Romanian language support? The Romanian have internet? :O
On 9 July 2010 02:19, Violent Crimes violentcri...@convictgaming.com wrote:
And of course the servers are overloaded.
On 7/8/2010 8:09 PM, Tom Grant wrote:
BAM!
On Thu, Jul 8, 2010 at 8:07 PM, Jason
Why didn't this update backup the original mapcycle.txt and maplist.txt?
On 9 July 2010 09:31, Daniel Vogel dan...@codefreak.net wrote:
Romanian language support? The Romanian have internet? :O
On 9 July 2010 02:19, Violent Crimes violentcri...@convictgaming.com wrote:
And of course the
yeah, a 24 slot server full of engineers..lol and they were all building in
the same room. It was complete chaos.
On Fri, Jul 9, 2010 at 2:38 AM, Daniel Vogel dan...@codefreak.net wrote:
Why didn't this update backup the original mapcycle.txt and maplist.txt?
On 9 July 2010 09:31, Daniel
Hello,
we have a strange problem with our Day of Defeat Source server. We have set
sv_region to 3 for Europe. But the server is not listed for Europe on the
master server, instead it is listed in world (all) and in US east. We have
the same settings for our TF2 and CSS server, which are on the
There was an email a few months ago from Zoid discussing masterserver
changes, there was some discussion about sv_region being depreciated
because it's being returned by location but I never recall seeing if
it was confirmed.
One of the major new features is the new Masters should return
My server is crashing but not on every map, it happens only on cp_dustbowl
and pl_thundermountain (every 5-20 minutes randomly) maps. Its 30 players
server with enabled sourcetv, running latest versions of metamod and
sourcemod. Crashes also without any addons! Seems that it started after
server
This is related to the response from the server, so IPs from the same region
are listed earlier than others. The DOD:S master server problem is
different, there is a problem with the region filter, the server shows up in
the wrong region. I have checked some others servers which have the same
Very strange, our DOD:S server is in US East and in Europe now. But for some
hours of the day it is not in Europe, were it supposed to be. Our TF2 and
CSS servers are in US East and Europe too. So it seems Valve want to see
European servers in both regional lists.
Hello,
we have a strange
Yes but it's not happening for me on dustbowl. It happens after a couple map
changes. What does the crash stack trace look like?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Adrian Forze
Sent: Friday,
(This is a duplicate message without an attachment so it doesn't have to be
approved)
Same here, latest MM + SM, 24 slots, and it crashes. Difference from Adrian
is ours doesn't crash without sourcemod and metamod, but I haven't been able
to figure out if it's a part of MM or SM crashing it, or
We have released a beta update for Half-Life 1 Dedicated servers. To get this
beta run the hldsupdatetool with -beta hlbeta on the command line.
This beta fixes a crash exploit in the dedicated server caused by a malicious
client packet after a proper user connect. It also contains rebuilt
Would be nice to see the 64bit binaries come back, Alfred. :)
We have released a beta update for Half-Life 1 Dedicated servers. To get
this beta run the hldsupdatetool with -beta hlbeta on the command line.
This beta fixes a crash exploit in the dedicated server caused by a
malicious client
What's the point?
On Fri, 09 Jul 2010 23:30:24 +0300, jl...@hd-gaming.com wrote:
Would be nice to see the 64bit binaries come back, Alfred. :)
We have released a beta update for Half-Life 1 Dedicated servers. To get
this beta run the hldsupdatetool with -beta hlbeta on the command
line.
On Sun, Jul 4, 2010 at 6:48 PM, Chuck Gibke cgi...@compuserve.com wrote:
No answer to this?
I have the same problem - listed on 7/1: [hlds_linux] latest CS:S update -
segfaults using ./steam
Try Deleting $HOME/Steam ... The new conf directory
---
After deleting any ~/.steam
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Team Fortress 2
- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
- Fixed a bug that allowed sapped buildings to be picked up by
Anyone else getting this? I've tried disabling various sourcemod
plugins and extensions, still getting same issue..
--
CRASH: Fri Jul 9 20:54:26 EDT 2010
Start Line: ./srcds_linux -debug -secure -console -ip x.x.x.x
-maxplayers 8 +exec server.cfg +map
http://forums.alliedmods.net/showthread.php?t=131845
On Fri, Jul 9, 2010 at 9:01 PM, Belabor belabor.jac...@gmail.com wrote:
Anyone else getting this? I've tried disabling various sourcemod
plugins and extensions, still getting same issue..
--
Do you have sourcemod running?
Typed on a virtual keyboard
On Jul 9, 2010 6:03 PM, Belabor belabor.jac...@gmail.com wrote:
Anyone else getting this? I've tried disabling various sourcemod
plugins and extensions, still getting same issue..
--
CRASH:
can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
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can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
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Користим Gmail и помислио/ла сам да бисте можда желели да га
испробате. Ево позива за отварање налога.
---
Nemanja Petrovic вас је позвао/ла да отворите бесплатан Gmail налог.
Да бисте прихватили овај позив и регистровали се за
can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
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can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
2010/7/8 k k...@old.school.nz
http://www.valvesoftware.com/contact/
On 9/07/2010 8:55 a.m., Allen Coppin wrote:
does anyone have valves email?
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can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
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can you send me all kreedz mode plugin for this mod to cs 1.6
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Thanks. Looks like it is not fixed yet. I'll keep an eye on the thread.
On Fri, Jul 9, 2010 at 9:07 PM, Adam Smith absmi...@gmail.com wrote:
http://forums.alliedmods.net/showthread.php?t=131845
On Fri, Jul 9, 2010 at 9:01 PM, Belabor belabor.jac...@gmail.com wrote:
Anyone else getting this?
On 2010-07-10 04:26, Nemanja Petrovic wrote:
can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
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Would it be possible to add a command line option to not download maps? That
would save some hardrive space and reduce update times/install times
expecially on servers that don't use the default maps. I don't see a reason
for keeping all the maps if they will never be used. If you delete them then
I wonder what happens if you send the permissions of the maps folder to a
different user and make it read-only...(chmod/chown FTW)
wonder how the updater will deal with a access denied write-error...
*watches world blow up like some ep of Futurama or Dilbert*
On Fri, Jul 9, 2010 at 9:56 PM, E3pO
+mapcyclefile
+motdfile
And it won't overwrite anything.
On Sat, Jul 10, 2010 at 12:56 AM, E3pO e...@wmclan.net wrote:
Would it be possible to add a command line option to not download maps?
That
would save some hardrive space and reduce update times/install times
expecially on servers that
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