Did you run a verify yet?
Jay Deiman wrote:
Jay Deiman wrote:
I just ran my update for left 4 dead on my linux server and tried
restarting the server to end up with an immediate crash:
Heheh, to clarify, by server, I mean the hlds_i486 binary... I just
read that and realized how
hi
I have problem with downloading (clean install) or updating tf2 server on
linux.
./steam -command update -game tf -dir ~/a -retry
Checking bootstrapper version ...
Updating Installation
nothing happens during 8h waiting... but i check other games and:
./steam -command update -game left4dead
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Oliver Salzburg wrote:
Did you run a verify yet?
I assume you mean the -verify_all option to the steam command, how
exactly do you use that? With a -command update, or is there a
different command that should be used?
Jay Deiman wrote:
Jay
./steam -command update -game l4d_full -dir . -verify_all
On 26.06.2009 18:08, Jay Deiman wrote:
I assume you mean the -verify_all option to the steam command, how
exactly do you use that?
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Maximilian L. wrote:
steam -command update -game left4dead -dir InstallDir -retry -verify_all
Ran that with the following output and then tried to start the server
with the same results.
$ ./steam -command update -game l4d_full -dir . -retry -verify_all
Checking
Has anyone figured out a definitive answer as to whether this works, or
how the new system works when getting the custom campaigns downloaded
and installed?
Kevin
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I just moved my old l4d directory and ran a new steam update for
left4dead (which redownloaded everything), dropped my configs back in
place, started up the l4d server again and everything worked. For some
reason, something got corrupted during the last update. Odd, but all is
now well.
As far as I know, sv_downloadurl has never worked and I doubt it does now or
else it would have been mentioned in the patch notes. I have yet to test the
VPK system, so I really have no idea how that works exactly
On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson
les...@counter-strike.net
It will not work. Here's how the VPK system works.
When a mapmaker packages their VPK file, they have to make a missions.txt
file. This contains information such as campaign name, version, author,
which maps are for which type of game, and the images.
It also includes a download url. (Remember
Jonah Hirsch wrote:
It will not work. Here's how the VPK system works.
When a mapmaker packages their VPK file, they have to make a missions.txt
file. This contains information such as campaign name, version, author,
which maps are for which type of game, and the images.
It also includes
I really don't think you should be touching a mapper's VPK archive. If they
update the version you will have to be checking that all the time and mirror
it on your host otherwise you will just run into problems.
-Mike
On Fri, Jun 26, 2009 at 1:03 PM, Jay Deiman j...@splitstreams.com wrote:
Mike Zimmermann wrote:
I really don't think you should be touching a mapper's VPK archive. If they
update the version you will have to be checking that all the time and mirror
it on your host otherwise you will just run into problems.
I see your point, but it doesn't change the fact the addon
Thanks for the explanation. The only question is, what happens if there
is a free spot on your server running a custom campaign, and the pubber
or friend who tries to join does not have the custom map?
Kevin
Jonah Hirsch wrote:
It will not work. Here's how the VPK system works.
When a
You could host the VPK file separately on your own hosting server, then give
out the link to anyone in the lobby if their default download is taking too
long. Thats what I do for custom maps right now, if l4dmaps.com is slow, I
give people a link to my own site with the files
On Fri, Jun 26, 2009
The first major issue with this is the fact, that the internet is
changing sites delete / remove links.
What is going to happen once the site with the link on goes down /
becomes a site just full of adverts... or the file gets deleted?
A better system, would have been to use sv_downloadurl
The problem with making sv_downloadurl the primary source is that to access
it, you need to have everyone join the server first. So if, say, 4 out of
the 8 players need to download a 100MB VPK file first, you'd have a half
full server until they all manage to download and install it
On Fri, Jun
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?
Why not use the tried an tested redirect
I would also like to add a word called bandwidth to this conversation.
If every file is really downloaded through the URL specified by the
mapper, there will be distribution issues regarding bandwidth for some
maps and campaigns. Is the system really thought through? It would be
better if the
It would be better if the files would come from the actual game server
itself where the map is on, on fast rate. This would nullify the need of
sv_downloadurl completely.
That made no sense to me. You can't just download maps while in the lobby,
you need to connect to a server first. And while
How are map hosting sites going to feel about the new system? If they use a
bunch of bandwidth with people directly downloading the map files without
actually visiting the site, they're losing a lot of potential ad revenue. It
could potentially mean that they dont allow any downloads external to
Wait what?
The VPK package comes with a URL in it. Is it just me or do we have a
case of the chicken and the egg? You can not see the URL in the
package unless you download the package first.
So, can we assume that the URL in the package is just for convenience to
the map maker and not for
The lobby leader needs the VPK file first. Then they make the lobby for that
particular campaign. When people who dont have that campaign join, they are
offered the ability to download the VPK with the link that is in the file
the lobby leader has.
At least I think thats how it goes
On Fri, Jun
And why not? If you dont have it, you download it. Does it have to
happen upon joining a server if someone already has the campaign/map and
has created a lobby? After all, the VPK has the download link. When
people are ready to go play and everyone is ready, they go. Why would
they download it
I'm not follow what you are saying at all. Are you suggesting that players
who don't have the VPK should download it via peer-to-peer while in the
lobby? The download URL is not a direct download to the VPK, it's usually a
link to a webpage which contains the download so you can't have the game
I know i cannot download from the server while not connected into one.
Let me twist the wire:
Scenario 1:
1. Lobby leader has custom campaign installed.
2. Other players join lobby which do not have the campaign
3. Since the campaign has download URL, they get to download the
campaign _before_
That's exactly what happens right now though...
-Mike
On Fri, Jun 26, 2009 at 4:03 PM, ics i...@ics-base.net wrote:
I know i cannot download from the server while not connected into one.
Let me twist the wire:
Scenario 1:
1. Lobby leader has custom campaign installed.
2. Other players
Scenario 2 will never happen.
You can't join the game, if you don't have the map, the join button is
just greyed out.
Ideally, you would still have an option to download it from the servers
redirect.
ics wrote:
I know i cannot download from the server while not connected into one.
Let me
Scenerio 2 isnt impossible. If you try to join a server that has a map you
dont have, it can easily send you a message giving you the URL found in the
VPK
On Fri, Jun 26, 2009 at 2:22 PM, Dan Offord li...@multiplay.co.uk wrote:
Scenario 2 will never happen.
You can't join the game, if you
Hey guys,
Just trying to install some vpk files to my server. After coping files
I've entering update_addon_paths;mission_reload and it complains
Unable to remove ~/hlds/l4d/left4dead/addonlist.txt!
Unable to remove ~/hlds/l4d/left4dead/addonlist.txt!
File is really doesn't exist, if I create
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Mike Zimmermann wrote:
One could argue the fact that even if you could download VPKs from the
server, what would happen if the original site went down? How would you know
where the new updates for it are at? Afaik, if someone in the lobby has a
Did you update your game since yesterday? I updated mine right when it was
released, and I got this error, and I could not add any addons.
I updated again, (a few hours after the update), and it appeared there was a
ninja update released, so try that.
On Fri, Jun 26, 2009 at 2:34 PM, Nikolay
If valve were to implement a system where the lobby grabbed a server BEFORE
the start game button was pressed, it could solve this problem, a little.
Let's say that as soon as you make a lobby, L4D will find a server for you,
and tell you that a server has been found and reserved, and it has a
I really like that idea. I love to know what ideas where kicked around why
the current system was picked verses something like that.
On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch crazydog...@gmail.com wrote:
If valve were to implement a system where the lobby grabbed a server BEFORE
the start
The current system was picked because it works best for the 360 version.
They obviously didn't have the time to come up with an entirely different
system that would work best for the PC version
On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith absmi...@gmail.com wrote:
I really like that idea. I
I don't believe they are adding any support for this into the 360 version.
The PC and 360 versions are two different branches now.
-Mike
On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal naslund.fan...@gmail.comwrote:
The current system was picked because it works best for the 360 version.
They
well of course
On Fri, Jun 26, 2009 at 3:29 PM, Mike Zimmermann rem...@gmail.com wrote:
I don't believe they are adding any support for this into the 360 version.
The PC and 360 versions are two different branches now.
-Mike
On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal
Hi there folks!
Me and some other people have a new HLDS server problem. The servers keeps
crashing
with the message:
/hlds_run: line 321: 7373 Segmentation fault $HL_CMD
I think it has something to do with latest steam update or something. Anyway i
cant get
more info about this but i know
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