Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
Good point on that one, it isn't exactly as easy as i imagined. -ics 22.7.2012 4:12, Russell Smith kirjoitti: If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is playi

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Russell Smith
If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is playing a stock map. Likely the pool of players in the standard quickplay pool would be larger than those looking f

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. This is why i suggested tags modded and custommaps so that the system would know. Of couse t

Re: [hlds_linux] Linux Dedicated for ... "Half-Life: Deathmatch"?

2012-07-21 Thread Ook
The GCF files contain the hl1 and hl1mp directories, but alas there are only windows DLL files there - no server.so. Without that you are dead in the water. Looks like Valve never built these files, at least if they did I have no clue where they can be found. If you try to start the server with

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Cameron Munroe
Had this issue as well, best suggestion is if you have sourcemod to use its command for changing maps. On 7/21/2012 3:06 PM, Nerdboy wrote: Are you using "map" or "changelevel"? On Jul 21, 2012 6:05 PM, "Alex" wrote: Hi All change map on the console results in a crash css server (vanilla se

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Cameron Munroe
It would also be nice for a tag for big mods such as saxton hale, freak fortress, prophunt, dodgeball, etc. On 7/21/2012 1:41 PM, ics wrote: I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross Bemr

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Nerdboy
Mystery solved. Map shuts down the server and starts a new one on the chosen map. Changelevel actually changes the map. On Jul 21, 2012 6:09 PM, "Aidan Noll" wrote: > Looks like 'map' from the log provided > On Jul 21, 2012 6:05 PM, "Alex" wrote: > > > Hi All > > > > change map on the console re

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Ross Bemrose
map does weird things, I highly suggest you use changelevel. On 7/21/2012 6:05 PM, Alex wrote: Hi All change map on the console results in a crash css server (vanilla server, os linux 64) L 07/22/2012 - 02:09:44: World triggered "Round_Start" map de_dust2 L 07/22/2012 - 02:12:59: "WarMod TV<2

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Aidan Noll
Looks like 'map' from the log provided On Jul 21, 2012 6:05 PM, "Alex" wrote: > Hi All > > change map on the console results in a crash css server > (vanilla server, os linux 64) > > > L 07/22/2012 - 02:09:44: World triggered "Round_Start" > map de_dust2 > L 07/22/2012 - 02:12:59: "WarMod TV<2><>

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Giovanni Harting
Just look right, he is using map lin 2 of the log part 2012/7/22 Nerdboy > Are you using "map" or "changelevel"? > On Jul 21, 2012 6:05 PM, "Alex" wrote: > > > Hi All > > > > change map on the console results in a crash css server > > (vanilla server, os linux 64) > > > > > > L 07/22/2012 -

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Nerdboy
Are you using "map" or "changelevel"? On Jul 21, 2012 6:05 PM, "Alex" wrote: > Hi All > > change map on the console results in a crash css server > (vanilla server, os linux 64) > > > L 07/22/2012 - 02:09:44: World triggered "Round_Start" > map de_dust2 > L 07/22/2012 - 02:12:59: "WarMod TV<2><>"

[hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Alex
Hi All change map on the console results in a crash css server (vanilla server, os linux 64) L 07/22/2012 - 02:09:44: World triggered "Round_Start" map de_dust2 L 07/22/2012 - 02:12:59: "WarMod TV<2><>" disconnected (reason "Server shutting down") Dropped WarMod TV from server (Server shutting

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. T

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan
On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_serve

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan
On 21/07/2012 20:14, Eli Witt wrote: No, it was just another server that's still faking tags I didn't notice you here with me at the time? As I said it was a SERVER RUNNING A MOD. Ok? Good :) i.e under the heading "game" that appears 2nd on the browser list it didn't say "Team fortress 2" (o

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
Running modded servers is fine as long as the server owner is smart enough not to include his/her server into the quickplay pool. I understand it is tempting to have it there as modded servers and servers running custom maps have gotten a hit after the quickplay was introduced. Since quickplay

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
Mmm, no, but it should at least have the noquickplay tag, which can be added using the tf_server_identity_disable_quickplay cvar. On 7/21/2012 3:28 PM, Invalid Protocol wrote: And what where the tags faked by that 100% crits server with "rocket SG mod"? Let me guess, a 100% crits server should

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Invalid Protocol
And what where the tags faked by that 100% crits server with "rocket SG mod"? Let me guess, a 100% crits server should have the "nocrits" tag... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent:

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
F7 that server. On 7/21/2012 3:14 PM, Eli Witt wrote: No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I as

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Eli Witt
No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. On Sat, Jul 21, 2012 at 2:28 PM, dan wrote:

Re: [hlds_linux] New quickplay is in the real Team Fortress, not TF beta

2012-07-21 Thread Russell Smith
Since this is set to 255 whether you have the new quickplay system enabled or not it seems like this setting is now pointless. On 7/20/2012 11:23 PM, ics wrote: 255 = world. It's propably set due to new quickplay improvement, just to make sure every server can potentionally receive any client f

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan
On 21/07/2012 15:59, Björn Rohlén wrote: No, the "mindfucking" comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. Yeah, but it doesn't really matter too much, no one sane joinin

Re: [hlds_linux] Tf2 SteamCMD

2012-07-21 Thread Michael Ojeda
In one of their emails a few days ago about SteamCMD, they mentioned the possibility of F2P games not requiring a login I believe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi

Re: [hlds_linux] [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-07-21 Thread AnAkIn
I just found out that the plugin was broken since an update about two weeks ago (it was not detecting anything anymore). I've fixed it and it should now be more resistant to future updates. 2012/4/14 AnAkIn > I updated it, it should now be fully compatible with CSS & DoD S. > > Le 12 avril 2012

Re: [hlds_linux] New TF quickplay in beta

2012-07-21 Thread ics
Looks like replay is also disabled if player joins to the server and is last to leave (server goes empty). Replay doesn't return untill map changes. -ics 21.7.2012 18:03, ics kirjoitti: I noticed the same thing. It seems that the game flow is disabled when the server is empty so it drops bots

Re: [hlds_linux] New TF quickplay in beta

2012-07-21 Thread ics
I noticed the same thing. It seems that the game flow is disabled when the server is empty so it drops bots off when that is triggered on. Propably a feature from CS:GO matchmaking rules change. It doesn't drop replay if you set that in server.cfg and change level. -ics 21.7.2012 17:51, Peter

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Nerdboy
I think the system only looks for servers with players already in them if you search alone. If you're in a party with friends it might be different. And fletcher said the thing with matching in players on the old system was unintentional. Hopefully a fix for that is released soon. On Jul 21, 2012

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Björn Rohlén
No, the "mindfucking" comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. -TheG On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta wrote: > If I'm getting it right, the new system w

Re: [hlds_linux] New TF quickplay in beta

2012-07-21 Thread Peter Reinhold
On 21.07.2012 02:35, Fletcher Dunn wrote: * Set "tf_mm_servermode 1" to avoid missing out on any traffic from the beta matchmaking system. Is it by design that this disables replay? Or at least, the replay bot disconnected when I enabled it, and it doesn't seem to come back on when

Re: [hlds_linux] Linux Dedicated for ... "Half-Life: Deathmatch"?

2012-07-21 Thread Mart-Jan Reeuwijk
I'd guess you are shit out of luck, for you need to extract the windows based GCF's and run it on windows. Maybe you can do on Wine. > > From: Weasel >To: hlds_linux@list.valvesoftware.com >Sent: Saturday, 21 July 2012, 9:13 >Subject: [hlds_linux] Linux Dedicat

[hlds_linux] Linux Dedicated for ... "Half-Life: Deathmatch"?

2012-07-21 Thread Weasel
I believe that installs the GoldSrc engine version (which I already have a dedicated server for). I am looking to host a Linux Dedicated Server for the SOURCE port of it (not to be confused with HL2MP either). ... Message: 4 Date: Fri, 20 Jul 2012 19:

[hlds_linux] Linux Dedicated for ... "Half-Life: Deathmatch"?

2012-07-21 Thread Weasel
Are the Linux ".so" file's in there? I thought it only had the Windows ".dll" files? Message: 8 Date: Fri, 20 Jul 2012 21:14:23 -0400 From: 1nsane <1nsane...@gmail.com> To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Linux Dedicated for ... "Ha

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Claudio Beretta
If I'm getting it right, the new system won't put players in empty servers but now requires at least 2 players to join an empty server exclusively with the new system, otherwise the server will be considered full. Mindfuck? On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn wrote: > · Regula