We're working on releasing a mandatory TF2 update. We should have it ready soon.
-Eric
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Thank you *fingers and toes crossed for return of old TF2 trading system*
Please let there be a God!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, March 01, 2012 7:56 PM
To:
Mind you, it is business hours in Australia so you can't win either way.
Tim
On Fri, Mar 2, 2012 at 12:07 PM, shawn sh...@busymarvin.net wrote:
Eric,
Just a suggestion, but why not save the mandatory updates for during
business hours?
The evening releases are incredibly inconvenient for a
We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added The Teufort Tooth Kicker
- Fixed being able to call server votes for training maps
- Fixed a case where capturing a point in overtime would end
Eric, can you give any hint at all of anything being done about the current
trade system such as returning us back to the old trade system or making
this one work like the old one?
As it stands now just as I told Tony my servers are taking a major hit on
population - 90% of them are geared
Frank,
First, let me say that I understand your concern with the trading system.
Yes, it is VERY much less convenient than the old in-game trading system
and it would be nice to see something similar in speed (and stability)
brought back into the game.
With that being said...
I don't mean to
Sorry Mr. Cain
But the sad truth is that support tickets are ignored, directing to the
support forums which don't appear to be getting any attention and I know
this is a direct line - I'm only bringing up the issue here when an update
is coming with high hopes of something, anything either being
Get over yourself.
On 3/1/2012 10:07 PM, Frank wrote:
Sorry Mr. Cain
But the sad truth is that support tickets are ignored, directing to the
support forums which don't appear to be getting any attention and I know
this is a direct line - I'm only bringing up the issue here when an update
is
It's not about getting over myself I've got legit complaints and issues
that are all server related that need to be addressed. This is much more
relevant than some of the other non-sense that has been discussed here in
the past two weeks alone. I'm a server owner, server administrator and Valve
Email them directly instead of sending it to all of us as well then.
On Fri, Mar 2, 2012 at 2:23 PM, Frank ad...@gamerscrib.net wrote:
It's not about getting over myself I've got legit complaints and issues
that are all server related that need to be addressed. This is much more
relevant than
Since you two seem to be babies and are going to argue back and forth why don't
you take this to a vent or private email so the rest of us don't have to read
you bickering.
Thanks
On Mar 1, 2012, at 7:23 PM, Frank wrote:
It's not about getting over myself I've got legit complaints and issues
I cant seem to get my replay system to work correctly. When my website goes
down, it completely crashes me servers and they do not recover until the
website comes back online. I dont think this is intended, however I am
trying to avoid this problem. I am trying to setup a local http server and
are you using a DNS name, if so change this to a direct ip. Also who hosts your
webserver?
On Mar 1, 2012, at 9:05 PM, DontWannaName! wrote:
I cant seem to get my replay system to work correctly. When my website goes
down, it completely crashes me servers and they do not recover until the
My webhost is Dreamhost which seems to be down at the moment for me...
lovely...
I have tried both, the domain name is just an A record pointing to the IP
anyways. Both gave me that error.
On Thu, Mar 1, 2012 at 9:08 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
are you using a DNS name,
Is this TF2 server a server that you host on a vps or deadicated server or is
this a server that you purchase via slot?
On Mar 1, 2012, at 9:10 PM, DontWannaName! wrote:
My webhost is Dreamhost which seems to be down at the moment for me...
lovely...
I have tried both, the domain name is
I run my own hardware. Game server hosts are not my thing after running
servers for so long. If it helps the IIS server works fine.
On Thu, Mar 1, 2012 at 9:12 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
Is this TF2 server a server that you host on a vps or deadicated server or
is
Turns out my web host's server is down for a file check, the one server im
on... This same kind of crash has happened when replay cant connect to my
website. The fail safe of disabling replay doesnt stop the crash, however
replay being disabled is logged. The crash comes after. Local http is
You can always host an apache server on that box to host the replays if you are
having massive outages from dreamhost. I would suggest getting in contact with
them and informing them of your outages and how it is not on par with what they
should be providing.
If it is windows server I suggest
i really suggest going with WAMP. IIS is stupid and ineffective. 1 Apache
servers can beat a whole group of IIS servers.
On Mar 1, 2012, at 9:19 PM, DontWannaName! wrote:
Yes, they are going to hear it from me. But for future stability I want to
get this to work. I already run IIS and id
Here is an example of how powerful apache is.
http://apache.org/server-status
Even if you dont use it for your other sites it would be great for tf2 replays.
On Mar 1, 2012, at 9:14 PM, DontWannaName! wrote:
I run my own hardware. Game server hosts are not my thing after running
servers
While I'm not sure what the error is exactly based on what you pasted into the
first email, make sure you have a MIME mapping set in IIS for the file
extensions the replay system uses.
On 02/03/2012, at 4:26 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:
Here is an example of how
Ok I think its .dmx and application/octet-stream so I added that... unsure
if that would fix it though. The error sounds like some domain issue.
On Thu, Mar 1, 2012 at 9:29 PM, netshr...@gmail.com wrote:
While I'm not sure what the error is exactly based on what you pasted into
the first
I understand that it crashes when you're trying to use a remote server, but
what is the error when using a local folder? From the logs it seems that you
still have replay_fileserver_offload_enable set to 1.
To setup a local server:
replay_fileserver_offload_enable 0
replay_local_fileserver_path
I thought I did too but the logs above what I didn't paste include all the
local settings. And the cfgs are setup correctly to execute the right one.
Unless both can somehow be enabled and the default value of offload enabled is
1...
It's ran under the right permissions.
Sent from my iPhone
I do understand you want to solve your problem, but could you please learn how
to email? by not sending to every mailing list twice by reply all and put again
in the CC and whatnot etc.
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated
That was my phone, I didnt think it would double post... I should BCC just
to make you happy haha.
On Thu, Mar 1, 2012 at 11:01 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
I do understand you want to solve your problem, but could you please learn
how to email? by not sending to every
Recently there was a case where folks were stuck on plr_pipeline stage 3
due to the carts not moving at all. Yesterday it happened again, for 2
hours nothing but pipeline stage 3 despite time running out.
Is the map broken yet again by some update, anyone else seeing similiar?
I've removed it
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