I get kicked from my linux server due to "No-Steam Logon", this keeps
occurring when I'm in VALVe maps, like de_dust2
Amazingly enough, I don't get kicked in community maps (at least not so
often)
Also, this doesn't occur on Windows servers I've played on.
- Bruno García
On Tue, Aug 2, 2011 at 7
In a past mailing, i had mentioned about 1 of our admins had to restart
steam after closing out her tf2 game due to it said she was still in game
(in the messenger).
i think this was a theory then.
Would it be possible to automatically restart there messenger once a player
has left the server to se
Oh. I hope so.
6,4,13,7,9 and 4 are the numbers here for Ghosts. Luckily they're all
rather large servers.
On Tue, Aug 2, 2011 at 3:25 PM, Tony Paloma wrote:
> I think he just meant "can't votekick."
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds
By comparison, I haven't seen any in weeks. I had _ONE_
frozen-but-not-crashed server then, and nothing since.
Ubuntu 10.04 LTS 64-bit, MM version 1.8.7V, SM V1.3.8
None of my servers have replays turned on, though.
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [
I had a 7 hour ghost until I reset the windows server last night. =/
On Tue, Aug 2, 2011 at 6:41 PM, clad iron wrote:
> also wanted to mention, i seen a ghost on our windows server last nite. he
> had been on for 51 min's at the time i seen it.
>
> On Tue, Aug 2, 2011 at 6:25 PM, Tony Paloma
>
also wanted to mention, i seen a ghost on our windows server last nite. he
had been on for 51 min's at the time i seen it.
On Tue, Aug 2, 2011 at 6:25 PM, Tony Paloma wrote:
> I think he just meant "can't votekick."
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
Caused my server to become maybe delisted cuz it is a new quickplay. How long
til it resets? I'm sad now.
Sent from my MOTOBLUR™ smartphone on AT&T
-Original message-
From: Fletcher Dunn
To: Half-Life dedicated Linux server mailing list
Sent: Tue, Aug 2, 2011 21:45:40 GMT+00:00
Subjec
I think he just meant "can't votekick."
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, August 02, 2011 3:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [
Same here, and mine locked up at map change. It was hung like this in my
screen session:
L 08/02/2011 - 16:44:01: "r_AirboatViewDampenDamp" = "1.0"
L 08/02/2011 - 16:44:01: "r_AirboatViewZHeight" = "0.0"
L 08/02/2011 - 16:44:01: "mp_fadetoblack" = "0"
L 08/02/2011 - 16:44:01: "tf_server_identity_d
Not good at all, we can't have 33 players then.
Kyle.
On Tue, Aug 2, 2011 at 2:43 PM, Jon Lippincott wrote:
> I'm fixing this now so you can't kick the replay bot or SourceTV bot. Sound
> good?
>
> Thanks for the bug report!
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@li
Excellent. Ty
Sent via DroidX
On Aug 2, 2011 5:44 PM, "Jon Lippincott" wrote:
> I'm fixing this now so you can't kick the replay bot or SourceTV bot.
Sound good?
>
> Thanks for the bug report!
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds
The steam servers were being updated at the very moment that you sent that.
Check again in another 15 minutes or so.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Andreas Willinger
[n0n...@extasy-
I'm fixing this now so you can't kick the replay bot or SourceTV bot. Sound
good?
Thanks for the bug report!
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
Sent: Tuesday, August 02, 20
Hello,
I've seen many disconnectes in the last ~hour because of No Steam Logon.
I got kicked myself too (No connection to the VAC Servers ...)
Anyone else having the problem?
Greets
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Sorry for the late reply on the beta, but I was wondering if I could still get
into the beta server hosting. I help run the community called RareBreedGaming.
You can contact me at the email blindedsoldi...@gmail.com
> Date: Mon, 1 Aug 2011 20:56:39 -0400
> From: j...@tripwireinteractive.com
>
Tonight update hasn't fixed all crashes on Linux.
We're still experiencing crashes on our servers, spread out over different
machines.
Saint K.
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visit:
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Actually, I believe that bots are immune to the built-in vote kick already
(they should be).
I could be wrong though.
On Tue, Aug 2, 2011 at 3:22 PM, DarthNinja wrote:
> @Ross Bemrose:
> Correct.
>
>
> On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose wrote:
>
>> That only protects it from the Sour
@Ross Bemrose:
Correct.
On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose wrote:
> That only protects it from the SourceMod banning/kicking, not from the
> built-in vote kick (assuming it isn't already protected from that). For
> that, you also need this:
> https://forums.alliedmods.net/showthread.p
That only protects it from the SourceMod banning/kicking, not from the
built-in vote kick (assuming it isn't already protected from that). For
that, you also need this:
https://forums.alliedmods.net/showthread.php?t=161586
On Tue, Aug 2, 2011 at 3:16 PM, DarthNinja wrote:
> *>>Is there a way to
Clamping error can become from any player, that is blown out into the
air by physics explosion. Happens in L4D2 too. It's nothing to be
worried about. Also if you start slapping a player with some adminplugin
on CS Source, it might spit the same clamp error.
-ics
2.8.2011 22:13, Ross Bemrose
*>>Is there a way to prevent players from kicking or votekicking the replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron wrote:
> i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
>
> From my understanding if the r
Is this happening on all maps?
I seem to recall cp_manor_event has always given us these errors, ever since
it was introduced in October 2010.
On Tue, Aug 2, 2011 at 3:08 PM, Alex Kowald wrote:
> Still getting these Valve: (hundreds of them)
>
> DataTable warning: player: Out-of-range value (35
Still getting these Valve: (hundreds of them)
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-rang
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
>From my understanding if the replay bot is kicked, then the replays do not
work correctly till a map is changed and the bot is reloaded.
Is there a way to prevent players from kicking or votekicking the replay bot
?
On Tue,
Don't give them ideas,
Next they'll release The Hat of Crashing Reduction for $49.95 that reduces
your crashes by 10% (STACKABLE! BUY 10 FOR A 100% CRASH-FREE SERVER!!!).
On Tue, Aug 2, 2011 at 2:57 PM, ics wrote:
> If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats
> or
Can anyone confirm if the Dr. G weapons still crash the server?
On Tue, Aug 2, 2011 at 11:57 AM, ics wrote:
> If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or
> even more.
>
> If it's a dud once again, then...
>
> -ics
>
> 2.8.2011 21:55, John Marbury kirjoitti:
>>
>>
If this update fixes the crashes, i don't care if it adds 2, 5 or 10
hats or even more.
If it's a dud once again, then...
-ics
2.8.2011 21:55, John Marbury kirjoitti:
While Fletcher Dunn claims that they wanted to "make sure the cure isn't
worse than the disease.", we all now know they just w
While Fletcher Dunn claims that they wanted to "make sure the cure isn't
worse than the disease.", we all now know they just wanted to add more HATS.
On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2 are now available. The specific
> changes include:
>
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and
veloc
It'd just wrap around to a negative rotation, nothing special would happen,
and then keep rotating.
On Tuesday, 2 August 2011, Drogen Viech wrote:
> Won't that cause issues if func_rotating's rotate for days, in the
> same direction (memory overflows?)
>
> 2011/8/2 Saul Rennison :
>> The problem
Won't that cause issues if func_rotating's rotate for days, in the
same direction (memory overflows?)
2011/8/2 Saul Rennison :
> The problem with the func_rotating is that they aren't wrapping back to 0
> once they go over 360 degrees.
>
> On Monday, 1 August 2011, Fletcher Dunn wrote:
>> Yes, th
The problem with the func_rotating is that they aren't wrapping back to 0
once they go over 360 degrees.
On Monday, 1 August 2011, Fletcher Dunn wrote:
> Yes, that's what the "Righteous Bison" is. :)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_li
Had a crash in CTFFlameEntity::OnCollide today.
2011/8/2 bottige...@gmail.com
> Thank you Mr. Dunn, I applaud your decision.
>
> May I be so bold as to suggest the same logic be applied to releases
> future releases like the Dr. G weapons and the half Zatoichi?
>
> On Mon, Aug 1, 2011 at 3:21 PM
I don't have it on. A valve person already asked why i dont have replays on
after i posted on this list while ago. I tried to explain the issue and i
havent tested if the issue is fixed now . Perhaps i shoud.
-ics
- Alkuperäinen viesti -
> Turn off the master server legacy mode.
>
> --
Is there any other client side fixes planned to protect the client?
Specifically, the motdfile and motd_write commands that servers use to
maliciously edit client files.
> There is also a couple client side fixes, if you run your Steam client with
> "-beta hlbeta" on its command line and run
Turn off the master server legacy mode.
-Ursprüngliche Nachricht-
From: ics
Sent: Tuesday, August 02, 2011 6:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] 25 people in a 24 slot server?
This is exactly the reason why i do not run replays on servers.
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