they would be
blocking it if they could, but as you can see, there haven't been any
updates to do so yet.
On Tue, Dec 9, 2008 at 11:53 AM, Andreas Grimm <[EMAIL PROTE
Ah that was probably it exactly. However the way I settled on works
better because the commands that I'm sending involve short messages that
have a number of spaces in them, so this is simpler. Just had to figure
it out... :)
Drek
David A. Parker wrote:
> I bet you needed to replace the spac
Well in the past Valve did fix that server redirecting by introducing
cl_restrict_client_commands or whatever that cvar was. It also prevented
other things (like doing unbind all to player from server which was a
good thing). The server software is used wrongly by these servers and i
would like
I bet you needed to replace the space within the command string with
"\040", like this:
su - cc-server -c "screen -S srcds -X eval 'stuff sm_csay\040test\015'"
I didn't catch that there was a space between "sm_csay" and "test"
before, and I forgot to mention that you need to use the "\040" esca
Well, maybe that wasn't it. What I was trying to do was use SourceMod
and AMX Mod X commands from the console. This is what I've come up with
now that works.
command="say test\015";su -c "screen -S srcds -X eval 'stuff
\"$command\"'" cc-server
I expect that I don't need the $command variable
33 fake servers with redirection is bad ...
@valve ... isn't it possible to fix the "trick" in the motd ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Tuesday, December 09, 2008 7:44 PM
To: 'Half-Life dedicated Linux server mailing li
Well thats pretty sad, when you see someone running 33 fake servers to fill up
their other servers I think thats pretty bad, they should be able to just block
servers using that mod. Do you think it's fair that some clans are able to run
something like this making the Steam server list useless
It's more than that though. These servers are using tricks in their motd to
force redirect players to other servers.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joseph Laws
Sent: Tuesday, December 09, 2008 10:33 AM
To: Half-Life dedicated Linux server
I think I was flummoxed by a charset problem. I cut and pasted from
your post, and I think some of the characters were screwed up by the cut
and paste. Anyway, it's working now, thanks very much.
Drek
David A. Parker wrote:
> That's odd. It works on my TF2 server just fine, using su in the s
Its a mod plugin: http://forums.alliedmods.net/showthread.php?p=571889
JäKë T wrote:
> Well, just something that I think valve should look into.
> I noticed a few clans doing this for their servers. Mostly Tf2 and CSS, I
> found this page from looking up an ip because I joined a server one day
old topic is old.
valve probably wont do anything about this nor should they really and if
they did it would only take 20mins if that and they would have another
way of doing the same exact thing.
JäKë T wrote:
> Well, just something that I think valve should look into.
> I noticed a few clans
Well, just something that I think valve should look into.
I noticed a few clans doing this for their servers. Mostly Tf2 and CSS, I found
this page from looking up an ip because I joined a server one day that said
29/32 players, when I got in there was noone on that server and 5 seconds later
I
So you run the server as the game user from the shell inside a screen
owned by you? Interesting.
[EMAIL PROTECTED] wrote:
> Rather than have the screen owned by the game user, I run the screen as
> myself, and su to the game user inside screen. Saves hassle later (assuming
> you're the only one
Rather than have the screen owned by the game user, I run the screen as
myself, and su to the game user inside screen. Saves hassle later (assuming
you're the only one connecting to the screen, ofc)
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On
That's odd. It works on my TF2 server just fine, using su in the same
way you tried. The screen is owned by the srcds user, but if I log in
as my regular user, I can do this:
su - srcds -c "screen -S tf2-server -X eval 'stuff status\015'"
I enter the srcds user's password, and then the status
That made no difference. Any chance it is a charset issue with the 015
ascii code? I think the charset for my server is utf-8.
Although come to think of it, that probably isn't the issue, as when I
look at the console, there is nothing there at all, so it probably isn't
an issue with the retu
Which map?
> Hi!
> Anyone else experience issues with the latest DoD:S?
> Players can walk throuh materials like stones etc.
>
> Same issue on different servers/kernels.
>
> Kind Regards
> Magnus
>
> ___
> To unsubscribe, edit your list preferences, or v
Hi!
Anyone else experience issues with the latest DoD:S?
Players can walk throuh materials like stones etc.
Same issue on different servers/kernels.
Kind Regards
Magnus
___
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