Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread anna rack
Hi John I managed to discover why I was getting the 401 error lastnight. It was because I did not realise the steam browser does not support pop ups, therefore I could not submit the username and password. Nevertheless even after typing in the correct url all I was left with was a blank screen.

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread James Puckett
Maybe this will clean up the community abit. On Thu, Dec 8, 2011 at 4:55 PM, Jesse Porter wrote: > Cry havoc and let slip the dorks of war! > > On Thu, Dec 8, 2011 at 5:39 PM, Fletcher Dunn > wrote: > > > Date for expected compliance: right now. > > > > > _

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread Jesse Porter
Cry havoc and let slip the dorks of war! On Thu, Dec 8, 2011 at 5:39 PM, Fletcher Dunn wrote: > Date for expected compliance: right now. > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoft

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread Necavi
I just wish people wouldn't abuse redirection - I've had some mighty good ideas over the years, ideas such as only having ONE server show up on the list, redirecting to multiple servers, based on either skill, or RPG-style level, it could be such a useful tool! -Original Message- From: hld

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread Fletcher Dunn
Date for expected compliance: right now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, December 08, 2011 4:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Let's be honest Cant wait

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-08 Thread Kyle Sanderson
This happened to someone else that I know, have you formatted within the year or so that you've had this? Kyle. On Thu, Dec 8, 2011 at 2:35 PM, Bruno Garcia wrote: > I have, in fact, tried the -tcp launch parameter, but nothing worked so > far... > > On Thu, Dec 8, 2011 at 10:43 AM, AnAkIn . wr

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-08 Thread Bruno Garcia
I have, in fact, tried the -tcp launch parameter, but nothing worked so far... On Thu, Dec 8, 2011 at 10:43 AM, AnAkIn . wrote: > They made it default only on single core CPUs IIRC. > > 2011/12/8 Mart-Jan Reeuwijk > > > If I remember correctly, that launch option is obsolete, as valve made it >

Re: [hlds_linux] Let's be honest

2011-12-08 Thread Carl
Goodbye XXL servers. On 12/8/2011 4:00 PM, Fletcher Dunn wrote: We all know that some server operators run mods specifically designed to falsify information sent to the Valve backend and to their players. These mods inaccurately report the player count and whether players are human or not.

Re: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread Fletcher Dunn
We've had a hard time fixing this for several reasons. First, we've never been able to reproduce this. Second, the issue is confounded by the fact that client crashes can often produce this. The last round of reports we got for this problem seemed to always be muddled by client crashes --- wh

Re: [hlds_linux] Server Admin Request - Killing Floor Free Weekend and Twisted Christmas Event On Now!!!

2011-12-08 Thread Anthony ToNiO
Hi, I already have many servers (20),but on different difficult for every player I can make other 10 more with the power of my dedicated server The only trouble is that all my servers are hosted in France and I know many players are in the U.S. :( Thank you again for your wonderful update 2011/1

Re: [hlds_linux] Let's be honest

2011-12-08 Thread doc
Stricter rules would be better for the community and I'm with you on the bot player count - I still am a bit stumped how or why that practice has gained so much momentum. Step 1. Fake player count to lure people in Step 2. People play on your server Step 3. ... somehow this is good? More players

Re: [hlds_linux] Let's be honest

2011-12-08 Thread ics
I'm all in for more strict rules! With matchmaking now online, there's enough players around without using a single script that fakes bots to actual players etc whathever there are out there. No one should run that crap anyway. -ics 8.12.2011 23:18, Saint K. kirjoitti: As long as you promise

Re: [hlds_linux] Let's be honest

2011-12-08 Thread doc
That last point would be a great one to see dealt with. I have/had a hunch that some of these servers have to be just redirects to one master server - I know it doesn't cost an arm and a leg to run a TF2 server but some communities have upward of a dozen or two servers! OCCUPY VALVE On Thu, Dec 8

Re: [hlds_linux] Let's be honest

2011-12-08 Thread Saint K .
As long as you promise not to make any silly mistakes in the future like the 'custom server browser', I think it's quite a good deal :) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletc

[hlds_linux] Let's be honest

2011-12-08 Thread Fletcher Dunn
We all know that some server operators run mods specifically designed to falsify information sent to the Valve backend and to their players. These mods inaccurately report the player count and whether players are human or not. They conceal that significant modifications to gameplay have been m

Re: [hlds_linux] Server Admin Request - Killing Floor Free Weekend and Twisted Christmas Event On Now!!!

2011-12-08 Thread msleeper
F7 as always is happy to support the free weekend and in-game events! We'll be setting up some additional ones. Thanks a lot for bringing Twisted Christmas back again! On Thu, Dec 8, 2011 at 2:18 PM, John Gibson wrote: > Everyone, > > The Killing Floor Free Weekend is now live and will be running

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread John Gibson
Anna, You're right about the browser. I've used it for our game Red Orchestra 2, and I could have sworn this works in the browser for KF as well. Could you post here what exactly you are typing for the admin commands? Can you give me the exact sequence of everything you type exactly (you can leave

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread anna rack
Hi again Thank you for your help and suggestions John and Steven. I had a look at the forum that you sent me John but unfortunately when I try to type anything in the console it just comes up with Unrecognized Command. I also thought, GENIUS! when you mentioned using the steam browser, I alway

[hlds_linux] Server Admin Request - Killing Floor Free Weekend and Twisted Christmas Event On Now!!!

2011-12-08 Thread John Gibson
Everyone, The Killing Floor Free Weekend is now live and will be running from now until Sunday at 1PM PST. Additionally the Twisted Christmas event is also on now and will be running until January 4th. With the KF free weekend on I have a couple of requests for the server admin community. First,

Re: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread Kyle Sanderson
As far as I'm aware, this has been considered a feature for quite some time. It's been brought up a lot of times, there hasn't been any real interest in actually fixing the problem from what I've seen. Needless to say, filtering disconnects seems to be the only real work around. Otherwise, you will

Re: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread ics
This is very common right after map change. I've seen ~20 people dropping off with no steam logon after map has changed. -ics 8.12.2011 17:25, Emil Larsson kirjoitti: It's been a bit since I last saw one, but as far I can recall... it pops up when a user crashed. On Thu, Dec 8, 2011 at 4:07 P

Re: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread Emil Larsson
It's been a bit since I last saw one, but as far I can recall... it pops up when a user crashed. On Thu, Dec 8, 2011 at 4:07 PM, E3pO wrote: > STEAMAUTH: Client mipermip123 received failure code 6 > STEAMAUTH: Client mipermip123 received failure code 6 > L 12/08/2011 - 09:50:01: "PLAYERNAME <471

[hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread E3pO
STEAMAUTH: Client mipermip123 received failure code 6 STEAMAUTH: Client mipermip123 received failure code 6 L 12/08/2011 - 09:50:01: "PLAYERNAME <471>" disconnected (reason "No Steam logon") Dropped PLAYERNAME from server (No Steam logon) I've been getting these randomly the past few weeks on ser

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread John Gibson
If you check this thread over on the KF dedicated server support forums it gives information on how to do admin commands in game: http://forums.tripwireinteractive.com/showthread.php?t=30845 Also, you don't need to alt tab out of the game to use a browser for the wed admin tool. What i do is just

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-08 Thread AnAkIn .
They made it default only on single core CPUs IIRC. 2011/12/8 Mart-Jan Reeuwijk > If I remember correctly, that launch option is obsolete, as valve made it > default afaik. > > > > > > > From: Didrole > >To: Half-Life dedicated Linux server mailing list < > hlds_

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread Steven J. Sumichrast
This works for me (assuming I don't have multiple admin users enabled): Ingame, open console. Type: adminlogin {password} That should bump you up to admin level. Note with this on, if you pick a map during map vote it will be selected no matter what anyone else pick. Just an FYI. To use comma

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-08 Thread Mart-Jan Reeuwijk
If I remember correctly, that launch option is obsolete, as valve made it default afaik. > > From: Didrole >To: Half-Life dedicated Linux server mailing list > >Sent: Thursday, 8 December 2011, 1:03 >Subject: Re: [hlds_linux] Authentication problems [Cant play

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread Carl
Everytime I try and enter a command into the server console or remotely connect from in game, nothing happens and no error messages come up. It just silently fails. If someone knows how to do this I too would like to know. On 12/8/2011 4:21 AM, anna rack wrote: Hi Firstly, the Killing Fl

[hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread anna rack
Hi Firstly, the Killing Floor update is awesome. Great to see a bad Patriot Santa, always a pleasure to shoot some crossbows in his face. Looking forward to seeing some more new players over the free weekend too :) So many thanks for bringing us Christmas Killing Floor, it certainly gets you i