Add ulimit -c unlimited and than post debug.log
Example: ulimit -c unlimited screen ... ./hlds_run
On 9.7.2011 г. 23:40 ч., Juan Camilo Daza Devia wrote:
Thanks for yours replys.
This is errors:
1o *sometimes at startup*
*
*
./hlds_run: line 321: 10329 Segmentation fault (core
Hey,
Since I'm new to the whole tf2 server hosting (hosted only 1.6 servers),
is it normal servers to stay empty?
I'm currently hosting 4 TF2 server, all of 'em 24 slots, 2 with standard
valve maps and one with dustbowl 24/7 and the other with
goldrush/badwater 24/7.
I started hosting them
I have one server registered with the matchmaking service, and it has
been pretty full. Until yesterday, that is. Ever since yesterday,
instead of being full all day, it sat empty. This persists through
server restarts.
The matchmaking system is working right now?
On 7/10/2011 7:22 AM,
Maybe less people are using the matchmaking system since they've been
playing TF2 for a few weeks and using their favorites instead of quick play?
I've always found matchmaking to be flaky, sometimes it works instantly to
populate a server, other times it just won't bring anyone to the server,
I have one server in the system right now and it's full. When it empties
out, I find restarting seems to fill it again.
On 10 July 2011 15:54, Chris Oryschak ch...@oryschak.com wrote:
Maybe less people are using the matchmaking system since they've been
playing TF2 for a few weeks and using
We have also been having this issue since yesterday. We have 2 servers
that were always full and now, we get one or two player every 30
minutes.
--
Ravnox
On Sun, 10 Jul 2011 14:22:20 +0300
Anthony Stoyanov a...@gaming.bg wrote:
Hey,
Since I'm new to the whole tf2 server hosting (hosted
I'm having the same issue on my server - the last 2 days it went
completely empty, it looked like the matchmaking system had stopped
working.
2011/7/10 rav...@arkanox.net:
We have also been having this issue since yesterday. We have 2 servers
that were always full and now, we get one or two
For the record, my server is still in good standing, according to the
authentication system.
All I know is that one night, the server was full, the next morning it
was empty and has remained empty through 3 restarts since then.
sv_region is 0 (US East Coast), in case that matters.
On
Come to think of it, last night my server emptied out and restarting
wouldn't help either.
At some point today it managed to fill back up, I don't know if that's the
same for anyone else.
On 10 July 2011 16:26, Drogen Viech drogenvi...@googlemail.com wrote:
I'm having the same issue on my
Maybe it's because the initial peak of 100.000 concurrent players has gone down
by 40k?
http://store.steampowered.com/stats/
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yuki [d...@dazzozo.com]
For the record, I had an empty server earlier this afternoon (due to
being on a tf2ware map all last night), and after switching to
pl_goldrush, the server filled up within minutes.
On 7/10/2011 12:57 PM, Saint K. wrote:
Maybe it's because the initial peak of 100.000 concurrent players has
Last Patch update notes:
Improved matchmaking logic
* Fixed a case where players were being matched to full servers
The servers being empty is related to that. There was a thread (and
still is if you go look for it) where a dude from Valve posted something
about fixing something and while
If you want to know if matchmaking is working or not, looking at your own
server will tell you very little. You have to play the game. Our current
goals for quickplay are pretty limited: to match players (especially new
players, who we expect to be the ones using this feature) to the best
Thank you very much for this response. It is quite helpful to know that
Valve is contemplating our suggestions.
On Sun, Jul 10, 2011 at 5:35 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
If you want to know if matchmaking is working or not, looking at your own
server will tell you very
Highly discussed topic, nice to hear that Valve had noticed it. So in
the future IP changes are not longer the death sentence for servers...
Thank you very much for this response. It is quite helpful to know that
Valve is contemplating our suggestions.
On Sun, Jul 10, 2011 at 5:35 PM,
Indeed.
Although i can imagine that they want to send the quickplay people to their
servers first, I would have thought that if you have a popular server it
would actually be on the list of getting more people faster too. Which means
that if people worked hard to fill it up, that doesn't mean by
Also, what exactly is the penalty for a custom map coming up on an
otherwise stock rotation? Does it wipe your reputation entirely or
does it simply just not send quickplay traffic to you when there is a
custom map playing?
What are the chances of some sort of mechanism to allow quickplay
clients
Yes, thank you very much for that email it sure is nice to see you guys still
listen to all the good suggestions we have on here.
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Thanks for the information. I can't speak for everyone but my main
concern is what makes our score go up or down. Without knowing and
only guessing, it makes it very hard to stay on top. Some of our
admins are worry that kicking or banning a player for bad behavior
brings our score down
I believe it simply does not send you any quickplay traffic. I have
TF2Ware on my stock rotation server, and occasionally people nominate
it. Once that's done and we move on to a stock map, quickplay traffic
comes flooding in.
On 7/10/2011 7:03 PM, msleeper wrote:
Also, what exactly is the
Excuseme . but for my screen dont show all line.
Start Line: ./hlds_i686 -game cstrike -pingboost 2 -sys_ticrate 1000
+maxplayers 32 +map de_dust2 +ip 206.217.143.131 -port 27016 -restart
+exec server.cfg-autoupdate -debug -pidfile hlds.25906.pid
Where set unlimit -c??
It's my understanding that if the server is on a custom map, you will get no
quickplay traffic until the map changes to a stock map.
I'd like to see Valve add a tick-box option for players to Allow custom
maps.
On Sun, Jul 10, 2011 at 7:39 PM, Sazpaimon sazpai...@x-cult.org wrote:
I believe it
On Sun, Jul 10, 2011 at 10:01:16PM -0500, Juan Camilo Daza Devia wrote:
Where set unlimit -c??
Probably the terminal where you start the server from.
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I have a few questions.. Does -insecure take you out of quickplay? Also
curious if alltalk breaks it as well.
I setup a quickplay server and had 14 people on it (friends that i invited
in). We played for quite awhile and didn't get any quickplay traffic.
Server is vanilla other then added
On Mon, Jul 11, 2011 at 12:16:29AM -0400, E3pO wrote:
I have a few questions.. Does -insecure take you out of quickplay? Also
curious if alltalk breaks it as well.
Yes, your server needs to have VAC enabled. I am unsure about alltalk,
but I think it does not change anything.
Alltalk has no bearing on quickplay. Valve learned their lesson on that
after the Custom tab fiasco :P
On Sun, Jul 10, 2011 at 9:36 PM, Harry Strongburg harry.h...@harry.luwrote:
On Mon, Jul 11, 2011 at 12:16:29AM -0400, E3pO wrote:
I have a few questions.. Does -insecure take you out of
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