Re: [hlds_linux] Red X's still appearing

2012-09-27 Thread cladiron
@Mart The original mailing on this was started in a different thread. At that point it was thought to have been a map issue, so i guess that is why it was brought here. On this thread it is being discussed if it's server side or client. Regarding your message, wouldn't that be irreverent since it

[hlds_linux] nemrun v1.8.7

2012-09-27 Thread John Schoenick
http://nephyr.in/tools/nemrun/1.8.7/ The only fix from v1.8.6 is adding a socket timeout to API calls, as it was observed that valve's API server will happily keep a TCP socket alive for hours at a time without responding. :-/ - Neph ___ To unsubsc

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-27 Thread Michael Johansen
Still no fix for the red X's? Sigh. > From: er...@valvesoftware.com > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Date: Thu, 27 Sep 2012 21:37:05 + > Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released > >

[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-27 Thread Eric Smith
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Shared Changes (TF2, DoD:S, HL2:DM) - Improved the performance of the libraries used for in-game HTML display Team Fortress 2 - Added new promo items - Fixed ha

[hlds_linux] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-09-27 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hld

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-09-27 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.6 are below. Gameplay and Balance - Slightly lowered NX300 damage output against players. - Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage. - Lowered Machine Gun Turre

Re: [hlds_linux] orangebox bins differ (TF2 vs Garrysmod) (@valve please fix)

2012-09-27 Thread Marcel
On 27.09.2012 00:17, Andre Müller wrote: Does Garrysmod have an own serverbasedirectory? When not and you install tf2 and gm into one place, the binaries will be replaced. Use different serverdirectorys for mods/games. That's the problem which confuses everyone who thinks that "orangebox is or

Re: [hlds_linux] Red X's still appearing

2012-09-27 Thread Michael Johansen
The ParticleEffectNames stringtable issue is what I'm running into. No missing files as others say. > Date: Wed, 26 Sep 2012 18:06:32 -0500 > From: voidedwea...@gmail.com > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Red X's still appearing > > The red x's *can* be a sign

Re: [hlds_linux] Red X's still appearing

2012-09-27 Thread Steve
We have had this a few times on our match servers reported by multiple people at the same time. The servers are vanilla and its a mix of people with custom to vanilla huds. The servers are vanilla also but a map change normally resolves it. On Sep 27, 2012 7:37 AM, "Mart-Jan Reeuwijk" wrote: > Di