Re: [hlds_linux] Coordination between developers in the Half-Life dedicated Linux server project

2012-11-04 Thread Rikard Bremark
I Think this is great but i dunno if you have gotten something wrong. HLDS is not open-source and the only coding done on it is made by Valve Software. We (the community/server owners/hosters) can report bugs we findto Valve by this list, email or the steampowered forum. I think you should dir

Re: [hlds_linux] Coordination between developers in the Half-Life dedicated Linux server project

2012-11-04 Thread ics
Well he's French, so... :) -ics 5.11.2012 0:00, Rikard Bremark kirjoitti: I Think this is great but i dunno if you have gotten something wrong. HLDS is not open-source and the only coding done on it is made by Valve Software. We (the community/server owners/hosters) can report bugs we findto

Re: [hlds_linux] Coordination between developers in the Half-Life dedicated Linux server project

2012-11-04 Thread Rikard Bremark
Schyy, don't let him now! :-) -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2012-11-04 23:09, ics wrote: Well he's French, so... :) -ics 5.11.2012 0:00, Rikard Bremark kirjoi

[hlds_linux] disconnected (reason "Server info data overflow")

2012-11-04 Thread Frank
disconnected (reason "Server info data overflow") Ok I posted a while back thinking it was on a Linux issue but now I have seen it on a Windows server - anyone care to give me some steps on solving this problem? This is what clients are getting after a while of the server going - requires a

[hlds_linux] Traceray Crash

2012-11-04 Thread Dr. McKay
I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk I've had t

Re: [hlds_linux] Traceray Crash

2012-11-04 Thread Asher Baker
That list is actually just the ones before the Halloween update, as the Halloween update changed the binary name. See http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrac