Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-08 Thread hlds
Debian's 2.6.32, recompiled with 100HZ timer frequency preemptible kernel, without dynamic ticks, kernel debugging or any other patches.  - Original Message -  From: Marco Padovan  Sent: 08/08/11 12:46 AM  To: Half-Life dedicated Linux server mailing list  Subject: Re:

Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-08 Thread Andres Pozos
I sent 2 emails and i didnt receive any answer. Shoulnt we at least receive a we are full ,sorry? Best regards you're spam. On Thu, Aug 4, 2011 at 7:06 AM, Mart-Jan Reeuwijkmreeu...@yahoo.comwrote: By now it IS spam. From: James

Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-08 Thread Michael Johansen
The default one is 300. Date: Sun, 7 Aug 2011 17:47:10 + From: h...@gmx.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage Tested this on an empty server and I didn't see any difference bettwen 300 and 333, same CPU usage being reported

[hlds_linux] stutter issue

2011-08-08 Thread Eric Riemers
So we have a issue: http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA53184FA3A C9A2ADCCA6EF6F133/ As you can see the trails from the nades are dotted. This normally should be one straight line, everything is in slowmotion a bit. I have no clue what to do and maybe one had it

Re: [hlds_linux] Still crashing

2011-08-08 Thread AnAkIn .
I still get hungs, randomly, on almost all of my servers. I checked with gdb where it was stuck: 0xb3e3516d in LinkChild () in server.so 2011/8/3 AnAkIn . anakin...@gmail.com Just had a crash as well, not too long after adding bots to my server. 2011/8/3 Saint K. sai...@specialattack.net

Re: [hlds_linux] stutter issue

2011-08-08 Thread Ross Bemrose
I started experiencing problems with weird stuttering (or the opposite, where the world moves WAY faster than it should) as soon as the RDTSC_FREQUENCY detection was added to the game. Therefore, I disabled in via set in my Bash .profile for the server user (export RDTSC_FREQUENCY=disabled).

Re: [hlds_linux] stutter issue

2011-08-08 Thread Andreas Grimm
I connected, I don't see that issue von my client -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Monday, August 08, 2011 8:40 PM To: 'Half-Life dedicated Linux server mailing list'

Re: [hlds_linux] stutter issue

2011-08-08 Thread Ronny Schedel
The server sends you 17 updates per second, it should send you 66.67. Check with ethtool if the network interface is running in full duplex mode. Hetzner isn't the best for gameserver hosting and they don't want to be... -Ursprüngliche Nachricht- From: Eric Riemers Sent: Monday,

Re: [hlds_linux] Still crashing

2011-08-08 Thread AnAkIn .
The correct address is 0x6DF16D in server.so. 2011/8/8 AnAkIn . anakin...@gmail.com I still get hungs, randomly, on almost all of my servers. I checked with gdb where it was stuck: 0xb3e3516d in LinkChild () in server.so 2011/8/3 AnAkIn . anakin...@gmail.com Just had a crash as well,

Re: [hlds_linux] stutter issue

2011-08-08 Thread Eric Riemers
Ah thanks for this tip, it did fix this weird issue! Many thanks, since this was our test server that's now working our main still needs fixing but there everybody is just hanging when there is more then say 5 players, but I think that could be hardware related.. -Original Message- From:

Re: [hlds_linux] stutter issue

2011-08-08 Thread Jesse Molina
With respect: I do not believe that the statement below regarding the updates/packets per second is accurate. The defaults for TF2 are not 66 packets per second. The netgraph shows that your client is expecting about 20 packets per second in, and it's getting 17.1 -- this is normal. It

Re: [hlds_linux] stutter issue

2011-08-08 Thread Chris Oryschak
You hit the nail on the head with your 'Additional blasphemous opinion sure to cause butthurt and sniveling'. I too am a witness of the exact same thing weekly by the same people you mentioned. It made me chuckle knowing I'm not the only one that has to deal with the same people. -Original