I just ran ./steam -command update -game dods -dir . -verify_all as the
user that runs the gameserver.
Still the same problem.
And the user owns ALL files both as user and group.
Could anyone try download dods and see if they get the same errors?
Kind Regards
Are all your inherited
Any one got a fully functional Day of Defeat Source server running?
With this version.
Protocol version 14
Exe version 1.0.0.11 (dod)
Exe build: 10:26:48 Oct 16 2008 (3631) (300)
I still can't get my to work.. i have downloaded it to 3 different linux
servers. Default installation with a
Build 3631 is the version I am running with no issues that I know of.
Drek
xLnT wrote:
Any one got a fully functional Day of Defeat Source server running?
With this version.
Protocol version 14
Exe version 1.0.0.11 (dod)
Exe build: 10:26:48 Oct 16 2008 (3631) (300)
I still can't get my
I don't have DOD:S to test it with, but I threw a dods on my VM if you want to
take a look for yourself. This being a plane vanilla dod:s server with NO
addons.
Here's the output of the startup:
maxplayers set to 20
Unknown command mat_bloom_scalefactor_scalar
Network: IP 157.238.213.185, mode
Let's see if this works this time (I'm having ISP issues).
AMD Athlon XP 1700+
1GB PC2100 DDR SDRAM
Debian Etch 32 bit
Kernel: 2.6.23.17 custom
I think you are onto something with that WOOD directory. I would delete
that if I were you. I have one folder wood (lower case). Basically I
would
6 dods servers with v1.0.0.11 (Linux, Dedicated, Protocol 14) located in
Europe and California US and all is working ..
Peter
- Original Message -
From: xLnT magnus.ringd...@bolina.hsb.se
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent:
Oh crap, I shouldn't have posted my sv_downloadurl... If some mod could
please delete that from the archive, I would be grateful...
Drek
Crazy Canucks wrote:
Let's see if this works this time (I'm having ISP issues).
AMD Athlon XP 1700+
1GB PC2100 DDR SDRAM
Debian Etch 32 bit
Kernel:
I noticed on the TF2 Blog (http://www.teamfortress.com/post.php?id=2096)
there is an update comming soon, can Valve please make sure the srcds_run
-autoupdate fix is implemented in this, and not missed out like it was with
the recent L4D update.
It would be really great to not have to worry about
Heh, was just about to post:
We're also working on bringing over a variety of engine improvements from
Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of
the engine. This means we'll get some of L4D's performance improvements,
like the better multicore support, but not
A required update for Team Fortress 2 has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- The Engineer's teleporters can now be upgraded to level three. It will
recharge faster the higher level it is
- The Engineer's dispensers can now be
Having problems starting up my linux servers:
-bash: ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory
There are reports that servers running on Windows aren't starting as
well. I'll see about getting an error message or something for that.
Jason Ruymen wrote:
A required
Run dos2linux on the srcds_run file for now. The file that got checked in has
the wrong line endings on it.
M.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Thursday, December 11, 2008 5:37
Looks like the srcds_run file was edited in Windows and had carriage
returns put it... dos2unix ftw
bl4nk wrote:
Having problems starting up my linux servers:
-bash: ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory
There are reports that servers running on Windows
If you get an error about cstrike being an invalid game, then the wrong version
got shipped.
M.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Thursday, December 11, 2008 5:50
Yup, I modified the srcds_run script to use unix-style line endings, and
tried to start it up, but got this error (typo included):
Invalid game type 'cstrike' sepecified.
I fixed it by modifying line 103 from:
if test -n $GAME; then
To:
if test -z $GAME; then
Nicholas Hastings wrote:
Looks
A Team Fortress 2 Linux update is now available. This fixes the issue with
srcds_run.
Jason
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Hows this for a error, updater says the server is upto date but it actually
isnt.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 69
Checking/Installing 'Team Fortress 2 Materials' version 21
Checking/Installing 'Base Source Shared
I wrote this a while back:
http://nemu.nephyrin.net/cacti/scripts/rcon.py
[...@nemu ~]$ ./rcon.py
Usage: ./rcon.py server port password command
[...@nemu ~]$ ./rcon.py tf2.nemu.nephyrin.net 27015 maipass stats
CPU InOut Uptime Users FPSPlayers
95.50 81334.34 292744.19 301
I don't have a WOOD's directory. I only got lowercase directories.
Everything looks allright. But i get all these error mesages when i
start a server.
Complaining about the materials and models files.
Anyone running 64-bit distro?
I have tested it on Debian Lenny 2..6.26 x86_64 and Debian Lenny
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