Re: [hlds_linux] Update to L4D broke my linux server

2009-06-26 Thread Oliver Salzburg
Did you run a verify yet? Jay Deiman wrote: Jay Deiman wrote: I just ran my update for left 4 dead on my linux server and tried restarting the server to end up with an immediate crash: Heheh, to clarify, by server, I mean the hlds_i486 binary... I just read that and realized how

[hlds_linux] tf2 downloading/updating problem

2009-06-26 Thread Zuko
hi I have problem with downloading (clean install) or updating tf2 server on linux. ./steam -command update -game tf -dir ~/a -retry Checking bootstrapper version ... Updating Installation nothing happens during 8h waiting... but i check other games and: ./steam -command update -game left4dead

Re: [hlds_linux] Update to L4D broke my linux server

2009-06-26 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oliver Salzburg wrote: Did you run a verify yet? I assume you mean the -verify_all option to the steam command, how exactly do you use that? With a -command update, or is there a different command that should be used? Jay Deiman wrote: Jay

Re: [hlds_linux] Update to L4D broke my linux server

2009-06-26 Thread Nikolay Shopik
./steam -command update -game l4d_full -dir . -verify_all On 26.06.2009 18:08, Jay Deiman wrote: I assume you mean the -verify_all option to the steam command, how exactly do you use that? ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Update to L4D broke my linux server

2009-06-26 Thread Maximilian L.
, version of virus signature database 4191 (20090626) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please donĀ“t spam :) ___ To unsubscribe, edit your list

Re: [hlds_linux] Update to L4D broke my linux server

2009-06-26 Thread Jay Deiman
Maximilian L. wrote: steam -command update -game left4dead -dir InstallDir -retry -verify_all Ran that with the following output and then tried to start the server with the same results. $ ./steam -command update -game l4d_full -dir . -retry -verify_all Checking

[hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Kevin J. Anderson
Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlds_linux] [SOLVED] Re: Update to L4D broke my linux server

2009-06-26 Thread Jay Deiman
I just moved my old l4d directory and ran a new steam update for left4dead (which redownloaded everything), dropped my configs back in place, started up the l4d server again and everything worked. For some reason, something got corrupted during the last update. Odd, but all is now well.

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really have no idea how that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Jonah Hirsch
It will not work. Here's how the VPK system works. When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes a download url. (Remember

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Jay Deiman
Jonah Hirsch wrote: It will not work. Here's how the VPK system works. When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
I really don't think you should be touching a mapper's VPK archive. If they update the version you will have to be checking that all the time and mirror it on your host otherwise you will just run into problems. -Mike On Fri, Jun 26, 2009 at 1:03 PM, Jay Deiman j...@splitstreams.com wrote:

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Jay Deiman
Mike Zimmermann wrote: I really don't think you should be touching a mapper's VPK archive. If they update the version you will have to be checking that all the time and mirror it on your host otherwise you will just run into problems. I see your point, but it doesn't change the fact the addon

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Kevin J. Anderson
Thanks for the explanation. The only question is, what happens if there is a free spot on your server running a custom campaign, and the pubber or friend who tries to join does not have the custom map? Kevin Jonah Hirsch wrote: It will not work. Here's how the VPK system works. When a

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
You could host the VPK file separately on your own hosting server, then give out the link to anyone in the lobby if their default download is taking too long. Thats what I do for custom maps right now, if l4dmaps.com is slow, I give people a link to my own site with the files On Fri, Jun 26, 2009

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Dan Offord
The first major issue with this is the fact, that the internet is changing sites delete / remove links. What is going to happen once the site with the link on goes down / becomes a site just full of adverts... or the file gets deleted? A better system, would have been to use sv_downloadurl

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
The problem with making sv_downloadurl the primary source is that to access it, you need to have everyone join the server first. So if, say, 4 out of the 8 players need to download a 100MB VPK file first, you'd have a half full server until they all manage to download and install it On Fri, Jun

[hlds_linux] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Steven Hartland
That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread ics
I would also like to add a word called bandwidth to this conversation. If every file is really downloaded through the URL specified by the mapper, there will be distribution issues regarding bandwidth for some maps and campaigns. Is the system really thought through? It would be better if the

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
It would be better if the files would come from the actual game server itself where the map is on, on fast rate. This would nullify the need of sv_downloadurl completely. That made no sense to me. You can't just download maps while in the lobby, you need to connect to a server first. And while

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
How are map hosting sites going to feel about the new system? If they use a bunch of bandwidth with people directly downloading the map files without actually visiting the site, they're losing a lot of potential ad revenue. It could potentially mean that they dont allow any downloads external to

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread ravnox
Wait what? The VPK package comes with a URL in it. Is it just me or do we have a case of the chicken and the egg? You can not see the URL in the package unless you download the package first. So, can we assume that the URL in the package is just for convenience to the map maker and not for

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
The lobby leader needs the VPK file first. Then they make the lobby for that particular campaign. When people who dont have that campaign join, they are offered the ability to download the VPK with the link that is in the file the lobby leader has. At least I think thats how it goes On Fri, Jun

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread ics
And why not? If you dont have it, you download it. Does it have to happen upon joining a server if someone already has the campaign/map and has created a lobby? After all, the VPK has the download link. When people are ready to go play and everyone is ready, they go. Why would they download it

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
I'm not follow what you are saying at all. Are you suggesting that players who don't have the VPK should download it via peer-to-peer while in the lobby? The download URL is not a direct download to the VPK, it's usually a link to a webpage which contains the download so you can't have the game

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread ics
I know i cannot download from the server while not connected into one. Let me twist the wire: Scenario 1: 1. Lobby leader has custom campaign installed. 2. Other players join lobby which do not have the campaign 3. Since the campaign has download URL, they get to download the campaign _before_

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
That's exactly what happens right now though... -Mike On Fri, Jun 26, 2009 at 4:03 PM, ics i...@ics-base.net wrote: I know i cannot download from the server while not connected into one. Let me twist the wire: Scenario 1: 1. Lobby leader has custom campaign installed. 2. Other players

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Dan Offord
Scenario 2 will never happen. You can't join the game, if you don't have the map, the join button is just greyed out. Ideally, you would still have an option to download it from the servers redirect. ics wrote: I know i cannot download from the server while not connected into one. Let me

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
Scenerio 2 isnt impossible. If you try to join a server that has a map you dont have, it can easily send you a message giving you the URL found in the VPK On Fri, Jun 26, 2009 at 2:22 PM, Dan Offord li...@multiplay.co.uk wrote: Scenario 2 will never happen. You can't join the game, if you

[hlds_linux] update_addon_paths - not working?

2009-06-26 Thread Nikolay Shopik
Hey guys, Just trying to install some vpk files to my server. After coping files I've entering update_addon_paths;mission_reload and it complains Unable to remove ~/hlds/l4d/left4dead/addonlist.txt! Unable to remove ~/hlds/l4d/left4dead/addonlist.txt! File is really doesn't exist, if I create

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Jay Deiman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Zimmermann wrote: One could argue the fact that even if you could download VPKs from the server, what would happen if the original site went down? How would you know where the new updates for it are at? Afaik, if someone in the lobby has a

Re: [hlds_linux] update_addon_paths - not working?

2009-06-26 Thread Jonah Hirsch
Did you update your game since yesterday? I updated mine right when it was released, and I got this error, and I could not add any addons. I updated again, (a few hours after the update), and it appeared there was a ninja update released, so try that. On Fri, Jun 26, 2009 at 2:34 PM, Nikolay

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Jonah Hirsch
If valve were to implement a system where the lobby grabbed a server BEFORE the start game button was pressed, it could solve this problem, a little. Let's say that as soon as you make a lobby, L4D will find a server for you, and tell you that a server has been found and reserved, and it has a

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Adam Smith
I really like that idea. I love to know what ideas where kicked around why the current system was picked verses something like that. On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch crazydog...@gmail.com wrote: If valve were to implement a system where the lobby grabbed a server BEFORE the start

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
The current system was picked because it works best for the 360 version. They obviously didn't have the time to come up with an entirely different system that would work best for the PC version On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith absmi...@gmail.com wrote: I really like that idea. I

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
I don't believe they are adding any support for this into the 360 version. The PC and 360 versions are two different branches now. -Mike On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal naslund.fan...@gmail.comwrote: The current system was picked because it works best for the 360 version. They

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Brent Veal
well of course On Fri, Jun 26, 2009 at 3:29 PM, Mike Zimmermann rem...@gmail.com wrote: I don't believe they are adding any support for this into the 360 version. The PC and 360 versions are two different branches now. -Mike On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal

[hlds_linux] New bug - Segmentation fault $HL_CMD

2009-06-26 Thread Christopher Szabo
Hi there folks! Me and some other people have a new HLDS server problem. The servers keeps crashing with the message: /hlds_run: line 321: 7373 Segmentation fault $HL_CMD I think it has something to do with latest steam update or something. Anyway i cant get more info about this but i know