Is there a way to actually use SourceTV in L4D yet? I seem to have...planned
something that I need it for...but SourceTV doesn't work worth a damn.
Setting it up yields no results...put the convars in server.cfg as well as
autoexec but it doesn't take.
Or is there a way we can get a client to join
When I am trying to play a demo on a hltv server I get this error:
Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:24912.
WARNING! Demo had bogus number of directory entries!
>Protocol Version 48, Spawn count 1 (HLTV)
Added 942 resources.
Received baseline with 97 entities.
***
playing a demo on a HLTV server? Is that even possible oO
2009/1/31 BookHLTV - Mads fEx Juhler
> When I am trying to play a demo on a hltv server I get this error:
>
>
>
> Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:24912.
>
> WARNING! Demo had bogus number of directory entries!
>
>
Hi,
Please make the scripts/ folder be checked by sv_pure 2, it is currently not
checked, and clients can modify the .ctx files (those files also affect
things on client, not only server) to get an advantage.
They can probably modify the game_sounds_X.txt and soundscapes_X.txt files
which are in
Yes it is.
Sent from my iPhone
On 31 Jan 2009, at 11:43, "AnAkIn ." wrote:
> playing a demo on a HLTV server? Is that even possible oO
>
> 2009/1/31 BookHLTV - Mads fEx Juhler
>
>> When I am trying to play a demo on a hltv server I get this error:
>>
>>
>>
>> Executing rcon "playdemo testdemo.
I don't think it's possible to check them with sv_pure 1 either, it probably
doesn't look for .ctx/.txt files.
2009/1/31 AnAkIn .
> Hi,
>
>
> Please make the scripts/ folder be checked by sv_pure 2, it is currently
> not checked, and clients can modify the .ctx files (those files also affect
> t
About our crashing linux / dods servers.
Ill guess no update will be out and ready before monday/Thusday, or is
Valves devs working on it ??
As it is right now, all our dods-servers is running on Linux and non of them
is working at mapchange...
And switching over to Windows isnt an option for u
On Sat, Jan 31, 2009 at 11:43 AM, AnAkIn . wrote:
> playing a demo on a HLTV server? Is that even possible oO
>
> 2009/1/31 BookHLTV - Mads fEx Juhler
>
> > When I am trying to play a demo on a hltv server I get this error:
> >
> >
> >
> > Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:
sv_pure 1/2 doesn't check the scripts folder (even if you modify your
whitelist).
For dods i've already warns the devs a long time ago.
2009/1/31 AnAkIn .
> I don't think it's possible to check them with sv_pure 1 either, it
> probably
> doesn't look for .ctx/.txt files.
>
> 2009/1/31 AnAkIn .
The new update introduces alot of new bugs in TF2:
- The server performance is bad as hell, even with the same
hardware/settings before this update. The game lags, players get warped
around the map.
- The team color of the HUD messages does not reflect the current situation,
example: Your are i
Yes, I've had a lot of my players tell me the server was getting very bad
performance.
Kind of sucks for us trying to get some of our newer servers populated. :(
Anyways just another person with issues since the update.
Please fix the performance issues.
Thanks.> From: i...@ronny-schedel.de> T
The valve linux guy is on the case, he's even made some posts in this
discussion.
On Sat, Jan 31, 2009 at 4:33 AM, Peter Lindblom wrote:
> About our crashing linux / dods servers.
>
> Ill guess no update will be out and ready before monday/Thusday, or is
> Valves devs working on it ??
>
> As it
Sorry to bring up yet another pain -- but I have been trying to get the
sv_search_key to work - and have never been successful so maybe someone
could point out what I am doing wrong.
I start L4D via the following command line:
srcds_run -console -game left4dead +map l4d_vs_hospital01_apartment +i
The only way I've gotten my client to always connect to my dedicated
server from the lobby, is to put this in my autoexec.cfg:
sv_cheats 1
ms_force_dedicated_server
What is annoying, is that you have to execute it every time. It seems
to drop out of memory each search. (pull down client conso
Try setting sv_search_key in your client as soon as you load Left 4 Dead,
before you do anything else. I found that if I enter the search key after
I've already started the lobby, it doesn't work.
2009/1/31 Morgan Humes
> Sorry to bring up yet another pain -- but I have been trying to get the
>
I'am not 100% sure, but i thought you cant use sv_search_key with a
steamgroup...
Anyway, I always use a one liner which I save in buffer before I start the
game:
sv_cheats 1;ms_force_dedicated_server x.x.x.x:27030
-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[
Try the search_key without quotes:
sv_search_key ninjaturtles
-Richard Eid
On Sat, Jan 31, 2009 at 2:20 PM, Kevin J. Anderson <
les...@counter-strike.net> wrote:
> The only way I've gotten my client to always connect to my dedicated
> server
You CANNOT use the sv_search_key on a steamgroup exclusive server, you can
however assign a steamgroup to the server and still use it. Don't worry,
you won't have a bunch of unknown people joining your server soon as you
set sv_search_key NinjaTurtles, only those clients with the search key
Game: Counter-Strike Source
More than a year ago, there was an udpdate causing some laggs at
beginning/end of round. Some settings of
net_queued_packet_thread
net_queue_flush_interval
seemed to fix that. As I can't find the answer I'm looking for in the
archives I have to ask again. With setti
That's interesting, I was running my Age of Chivalry server last night
and we were experiencing some serious performance issues (lag, warping,
etc.). I thought the problem was my server.
Drek
JäKë T wrote:
> Yes, I've had a lot of my players tell me the server was getting very bad
> performan
Set:
sv_steamgroup_exlusive 1 to 0
Having it as 1 breaks the search key.
Morgan Humes wrote:
> Sorry to bring up yet another pain -- but I have been trying to get the
> sv_search_key to work - and have never been successful so maybe someone
> could point out what I am doing wrong.
>
> I start L4D
There was then an other update which fixed the lags at the beginning/end of
round, so I don't think you should mess with those settings...
You can still google them and see.
2009/1/31 FREEZE
> Game: Counter-Strike Source
>
> More than a year ago, there was an udpdate causing some laggs at
> begi
sv_steamgroup_exclusive 1 + sv_search_key works fine on my server. It was
the quotes I always had trouble with. Has anyone else gotten
sv_steamgroup_exclusive 1 to work with the sv_search_key? I can't remember
ever having trouble with this.
-R
Very strange because i have the same lag in CS:S, At some parts of the
map/round end/finish my game freeze like 5 seconds then i appear when
all players went to attack lol
I tried default and differents rate settings but nothing, thats because
i don't play CSS, TF2 works well, sometimes 1 to 3
On Sat, 31 Jan 2009 17:45:16 +0100
"Ronny Schedel" wrote:
> The new update introduces alot of new bugs in TF2:
>
> - The server performance is bad as hell, even with the same
> hardware/settings before this update. The game lags, players get
> warped around the map.
I can also confirm this. Ha
Try to remove this lines:
sv_steamgroup x
sv_steamgroup_exclusive 1
Steamgroup and sv_search_key doesn't work correct together.
Same thing with sv_password.
DeaD_EyE
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To unsubscribe, edit your list preferences, or view the list archives, pleas
Thank you everyone for your suggestions, here are the results of my tests.
We were unable to get sv_search_key to work yet, but the
ms_force_dedicated_server options worked well. However it seems as though
the sv_search_key should be working. If anyone has any input regarding what
else I could do,
Morgan Humes wrote:
> We haven't been able to get it to work, would you mind posting your entire
> command line & server.cfg (minus your password & etc)? I would LOVE to see
> someone's config that is working.
>
>
> Thanks,
>
> Morgan Humes
> ___
> To un
If you have a high ping to the server(s), you might try increasing
sv_search_max_ping on the client.
--
Stevo.TVR
TheVille.Org
Morgan Humes wrote:
> Thank you everyone for your suggestions, here are the results of my tests.
> We were unable to get sv_search_key to work yet, but the
> ms_force_d
srcds.exe -console -game left4dead +ip xxx.xxx.xxx.xxx -port 27015 +map
l4d_vs_hospital01_apartment +sv_lan 0
///
// Left 4 Dead Server Config for cleared //
//
// LAN/Internet and Regi
So we finally figured it out, the problem was that we did not specify the
port on the command line (even though we intended on using the default port)
so now we have:
srcds_run -console -game left4dead +map l4d_vs_hospital01_apartment +ip
x.x.x.x +port 27015
And our config is below. Of notable i
Also has anyone figured out how to avoid restarting the servers after you
have played in it? I have most definitely duplicated the issue where you
can only use the sv_search_key parameter once and then must restart the
server.
Morgan Humes
___
To unsubs
Unfortunately Mumble is extremely hard to get working in any nice
automated setup, due to their poor choice of technologies ( DBus and
now ICE ), when will they realise KISS?
Regards
Steve
- Original Message -
From: "Nephyrin Zey"
> Just to throw in my pennies
>
> I setup a m
Nope its got the biggest memory leak in the world so totally unusable ATM :(
Regards
Steve
- Original Message -
From: "Cc2iscooL"
To: "Half-Life dedicated Win32 server mailing list"
; "Half-Life dedicated Linux server mailing list"
Sent: Saturday, January 31, 2009 8:55 AM
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