[hlds_linux] L4D SourceTV?

2009-01-31 Thread Cc2iscooL
Is there a way to actually use SourceTV in L4D yet? I seem to have...planned something that I need it for...but SourceTV doesn't work worth a damn. Setting it up yields no results...put the convars in server.cfg as well as autoexec but it doesn't take. Or is there a way we can get a client to join

[hlds_linux] HLTV - playdemo error

2009-01-31 Thread BookHLTV - Mads "fEx" Juhler
When I am trying to play a demo on a hltv server I get this error: Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:24912. WARNING! Demo had bogus number of directory entries! >Protocol Version 48, Spawn count 1 (HLTV) Added 942 resources. Received baseline with 97 entities. ***

Re: [hlds_linux] HLTV - playdemo error

2009-01-31 Thread AnAkIn .
playing a demo on a HLTV server? Is that even possible oO 2009/1/31 BookHLTV - Mads fEx Juhler > When I am trying to play a demo on a hltv server I get this error: > > > > Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:24912. > > WARNING! Demo had bogus number of directory entries! > >

[hlds_linux] /scripts/ folder - Sv_pure 2 - OB Engine

2009-01-31 Thread AnAkIn .
Hi, Please make the scripts/ folder be checked by sv_pure 2, it is currently not checked, and clients can modify the .ctx files (those files also affect things on client, not only server) to get an advantage. They can probably modify the game_sounds_X.txt and soundscapes_X.txt files which are in

Re: [hlds_linux] HLTV - playdemo error

2009-01-31 Thread Kveri
Yes it is. Sent from my iPhone On 31 Jan 2009, at 11:43, "AnAkIn ." wrote: > playing a demo on a HLTV server? Is that even possible oO > > 2009/1/31 BookHLTV - Mads fEx Juhler > >> When I am trying to play a demo on a hltv server I get this error: >> >> >> >> Executing rcon "playdemo testdemo.

Re: [hlds_linux] /scripts/ folder - Sv_pure 2 - OB Engine

2009-01-31 Thread AnAkIn .
I don't think it's possible to check them with sv_pure 1 either, it probably doesn't look for .ctx/.txt files. 2009/1/31 AnAkIn . > Hi, > > > Please make the scripts/ folder be checked by sv_pure 2, it is currently > not checked, and clients can modify the .ctx files (those files also affect > t

Re: [hlds_linux] New update (crashes immediately)

2009-01-31 Thread Peter Lindblom
About our crashing linux / dods servers. Ill guess no update will be out and ready before monday/Thusday, or is Valves devs working on it ?? As it is right now, all our dods-servers is running on Linux and non of them is working at mapchange... And switching over to Windows isnt an option for u

Re: [hlds_linux] HLTV - playdemo error

2009-01-31 Thread Ferenc Kovacs
On Sat, Jan 31, 2009 at 11:43 AM, AnAkIn . wrote: > playing a demo on a HLTV server? Is that even possible oO > > 2009/1/31 BookHLTV - Mads fEx Juhler > > > When I am trying to play a demo on a hltv server I get this error: > > > > > > > > Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:

Re: [hlds_linux] /scripts/ folder - Sv_pure 2 - OB Engine

2009-01-31 Thread Didrole
sv_pure 1/2 doesn't check the scripts folder (even if you modify your whitelist). For dods i've already warns the devs a long time ago. 2009/1/31 AnAkIn . > I don't think it's possible to check them with sv_pure 1 either, it > probably > doesn't look for .ctx/.txt files. > > 2009/1/31 AnAkIn .

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-31 Thread Ronny Schedel
The new update introduces alot of new bugs in TF2: - The server performance is bad as hell, even with the same hardware/settings before this update. The game lags, players get warped around the map. - The team color of the HUD messages does not reflect the current situation, example: Your are i

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-31 Thread JäKë T
Yes, I've had a lot of my players tell me the server was getting very bad performance. Kind of sucks for us trying to get some of our newer servers populated. :( Anyways just another person with issues since the update. Please fix the performance issues. Thanks.> From: i...@ronny-schedel.de> T

Re: [hlds_linux] New update (crashes immediately)

2009-01-31 Thread Ben B
The valve linux guy is on the case, he's even made some posts in this discussion. On Sat, Jan 31, 2009 at 4:33 AM, Peter Lindblom wrote: > About our crashing linux / dods servers. > > Ill guess no update will be out and ready before monday/Thusday, or is > Valves devs working on it ?? > > As it

[hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Morgan Humes
Sorry to bring up yet another pain -- but I have been trying to get the sv_search_key to work - and have never been successful so maybe someone could point out what I am doing wrong. I start L4D via the following command line: srcds_run -console -game left4dead +map l4d_vs_hospital01_apartment +i

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Kevin J. Anderson
The only way I've gotten my client to always connect to my dedicated server from the lobby, is to put this in my autoexec.cfg: sv_cheats 1 ms_force_dedicated_server What is annoying, is that you have to execute it every time. It seems to drop out of memory each search. (pull down client conso

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Tom Richardson
Try setting sv_search_key in your client as soon as you load Left 4 Dead, before you do anything else. I found that if I enter the search key after I've already started the lobby, it doesn't work. 2009/1/31 Morgan Humes > Sorry to bring up yet another pain -- but I have been trying to get the >

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Eric-Jan Riemers
I'am not 100% sure, but i thought you cant use sv_search_key with a steamgroup... Anyway, I always use a one liner which I save in buffer before I start the game: sv_cheats 1;ms_force_dedicated_server x.x.x.x:27030 -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Richard Eid
Try the search_key without quotes: sv_search_key ninjaturtles -Richard Eid On Sat, Jan 31, 2009 at 2:20 PM, Kevin J. Anderson < les...@counter-strike.net> wrote: > The only way I've gotten my client to always connect to my dedicated > server

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Walton Hoops
You CANNOT use the sv_search_key on a steamgroup exclusive server, you can however assign a steamgroup to the server and still use it. Don't worry, you won't have a bunch of unknown people joining your server soon as you set sv_search_key NinjaTurtles, only those clients with the search key

[hlds_linux] CSS - net_queued settings

2009-01-31 Thread FREEZE
Game: Counter-Strike Source More than a year ago, there was an udpdate causing some laggs at beginning/end of round. Some settings of net_queued_packet_thread net_queue_flush_interval seemed to fix that. As I can't find the answer I'm looking for in the archives I have to ask again. With setti

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-31 Thread Crazy Canucks
That's interesting, I was running my Age of Chivalry server last night and we were experiencing some serious performance issues (lag, warping, etc.). I thought the problem was my server. Drek JäKë T wrote: > Yes, I've had a lot of my players tell me the server was getting very bad > performan

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Dan Offord
Set: sv_steamgroup_exlusive 1 to 0 Having it as 1 breaks the search key. Morgan Humes wrote: > Sorry to bring up yet another pain -- but I have been trying to get the > sv_search_key to work - and have never been successful so maybe someone > could point out what I am doing wrong. > > I start L4D

Re: [hlds_linux] CSS - net_queued settings

2009-01-31 Thread AnAkIn .
There was then an other update which fixed the lags at the beginning/end of round, so I don't think you should mess with those settings... You can still google them and see. 2009/1/31 FREEZE > Game: Counter-Strike Source > > More than a year ago, there was an udpdate causing some laggs at > begi

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Richard Eid
sv_steamgroup_exclusive 1 + sv_search_key works fine on my server. It was the quotes I always had trouble with. Has anyone else gotten sv_steamgroup_exclusive 1 to work with the sv_search_key? I can't remember ever having trouble with this. -R

Re: [hlds_linux] CSS - net_queued settings

2009-01-31 Thread Rodrigo Peña
Very strange because i have the same lag in CS:S, At some parts of the map/round end/finish my game freeze like 5 seconds then i appear when all players went to attack lol I tried default and differents rate settings but nothing, thats because i don't play CSS, TF2 works well, sometimes 1 to 3

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-31 Thread Adam James
On Sat, 31 Jan 2009 17:45:16 +0100 "Ronny Schedel" wrote: > The new update introduces alot of new bugs in TF2: > > - The server performance is bad as hell, even with the same > hardware/settings before this update. The game lags, players get > warped around the map. I can also confirm this. Ha

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread DeaD_EyE
Try to remove this lines: sv_steamgroup x sv_steamgroup_exclusive 1 Steamgroup and sv_search_key doesn't work correct together. Same thing with sv_password. DeaD_EyE ___ To unsubscribe, edit your list preferences, or view the list archives, pleas

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Morgan Humes
Thank you everyone for your suggestions, here are the results of my tests. We were unable to get sv_search_key to work yet, but the ms_force_dedicated_server options worked well. However it seems as though the sv_search_key should be working. If anyone has any input regarding what else I could do,

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Dan Offord
Morgan Humes wrote: > We haven't been able to get it to work, would you mind posting your entire > command line & server.cfg (minus your password & etc)? I would LOVE to see > someone's config that is working. > > > Thanks, > > Morgan Humes > ___ > To un

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread StevoTVR
If you have a high ping to the server(s), you might try increasing sv_search_max_ping on the client. -- Stevo.TVR TheVille.Org Morgan Humes wrote: > Thank you everyone for your suggestions, here are the results of my tests. > We were unable to get sv_search_key to work yet, but the > ms_force_d

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Richard Eid
srcds.exe -console -game left4dead +ip xxx.xxx.xxx.xxx -port 27015 +map l4d_vs_hospital01_apartment +sv_lan 0 /// // Left 4 Dead Server Config for cleared // // // LAN/Internet and Regi

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Morgan Humes
So we finally figured it out, the problem was that we did not specify the port on the command line (even though we intended on using the default port) so now we have: srcds_run -console -game left4dead +map l4d_vs_hospital01_apartment +ip x.x.x.x +port 27015 And our config is below. Of notable i

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Morgan Humes
Also has anyone figured out how to avoid restarting the servers after you have played in it? I have most definitely duplicated the issue where you can only use the sv_search_key parameter once and then must restart the server. Morgan Humes ___ To unsubs

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-31 Thread Steven Hartland
Unfortunately Mumble is extremely hard to get working in any nice automated setup, due to their poor choice of technologies ( DBus and now ICE ), when will they realise KISS? Regards Steve - Original Message - From: "Nephyrin Zey" > Just to throw in my pennies > > I setup a m

Re: [hlds_linux] [hlds] L4D SourceTV?

2009-01-31 Thread Steven Hartland
Nope its got the biggest memory leak in the world so totally unusable ATM :( Regards Steve - Original Message - From: "Cc2iscooL" To: "Half-Life dedicated Win32 server mailing list" ; "Half-Life dedicated Linux server mailing list" Sent: Saturday, January 31, 2009 8:55 AM Sub