Great idea. Signing up.
I tend to leave TF2 the first month after a new update is released.
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Ravnox
Sendt: 27. februar 2009 02:40
Til: Half-Life dedicated
This wouldn't really be in any use for league plays.
All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are allowing
unlockables weapons, so even if there was a cvar/command, it wouldn't be
used. If they want to restrict unlocks, then they can just tell people that
it's not allowed, and
Yes, this problem on cp_granary is really annoying:
DataTable warning: player: Out-of-range value (359.00) in
SendPropFloat'm_angEyeAngles 0]', clamping.
It keeps spamming the console all the time, you can't see anything...
2009/2/27 Coldorak coldorak@gmail.com
Getting it for a very
If players in your leagues don't want unlockables, why don't they just
restrict it then, instead of waiting for a cvar?
2009/2/27 Arg! chillic...@gmail.com
Not all!
If there were cvars to set unlockable status for each unlock then it would
be used extensively by at least the comp in my
they do currently. Official cvars would avoid confusion though.
For competitive play its always better to enforce the clients to obey the
rules than it is to constantly wonder if abuse complaints are legit when
someone complains about rule breaking.
On Fri, Feb 27, 2009 at 11:27 PM, AnAkIn .
ETF2L, which is the most popular league in Europe (270 teams) don't, just
because since the start of the league (in 2007 sometime after TF2 release),
there have never been a single complain about class limits rules being
broke.
I am admin of an other European league, which also exist since around
Hi.
Today I
have a different problem, so I’ll start over. I wonder why I can’t use higher
rates on my
HLDS publicserver (CS 1.6 - 2x32 slots).I have e good server, good connection
and I think
I’m using a good kernel and settings.
This is the highest rates I can use before
everybody
Hello, had my internet connection upgraded the other day, and had to
reset my router in the process. This wiped out my port forwarding for
my linux l4d server, which is running on port 27015. I added back the
port forwarding I had on before TCP range incoming 26000-28000
destination port range
All,
Just a thought, whats your feeling about the current sniper at this
moment?
I've watched the progress for some time and I noticed a increased amount of
headshot/sniper kills.
This is basicly because the sniper also has the crosshair zoomed out ..
Combine that with
I just HATE the sniper in general lol - with or without the x-hair!
He makes my life a misery lol
God i hate him :)
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I absolutely hate the new custom crosshair for the sniper. Now everyone just
noscopes and quick scopes. It's too easy.
Plz Valve, take out the custom crosshair on the sniper rifle when zoomed
out.
On Fri, Feb 27, 2009 at 2:43 PM, Eric-Jan Riemers riem...@binkey.nl wrote:
All,
Just a thought,
I dont see ANY sniper using _melee_ EVER after the crosshair was put in
for sniper. Machinegun is very rare too. There simply is no reason for
that because no matter your primary gun is more effective.
-ics
Cc2iscooL kirjoitti:
I absolutely hate the new custom crosshair for the sniper. Now
I agree. The sniper's primary rifle was always a long-range weapon with
no practical use at close distances. That pretty much defined the
sniper as a long-range player class, which it should be. If you make
the sniper equally effective at any distance, you might as well give the
pyro a
To be fair, the pyro used to have a rocketlauncher, that also added
firedamage when it hit enemies. Be glad it has been taken out :)
-G
On Fri, Feb 27, 2009 at 10:12 PM, David A. Parker dpar...@utica.edu wrote:
I agree. The sniper's primary rifle was always a long-range weapon with
no
I also get a similar issue. In the server console when I do a status, it
shows the server as insecure, disconnected from steam3.
No idea how to fix it though sorry, I have taken down my server in the
meantime.
Nicolas Fernandez wrote:
Hello, may be this question was answered, but my players
I would like to see the crosshair gone for the sniper aswell..
Same with that I sometimes see a sniper, I go behind a wall.. (then I'am
physicly behind it and cannot see the sniper anymore) yet I still get killed
(lag/spikes/etc does this)
Same when you have a uber and your medic.. I feel a shot
The sniper crosshair is a good thing. It allows everyone access to
something that only players that modded their games had before and
since the rifle is dead accurate even when unscoped it’s something
that I believe should have been there in the first place.
About being killed around corners.
well.. i disabled EIST or Intel SpeedStep from BIOS, and i have the exactly
same problem.
any other ideas?
- Original Message -
From: Steven Hartland kill...@multiplay.co.uk
To: kERPLUNK k...@datafull.com; Half-Life dedicated Linux server mailing
list hlds_linux@list.valvesoftware.com;
Particles: Missing 'particles/error.pcf'
./srcds_run: line 352: 337 Floating point exception$HL_CMD
Getting this loading your script on stock server no MM or SM. Any ideas?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
you need a maths co-processor :P
On Sat, Feb 28, 2009 at 5:04 PM, Reaper rea...@bestgn.net.au wrote:
Particles: Missing 'particles/error.pcf'
./srcds_run: line 352: 337 Floating point exception$HL_CMD
Getting this loading your script on stock server no MM or SM. Any ideas?
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