Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread Björn Rohlén
To be honest, pushing old and crazy gameworlds onto the client and expect it to work without recompile with recent toolchain is kind of.. well... you get it. -TheG On Thu, Mar 17, 2011 at 1:36 AM, Eric Riemers riem...@binkey.nl wrote: All, So after the last update it seems some of the older

Re: [hlds_linux] Lag spikes

2011-03-17 Thread ics
No problems on any game for us on linux. No complaints from players and we don't see any spikes but there are some cs1.6 servers on next rack by other customers that suffer issues. This looks pretty random. -ics - Alkuperäinen viesti - For what its worth, my server population has been

Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread Eric Riemers
One would expect that *maps* won't have such an impact that it will crash the client. Perhaps some bad colors/freaky things on the map itself but not that. There are tons of maps out there that people want to play that are older too. It is the same as saying update came out, all old demo's don’t

Re: [hlds_linux] Lag spikes

2011-03-17 Thread Andres Pozos
Last orangebox update(there was some hidden)? No problems on any game for us on linux. No complaints from players and we don't see any spikes but there are some cs1.6 servers on next rack by other customers that suffer issues. This looks pretty random. -ics - Alkuperäinen viesti -

Re: [hlds_linux] Lag spikes

2011-03-17 Thread Kevin b er
I saw that red spike in HLSW every time a Win32 TF2 server changed maps. On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos javato...@yahoo.es wrote: Last orangebox update(there was some hidden)? No problems on any game for us on linux. No complaints from players and we don't see any spikes but

Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread ics
Actually you are wrong. Map can be the cause of most issues in the game very easily. When CS Source went to OrangeBox, couple of maps there became unplayable due to engine changes. One of them remains like it even these days (de_rush/de_rush_v2). If mapper uses something odd in their maps or

Re: [hlds_linux] Server not showing on steam list

2011-03-17 Thread Jacob Juul
My windows shows up on the list fine, some of them dont... wth.. From: m-thor...@msn.com To: mar...@cybergamesbrasil.com; hlds_linux@list.valvesoftware.com Date: Wed, 16 Mar 2011 05:20:57 -0700 Subject: Re: [hlds_linux] Server not showing on steam list Yes, I see this also. Windows

Re: [hlds_linux] Server not showing on steam list

2011-03-17 Thread John
This may be a no-brainer, but you guys are running the latest Goldsrc beta, right? With the beta, I have not seen master list problems, on either Linux or Windows. If you're not, run the update tool again with -hlbeta on the end. The beta also addresses some vulnerabilities. I don't know why

Re: [hlds_linux] Server not showing on steam list

2011-03-17 Thread Mark T
Most of us are having trouble with 1.6 servers. -Original Message- From: John Sent: Thursday, March 17, 2011 10:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not showing on steam list This may be a no-brainer, but you guys are running the

Re: [hlds_linux] Server not showing on steam list

2011-03-17 Thread John
On 3/17/2011 11:13 AM, Mark T wrote: Most of us are having trouble with 1.6 servers. What I said applies to CS 1.6 (and other Goldsrc-engine games). -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Server not showing on steam list

2011-03-17 Thread Andres Pozos
Hi: A few montsh ago i had those problems with my hlds games not showing in steam(in fact lot of countries not just mine). I sent an email to Alfred Reynolds with some of my server ips and he answered that it was a firewall problem in their backend server and they fixed it. Best regards

Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread Ross Bemrose
As far as I know, Valve has already bumped up the number of dynamic entities the engine supported once (Fixed an engine crash caused by too many precached models in some community maps.). This was because after the Australian Christmas update, cp_steel (shipped with the game) crashed the

Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread Kyle Sanderson
They must not have bumped it much then, I still see ED_Alloc crashes. . On Thu, Mar 17, 2011 at 3:30 PM, Ross Bemrose rbemr...@vgmusic.com wrote: As far as I know, Valve has already bumped up the number of dynamic entities the engine supported once (Fixed an engine crash caused by too many