[hlds_linux] Mandatory TF2 update coming

2012-03-01 Thread Eric Smith
We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Mandatory TF2 update coming

2012-03-01 Thread Frank
Thank you *fingers and toes crossed for return of old TF2 trading system* Please let there be a God! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, March 01, 2012 7:56 PM To:

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2012-03-01 Thread Tim Bagheri
Mind you, it is business hours in Australia so you can't win either way. Tim On Fri, Mar 2, 2012 at 12:07 PM, shawn sh...@busymarvin.net wrote: Eric, Just a suggestion, but why not save the mandatory updates for during business hours? The evening releases are incredibly inconvenient for a

[hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Teufort Tooth Kicker - Fixed being able to call server votes for training maps - Fixed a case where capturing a point in overtime would end

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Frank
Eric, can you give any hint at all of anything being done about the current trade system such as returning us back to the old trade system or making this one work like the old one? As it stands now just as I told Tony my servers are taking a major hit on population - 90% of them are geared

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Michael Cain
Frank, First, let me say that I understand your concern with the trading system. Yes, it is VERY much less convenient than the old in-game trading system and it would be nice to see something similar in speed (and stability) brought back into the game. With that being said... I don't mean to

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Frank
Sorry Mr. Cain But the sad truth is that support tickets are ignored, directing to the support forums which don't appear to be getting any attention and I know this is a direct line - I'm only bringing up the issue here when an update is coming with high hopes of something, anything either being

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Nicholas Hastings
Get over yourself. On 3/1/2012 10:07 PM, Frank wrote: Sorry Mr. Cain But the sad truth is that support tickets are ignored, directing to the support forums which don't appear to be getting any attention and I know this is a direct line - I'm only bringing up the issue here when an update is

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Frank
It's not about getting over myself I've got legit complaints and issues that are all server related that need to be addressed. This is much more relevant than some of the other non-sense that has been discussed here in the past two weeks alone. I'm a server owner, server administrator and Valve

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread brendan halley
Email them directly instead of sending it to all of us as well then. On Fri, Mar 2, 2012 at 2:23 PM, Frank ad...@gamerscrib.net wrote: It's not about getting over myself I've got legit complaints and issues that are all server related that need to be addressed. This is much more relevant than

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Cameron Munroe
Since you two seem to be babies and are going to argue back and forth why don't you take this to a vent or private email so the rest of us don't have to read you bickering. Thanks On Mar 1, 2012, at 7:23 PM, Frank wrote: It's not about getting over myself I've got legit complaints and issues

[hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
I cant seem to get my replay system to work correctly. When my website goes down, it completely crashes me servers and they do not recover until the website comes back online. I dont think this is intended, however I am trying to avoid this problem. I am trying to setup a local http server and

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread Cameron Munroe
are you using a DNS name, if so change this to a direct ip. Also who hosts your webserver? On Mar 1, 2012, at 9:05 PM, DontWannaName! wrote: I cant seem to get my replay system to work correctly. When my website goes down, it completely crashes me servers and they do not recover until the

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
My webhost is Dreamhost which seems to be down at the moment for me... lovely... I have tried both, the domain name is just an A record pointing to the IP anyways. Both gave me that error. On Thu, Mar 1, 2012 at 9:08 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: are you using a DNS name,

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread Cameron Munroe
Is this TF2 server a server that you host on a vps or deadicated server or is this a server that you purchase via slot? On Mar 1, 2012, at 9:10 PM, DontWannaName! wrote: My webhost is Dreamhost which seems to be down at the moment for me... lovely... I have tried both, the domain name is

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
I run my own hardware. Game server hosts are not my thing after running servers for so long. If it helps the IIS server works fine. On Thu, Mar 1, 2012 at 9:12 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Is this TF2 server a server that you host on a vps or deadicated server or is

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
Turns out my web host's server is down for a file check, the one server im on... This same kind of crash has happened when replay cant connect to my website. The fail safe of disabling replay doesnt stop the crash, however replay being disabled is logged. The crash comes after. Local http is

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread Cameron Munroe
You can always host an apache server on that box to host the replays if you are having massive outages from dreamhost. I would suggest getting in contact with them and informing them of your outages and how it is not on par with what they should be providing. If it is windows server I suggest

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread Cameron Munroe
i really suggest going with WAMP. IIS is stupid and ineffective. 1 Apache servers can beat a whole group of IIS servers. On Mar 1, 2012, at 9:19 PM, DontWannaName! wrote: Yes, they are going to hear it from me. But for future stability I want to get this to work. I already run IIS and id

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread Cameron Munroe
Here is an example of how powerful apache is. http://apache.org/server-status Even if you dont use it for your other sites it would be great for tf2 replays. On Mar 1, 2012, at 9:14 PM, DontWannaName! wrote: I run my own hardware. Game server hosts are not my thing after running servers

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread netshroud
While I'm not sure what the error is exactly based on what you pasted into the first email, make sure you have a MIME mapping set in IIS for the file extensions the replay system uses. On 02/03/2012, at 4:26 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Here is an example of how

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
Ok I think its .dmx and application/octet-stream so I added that... unsure if that would fix it though. The error sounds like some domain issue. On Thu, Mar 1, 2012 at 9:29 PM, netshr...@gmail.com wrote: While I'm not sure what the error is exactly based on what you pasted into the first

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread hlds
I understand that it crashes when you're trying to use a remote server, but what is the error when using a local folder? From the logs it seems that you still have replay_fileserver_offload_enable set to 1. To setup a local server: replay_fileserver_offload_enable 0 replay_local_fileserver_path

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
I thought I did too but the logs above what I didn't paste include all the local settings. And the cfgs are setup correctly to execute the right one. Unless both can somehow be enabled and the default value of offload enabled is 1... It's ran under the right permissions. Sent from my iPhone

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread Mart-Jan Reeuwijk
I do understand you want to solve your problem, but could you please learn how to email? by not sending to every mailing list twice by reply all and put again in the CC and whatnot etc. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread DontWannaName!
That was my phone, I didnt think it would double post... I should BCC just to make you happy haha. On Thu, Mar 1, 2012 at 11:01 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: I do understand you want to solve your problem, but could you please learn how to email? by not sending to every

[hlds_linux] Plr_pipeline carts stuck

2012-03-01 Thread ics
Recently there was a case where folks were stuck on plr_pipeline stage 3 due to the carts not moving at all. Yesterday it happened again, for 2 hours nothing but pipeline stage 3 despite time running out. Is the map broken yet again by some update, anyone else seeing similiar? I've removed it