Good point on that one, it isn't exactly as easy as i imagined.
-ics
22.7.2012 4:12, Russell Smith kirjoitti:
If you add a custommaps tag then an issue that would need to be
addressed is whether or not that tag will disqualify you from the
standard quickplay pool even when your server is playi
If you add a custommaps tag then an issue that would need to be
addressed is whether or not that tag will disqualify you from the
standard quickplay pool even when your server is playing a stock map.
Likely the pool of players in the standard quickplay pool would be
larger than those looking f
It's impossible to have search for every mod out there. If there is a
search for mods and server owners could tag their servers as modded,
then the quickplay would know which servers to sign people for. This is
why i suggested tags modded and custommaps so that the system would
know. Of couse t
The GCF files contain the hl1 and hl1mp directories, but alas there are
only windows DLL files there - no server.so. Without that you are dead
in the water. Looks like Valve never built these files, at least if they
did I have no clue where they can be found. If you try to start the
server with
Had this issue as well, best suggestion is if you have sourcemod to use
its command for changing maps.
On 7/21/2012 3:06 PM, Nerdboy wrote:
Are you using "map" or "changelevel"?
On Jul 21, 2012 6:05 PM, "Alex" wrote:
Hi All
change map on the console results in a crash css server
(vanilla se
It would also be nice for a tag for big mods such as saxton hale, freak
fortress, prophunt, dodgeball, etc.
On 7/21/2012 1:41 PM, ics wrote:
I think the point was it's impossible for not knowingly participate
in quikcplay.
-ics
21.7.2012 23:31, dan kirjoitti:
On 21/07/2012 21:22, Ross Bemr
Mystery solved. Map shuts down the server and starts a new one on the
chosen map. Changelevel actually changes the map.
On Jul 21, 2012 6:09 PM, "Aidan Noll" wrote:
> Looks like 'map' from the log provided
> On Jul 21, 2012 6:05 PM, "Alex" wrote:
>
> > Hi All
> >
> > change map on the console re
map does weird things, I highly suggest you use changelevel.
On 7/21/2012 6:05 PM, Alex wrote:
Hi All
change map on the console results in a crash css server
(vanilla server, os linux 64)
L 07/22/2012 - 02:09:44: World triggered "Round_Start"
map de_dust2
L 07/22/2012 - 02:12:59: "WarMod TV<2
Looks like 'map' from the log provided
On Jul 21, 2012 6:05 PM, "Alex" wrote:
> Hi All
>
> change map on the console results in a crash css server
> (vanilla server, os linux 64)
>
>
> L 07/22/2012 - 02:09:44: World triggered "Round_Start"
> map de_dust2
> L 07/22/2012 - 02:12:59: "WarMod TV<2><>
Just look right, he is using map lin 2 of the log part
2012/7/22 Nerdboy
> Are you using "map" or "changelevel"?
> On Jul 21, 2012 6:05 PM, "Alex" wrote:
>
> > Hi All
> >
> > change map on the console results in a crash css server
> > (vanilla server, os linux 64)
> >
> >
> > L 07/22/2012 -
Are you using "map" or "changelevel"?
On Jul 21, 2012 6:05 PM, "Alex" wrote:
> Hi All
>
> change map on the console results in a crash css server
> (vanilla server, os linux 64)
>
>
> L 07/22/2012 - 02:09:44: World triggered "Round_Start"
> map de_dust2
> L 07/22/2012 - 02:12:59: "WarMod TV<2><>"
Hi All
change map on the console results in a crash css server
(vanilla server, os linux 64)
L 07/22/2012 - 02:09:44: World triggered "Round_Start"
map de_dust2
L 07/22/2012 - 02:12:59: "WarMod TV<2><>" disconnected (reason "Server
shutting down")
Dropped WarMod TV from server (Server shutting
I think the point was it's impossible for not knowingly participate in
quikcplay.
-ics
21.7.2012 23:31, dan kirjoitti:
On 21/07/2012 21:22, Ross Bemrose wrote:
QuickPlay isn't automatic, you have to specifically run a client
command and modify your server.cfg to be in the quickplay pool.
T
On 21/07/2012 21:22, Ross Bemrose wrote:
QuickPlay isn't automatic, you have to specifically run a client
command and modify your server.cfg to be in the quickplay pool.
Then again, this pool also doubles as the Halloween Gifts server pool,
the only difference being that registered servers can
QuickPlay isn't automatic, you have to specifically run a client command
and modify your server.cfg to be in the quickplay pool.
Then again, this pool also doubles as the Halloween Gifts server pool,
the only difference being that registered servers can opt out of the
former using the tf_serve
On 21/07/2012 20:14, Eli Witt wrote:
No, it was just another server that's still faking tags
I didn't notice you here with me at the time?
As I said it was a SERVER RUNNING A MOD. Ok? Good :)
i.e under the heading "game" that appears 2nd on the browser list it
didn't say "Team fortress 2" (o
Running modded servers is fine as long as the server owner is smart
enough not to include his/her server into the quickplay pool. I
understand it is tempting to have it there as modded servers and servers
running custom maps have gotten a hit after the quickplay was introduced.
Since quickplay
Mmm, no, but it should at least have the noquickplay tag, which can be
added using the tf_server_identity_disable_quickplay cvar.
On 7/21/2012 3:28 PM, Invalid Protocol wrote:
And what where the tags faked by that 100% crits server with "rocket SG
mod"? Let me guess, a 100% crits server should
And what where the tags faked by that 100% crits server with "rocket SG
mod"? Let me guess, a 100% crits server should have the "nocrits" tag...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent:
F7 that server.
On 7/21/2012 3:14 PM, Eli Witt wrote:
No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.
Last time I ever clicked that button I as
No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.
Last time I ever clicked that button I assure you.
On Sat, Jul 21, 2012 at 2:28 PM, dan wrote:
Since this is set to 255 whether you have the new quickplay system
enabled or not it seems like this setting is now pointless.
On 7/20/2012 11:23 PM, ics wrote:
255 = world. It's propably set due to new quickplay improvement, just
to make sure every server can potentionally receive any client f
On 21/07/2012 15:59, Björn Rohlén wrote:
No, the "mindfucking" comes into play when you realise that on top of that,
if the server is joined by regular means so it will not be considered empty
-- the server will be considered full.
Yeah, but it doesn't really matter too much, no one sane joinin
In one of their emails a few days ago about SteamCMD, they mentioned the
possibility of F2P games not requiring a login I believe.
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I just found out that the plugin was broken since an update about two weeks
ago (it was not detecting anything anymore). I've fixed it and it should
now be more resistant to future updates.
2012/4/14 AnAkIn
> I updated it, it should now be fully compatible with CSS & DoD S.
>
> Le 12 avril 2012
Looks like replay is also disabled if player joins to the server and is
last to leave (server goes empty). Replay doesn't return untill map changes.
-ics
21.7.2012 18:03, ics kirjoitti:
I noticed the same thing. It seems that the game flow is disabled when
the server is empty so it drops bots
I noticed the same thing. It seems that the game flow is disabled when
the server is empty so it drops bots off when that is triggered on.
Propably a feature from CS:GO matchmaking rules change. It doesn't drop
replay if you set that in server.cfg and change level.
-ics
21.7.2012 17:51, Peter
I think the system only looks for servers with players already in them if
you search alone. If you're in a party with friends it might be different.
And fletcher said the thing with matching in players on the old system was
unintentional. Hopefully a fix for that is released soon.
On Jul 21, 2012
No, the "mindfucking" comes into play when you realise that on top of that,
if the server is joined by regular means so it will not be considered empty
-- the server will be considered full.
-TheG
On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta
wrote:
> If I'm getting it right, the new system w
On 21.07.2012 02:35, Fletcher Dunn wrote:
* Set "tf_mm_servermode 1" to avoid missing out on any
traffic from the beta matchmaking system.
Is it by design that this disables replay? Or at least, the replay bot
disconnected when I enabled it, and it doesn't seem to come back on when
I'd guess you are shit out of luck, for you need to extract the windows based
GCF's and run it on windows.
Maybe you can do on Wine.
>
> From: Weasel
>To: hlds_linux@list.valvesoftware.com
>Sent: Saturday, 21 July 2012, 9:13
>Subject: [hlds_linux] Linux Dedicat
I believe that installs the GoldSrc engine version (which I already have a
dedicated server for). I am looking to host a Linux Dedicated Server for the
SOURCE port of it (not to be confused with HL2MP either).
...
Message: 4
Date: Fri, 20 Jul 2012 19:
Are the Linux ".so" file's in there? I thought it only had the Windows ".dll"
files?
Message: 8
Date: Fri, 20 Jul 2012 21:14:23 -0400
From: 1nsane <1nsane...@gmail.com>
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Linux Dedicated for ... "Ha
If I'm getting it right, the new system won't put players in empty servers
but now requires at least 2 players to join an empty server exclusively
with the new system, otherwise the server will be considered full.
Mindfuck?
On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn
wrote:
> · Regula
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