Debian's 2.6.32, recompiled with 100HZ timer frequency preemptible kernel,
without dynamic ticks, kernel debugging or any other patches.
- Original Message -
From: Marco Padovan
Sent: 08/08/11 12:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
I sent 2 emails and i didnt receive any answer. Shoulnt we at least
receive a we are full ,sorry?
Best regards
you're spam.
On Thu, Aug 4, 2011 at 7:06 AM, Mart-Jan Reeuwijkmreeu...@yahoo.comwrote:
By now it IS spam.
From: James
The default one is 300.
Date: Sun, 7 Aug 2011 17:47:10 +
From: h...@gmx.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
Tested this on an empty server and I didn't see any difference bettwen 300
and 333, same CPU usage being reported
So we have a issue:
http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA53184FA3A
C9A2ADCCA6EF6F133/
As you can see the trails from the nades are dotted. This normally should be
one straight line, everything is in slowmotion a bit.
I have no clue what to do and maybe one had it
I still get hungs, randomly, on almost all of my servers.
I checked with gdb where it was stuck:
0xb3e3516d in LinkChild () in server.so
2011/8/3 AnAkIn . anakin...@gmail.com
Just had a crash as well, not too long after adding bots to my server.
2011/8/3 Saint K. sai...@specialattack.net
I started experiencing problems with weird stuttering (or the opposite,
where the world moves WAY faster than it should) as soon as the
RDTSC_FREQUENCY detection was added to the game. Therefore, I disabled in
via set in my Bash .profile for the server user (export
RDTSC_FREQUENCY=disabled).
I connected,
I don't see that issue von my client
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Monday, August 08, 2011 8:40 PM
To: 'Half-Life dedicated Linux server mailing list'
The server sends you 17 updates per second, it should send you 66.67. Check
with ethtool if the network interface is running in full duplex mode.
Hetzner isn't the best for gameserver hosting and they don't want to be...
-Ursprüngliche Nachricht-
From: Eric Riemers
Sent: Monday,
The correct address is 0x6DF16D in server.so.
2011/8/8 AnAkIn . anakin...@gmail.com
I still get hungs, randomly, on almost all of my servers.
I checked with gdb where it was stuck:
0xb3e3516d in LinkChild () in server.so
2011/8/3 AnAkIn . anakin...@gmail.com
Just had a crash as well,
Ah thanks for this tip, it did fix this weird issue! Many thanks, since this
was our test server that's now working our main still needs fixing but there
everybody is just hanging when there is more then say 5 players, but I think
that could be hardware related..
-Original Message-
From:
With respect:
I do not believe that the statement below regarding the updates/packets
per second is accurate. The defaults for TF2 are not 66 packets per second.
The netgraph shows that your client is expecting about 20 packets per
second in, and it's getting 17.1 -- this is normal. It
You hit the nail on the head with your 'Additional blasphemous opinion sure
to cause butthurt and sniveling'.
I too am a witness of the exact same thing weekly by the same people you
mentioned.
It made me chuckle knowing I'm not the only one that has to deal with the
same people.
-Original
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