Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-12 Thread D3vilfish - Simiancage.org
After numerous servers appearing in our steam group a while back, I thought sod them if valve won't fix it then you might as well join them hence we list a string of id's for steamgroups. Valve could fix this with a simple code/password added to the steamgroup edit page(that only the admin can see

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-12 Thread ics
I see bunch of servers within my game too. Someone might think that it's a good thing because you have lots of servers to choose from. Sadly majority of them are running some mods which i do not want to see, like stats ingame for particular servers, some custom laser aims, more healthpacks and

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-12 Thread Allan Button
The authoriztive place to edit your steam group is in the steam group admin area. I don't see any reason why servers can be added outside of this tool. If I where to design this, you'd add servers from the steam group admin area. Either complex using 1 textfield per server, or just having

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-12 Thread 1nsane
Security is #1 priority at Valve! Oh. wait... never mind. On Sat, Jun 12, 2010 at 10:54 AM, Allan Button wrote: > The authoriztive place to edit your steam group is in the steam group > admin area. I don't see any reason why servers can be added outside of > this tool. > > If I where to desi

Re: [hlds_linux] 2 SourceTV problems: console errors, player

2010-06-12 Thread whiplash
(No idea if this is how you're supposed to reply to the mailing list but here goes...) I'm aware that it shows 1/25 in the info window. The problem is, in the tf2 ingame server browser, if I'm on the server, it reports 0/24 players even though there's me and the sourcetv bot. If there's 2 people, i

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-12 Thread Saul Rennison
2003 comes to mind Thanks, - Saul. On 12 June 2010 16:03, 1nsane <1nsane...@gmail.com> wrote: > Security is #1 priority at Valve! Oh. wait... never mind. > > On Sat, Jun 12, 2010 at 10:54 AM, Allan Button > wrote: > > > The authoriztive place to edit your steam group is in the steam gr

[hlds_linux] rcon-mani-admin

2010-06-12 Thread tom nikitopoulos
Hello all, Is there a server variable that has to be enabled for players to access rcon thru console? I cannot connect either thru rcon or mani to my css server. Error message is "cannot connect to remote server" I realize that there are support pages for mani and such but i thought it might be a

Re: [hlds_linux] rcon-mani-admin

2010-06-12 Thread Jeff Sugar
Make sure you have rcon_enabled set to 1 Also, you'd be better off dumping Mani for SourceMod. On Sat, Jun 12, 2010 at 9:15 PM, tom nikitopoulos wrote: > Hello all, > Is there a server variable that has to be enabled for players to access > rcon > thru console? > I cannot connect either thru rc

Re: [hlds_linux] rcon-mani-admin

2010-06-12 Thread tom nikitopoulos
I do not see that variable on any of my css server.cfgs Now my heart is broken for the reason that i have been dicking with mani for a few hours. variable is .. rcon_enabled 1 and.. does this hold true for l4d and tf servers also?? On Sat, Jun 12, 2010 at 11:39 PM, Jeff Sugar wrote: > Make su

Re: [hlds_linux] rcon-mani-admin

2010-06-12 Thread Jeff Sugar
It doesn't start out in your config, you need to add it. And, yes, it holds true for all source games, to the best of my knowledge. If you're unsure, you can always just type in "rcon_enabled" and see what it prints back (unknown command, or whatever) And, for what it's worth, sourcemod takes a l