The Short Circuit can vaporize the Party Ball.
On Tue, 23 Aug 2011 20:40:21 -0400, Eric Smith
wrote:
We've released a mandatory TF2 update. The notes for the update are
below.
Thanks.
Eric Smith
Valve
Source Engine Changes (CS:S, DoD:S, TF2
When the steam binary installs distribution files, it would be really
nice if the date/time info was also brought along with it, so that they
were universal between installs and systems. This would make it super
easy to do delta copies (like rsync --compare-dest), make deduplication
easier,
It's coming back up in a few minutes.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Tuesday, August 23, 2011 6:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update relea
I don't know nemrun because I don't use it, but I have an update script
that also looks at the exit code and retries up to three times if it's
not zero. I just did four install updates and they all went fine.
Maybe just you?
But yea, the whole reason I had to write that part of the script i
So, at the end of today's update, I got this:
100.00% downloading ./orangebox/bin/studiorender.so
Connection Reset, errno 104 "Connection reset by peer"
This causes nemrun to assume the update failed and attempt to
redownload. Is there any way to make it not return an error when the
update w
This is not helpful.
On Tue, Aug 23, 2011 at 7:00 PM, Eli Witt wrote:
> Get less lame players, we hardly ever see any Tomislav users on our
> servers... probably because most of our regulars are comp level though...
>
> On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter
> wrote:
>
> > Are there any
Get less lame players, we hardly ever see any Tomislav users on our
servers... probably because most of our regulars are comp level though...
On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter wrote:
> Are there any fixes in the works to tone down the Tomislav? My servers are
> turning into fat kielb
Are there any fixes in the works to tone down the Tomislav? My servers are
turning into fat kielbasa-fests and it's starting to turn people off the
game.
On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith wrote:
> We've released a mandatory TF2 update. The notes for the update are below.
>
> Thanks.
>
I keep getting command aborted when trying to run the update, via both
the run script and manually executing the update :(
Even adding -retry doesn't help ... guess I just gotta wait :/
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
Thanks for the heads up--it's appreciated!
ps. To those unaware, it's out as of a minute ago
On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith wrote:
> Just a heads-up.
>
> -Eric
>
> ___
> To unsubscribe, edit your list preferences, or view the list archiv
We've released a mandatory TF2 update. The notes for the update are below.
Thanks.
Eric Smith
Valve
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have
If you do this now it only adds 1 extra slot but takes up two. So I assume
that will be fixed?
Thanks.
On Tue, Aug 23, 2011 at 8:20 PM, Jon Lippincott wrote:
> Yes, although if you start with both -replay and +tv_enable 1 on your
> command line, max players should be adjusted accordingly.
>
> -J
Yes, although if you start with both -replay and +tv_enable 1 on your command
line, max players should be adjusted accordingly.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Mo
Just a heads-up.
-Eric
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That makes sense. Tomorrow is Team Fortress's 15th birthday.
On 8/23/2011 4:26 PM, Bajdechi "Nightbox" Alexandru wrote:
Pretty much will include new stuff for the Birthday, my client items schema
got updated.
2011/8/23 Loïc PERY
hi Fletcher,
the incomming update for tf2 will be required ?
Pretty much will include new stuff for the Birthday, my client items schema
got updated.
2011/8/23 Loïc PERY
> hi Fletcher,
>
> the incomming update for tf2 will be required ?
>
> Lou
> 2011/8/23 Bajdechi "Nightbox" Alexandru
>
> > It happened to me 2 weeks ago, my host uses Slackware.
> >
> >
hi Fletcher,
the incomming update for tf2 will be required ?
Lou
2011/8/23 Bajdechi "Nightbox" Alexandru
> It happened to me 2 weeks ago, my host uses Slackware.
>
> 2011/8/23 Fletcher Dunn
>
> > Are you using "map" after the server has already started? We currently
> > have some issues with
It happened to me 2 weeks ago, my host uses Slackware.
2011/8/23 Fletcher Dunn
> Are you using "map" after the server has already started? We currently
> have some issues with that. It is supposed to shutdown and restart the
> server, but it doesn't quite work right.
>
> I'm considering just m
I haven't seen that on my own server, but I got booted from another server
for this reason after downloading a custom map.
As I recall, this was shortly following the Item Server outage yesterday, so
it may be related to that? Granted, I had restarted TF2 (to get my loadout
back) and reconnected
Hi,
We experience a few SourceTV bugs;
- If sourceTV relay server is enabled, clients are connected and a demo record
is started on the gameserver itself, all the sourceTV clients get dropped from
the relay server with the message "Client delta ticks out of order"
- A minor cosmetic issue, if S
Consider your injection cleaned. With this you can check the rep
http://didrole.com/server_reputation
it's not that important, i just track that for fun as i have Downward
Fast on 3 other servers and this new one is Slightly Upward (when
cl_gameserver_list is used on your steam client which th
Sorry to inject your discussion, how do you get the reputation score?
I'm not playing much lately but I could check into the logs if such
message is logged
Il 23/08/2011 19:51, ics ha scritto:
> Anyone else having issues with players dropping off to "ERROR!
> Reliable snaphsot overflow." ? I'm se
Are you using "map" after the server has already started? We currently have
some issues with that. It is supposed to shutdown and restart the server, but
it doesn't quite work right.
I'm considering just making the map command do a changelevel instead, when used
a second time. (Along with a
Same thing here for a while now.
Kyle.
On Tue, Aug 23, 2011 at 10:51 AM, ics wrote:
> Anyone else having issues with players dropping off to "ERROR! Reliable
> snaphsot overflow." ? I'm seeing increased counts of this and i talked to 4
> of the players who had it and they said it's been going o
I'm having the same issue on Debian Squeeze 6. It is preventing the servers
from auto restarting :(.
On Tue, Aug 23, 2011 at 12:16 PM, Fletcher Dunn wrote:
> I believe the assert is spurrious. I'm actually looking into that right
> now.
>
> Pretty sure that it doesn't mean it's leaking file des
Anyone else having issues with players dropping off to "ERROR! Reliable
snaphsot overflow." ? I'm seeing increased counts of this and i talked
to 4 of the players who had it and they said it's been going on since
recent updates, not before. Personally i haven't experienced this but
while i've b
We have a fix implemented and tested. We expect to release it in an update
this afternoon.
- Fletch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, August 23, 2011 10:38 AM
To
I was wondering if there was going to be a fix for the Diamondback Infinite
crits glitch today?
See: http://www.youtube.com/watch?v=6hBSs1q7cFg if you don't know what I'm
talking about.
This is loosely on topic, as it will likely require a server update.
__
I believe the assert is spurrious. I'm actually looking into that right now.
Pretty sure that it doesn't mean it's leaking file descriptors.
Your humble servant,
- Fletch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.co
Hi,
> I have two things about my srcds, first one is a problem, second one is just
> a message from the server, but may be related to the same problem.
> ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/
Hi list,
I have two things about my srcds, first one is a problem, second one
is just a message from the server, but may be related to the same
problem.
1st:
i've changed my init script for tf2 because stop action was not working.
Now it will send an "exit" cmd to the console to close the se
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