If I recall, some maps have these win conditions hard-coded in. There is
no way to get around it other than using plugins.
On 29/12/2010 1:56 PM, ics wrote:
If you really want to play 3 rounds per each side, just use
mp_maxrounds 6 to get that result. When timelimit is reached, it
usually ends
If you really want to play 3 rounds per each side, just use mp_maxrounds
6 to get that result. When timelimit is reached, it usually ends current
round all the time. Exceptions some CTF maps that last for ages.
Personally i would set timelimit as a backup feature but rely on the map
rounds and
All,
I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0.
But for some reason it still acts as if mp_match_end_at_timelimit = 1
So what currently happens now:
Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Map Changes
What we'r
Haven't had a single crash since latest TF2 update on our servers, not
even the 2 most populated ones.
-ics
28.12.2010 10:21, bottige...@gmail.com kirjoitti:
I've been getting crashes about once per day on my servers during peak
hours. No coredump was produced, but the minidump shows a crash a
Thanks, since it seems that most crashes occur these days on custom
campaigns, they hang the servers.
I would already be happy with a "kill " or "restart "
Ofcourse a option to have "no response from fork in xx minutes, resetting
to default map" would also help, although you wont see anymore whic
I've been getting crashes about once per day on my servers during peak
hours. No coredump was produced, but the minidump shows a crash at the
same location every time.
CFuncRotating::UpdateSpeed
0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471
___
To unsu
6 matches
Mail list logo