@Mart
The original mailing on this was started in a different thread. At that
point it was thought to have been a map issue, so i guess that is why it
was brought here.
On this thread it is being discussed if it's server side or client.
Regarding your message, wouldn't that be irreverent since it
http://nephyr.in/tools/nemrun/1.8.7/
The only fix from v1.8.6 is adding a socket timeout to API calls, as it
was observed that valve's API server will happily keep a TCP socket
alive for hours at a time without responding. :-/
- Neph
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Still no fix for the red X's? Sigh.
> From: er...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 27 Sep 2012 21:37:05 +
> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display
Team Fortress 2
- Added new promo items
- Fixed ha
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have
them ready soon.
-Eric
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We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.6 are below.
Gameplay and Balance
- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame
Turret's extra fire damage.
- Lowered Machine Gun Turre
On 27.09.2012 00:17, Andre Müller wrote:
Does Garrysmod have an own serverbasedirectory? When not and you
install tf2 and gm into one place, the binaries will be replaced.
Use different serverdirectorys for mods/games.
That's the problem which confuses everyone who thinks that "orangebox is
or
The ParticleEffectNames stringtable issue is what I'm running into. No missing
files as others say.
> Date: Wed, 26 Sep 2012 18:06:32 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Red X's still appearing
>
> The red x's *can* be a sign
We have had this a few times on our match servers reported by multiple
people at the same time. The servers are vanilla and its a mix of people
with custom to vanilla huds. The servers are vanilla also but a map change
normally resolves it.
On Sep 27, 2012 7:37 AM, "Mart-Jan Reeuwijk" wrote:
> Di
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