I Think this is great but i dunno if you have gotten something wrong.
HLDS is not open-source and the only coding done on it is made by Valve
Software.
We (the community/server owners/hosters) can report bugs we findto Valve
by this list, email or the steampowered forum.
I think you should dir
Well he's French, so... :)
-ics
5.11.2012 0:00, Rikard Bremark kirjoitti:
I Think this is great but i dunno if you have gotten something wrong.
HLDS is not open-source and the only coding done on it is made by
Valve Software.
We (the community/server owners/hosters) can report bugs we findto
Schyy, don't let him now!
:-)
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2012-11-04 23:09, ics wrote:
Well he's French, so... :)
-ics
5.11.2012 0:00, Rikard Bremark kirjoi
disconnected (reason "Server info data overflow")
Ok I posted a while back thinking it was on a Linux issue but now I have
seen it on a Windows server - anyone care to give me some steps on solving
this problem? This is what clients are getting after a while of the server
going - requires a
I'm not sure if this is already known or not, but I didn't see it anywhere in
the mailing lists and it hasn't been fixed yet. There appears to be a problem
in the physics code in TF2 regarding tracerays, as the server crashes sometimes
when they're used. See also: http://goo.gl/sSfdk
I've had t
That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.
See
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrac
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