Re: [hlds_linux] ISteamEconomy/GetAssetPrices appearently not working

2013-03-18 Thread Jon Lippincott
Hi Andreas, Thanks for sending this out. The chunk of data that's breaking your parser will be going away soon. Definitely by the end of the month if not sooner. The JSON response is valid if you want to use that instead/in the meantime. -Jon -Original Message- From: hlds_linux-boun..

[hlds_linux] Mandatory TF beta update released

2013-03-18 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fix clients allowing content from VPK's when connected to pure servers Thank you for testing! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman

Re: [hlds_linux] Versioncheck for Killing-Floor servers?

2013-03-18 Thread John Gibson
Andre, We have a mailing list specifically for Tripwire Interactive games server administration. If you send an e-mail over there, a TWI employee (or another server admin) may have the answer you are looking for. The mailing list e-mail is: serveradm...@tripwireinteractive.com Cheers, John On

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Ryan Walmsley
Thanks, I'l try it for about a month (Only costs me $5 a month to run). If not I'l give it up and go to tf2 On 18 March 2013 18:25, ics wrote: > I have not checked lately but in the past it worked like this: > > Right after server reboot, no stats. If campaign ended and you connected > back, st

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread ics
I have not checked lately but in the past it worked like this: Right after server reboot, no stats. If campaign ended and you connected back, stats appeared. OR Stats appear at random and do not appear at all. -ics Ryan Walmsley kirjoitti: Yes I did. Since then I setup the server,cfg with a

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Ryan Walmsley
Yes I did. Since then I setup the server,cfg with a group I setup. The stats show up but now no players come on. On 18 March 2013 17:26, ics wrote: > I think he means the banner motd stats that appear first when the campaign > starts after people join to a server. It sometimes shows rank 0 and

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread ics
I think he means the banner motd stats that appear first when the campaign starts after people join to a server. It sometimes shows rank 0 and no score rather than displaying the score and rank itself. -ics Gordon Reynolds kirjoitti: I don't know, it's really hard to say "why" your server is

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Gordon Reynolds
I don't know, it's really hard to say "why" your server is empty other than: there are a lot of servers and if you've just put your server up then you have to actually build a community to play there. Putting people in your MOTD might help, or people might join, see this is a server that has ranki

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Fletcher Dunn
Some reports that VPK's have cut client load times in half or more on TF2 beta. No data currently on server improvements. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the Pooh Sent: Monday, March

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Winnie the Pooh
Okay I figured it would be as much. Are there any general statistics on the performance increase of using a vpk over loose files on server and client? I understand this will vary per system and setup but I'm trying to get a grasp on if I have content that changes frequently, is it worth the hassle

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Fletcher Dunn
If you are willing to modify gameinfo.txt (and be aware that it could get stomped on each update) you can very easily control the search paths. For example, you could run each instance out of a different directory, using a different gameinfo.txt for each instance. In such a setup, it would prob

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Winnie the Pooh
Thanks, my question was can I have it opt not to mount certain directories within the custom subfolder. I want certain vpks to be mounted and others not. For example, if I run multiple srcds instances out of the same directory (boo) can I tell it to not mount the vpks for the other srcds instances

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Fletcher Dunn
No, the VPK tool only knows how to add files to a VPK (or rebuild it from scratch). It does not support any incremental file operations. Take a look at gameinfo.txt to get more info about which VPKs are mounted. Please note that the Source engine games do NOT work exactly like L4D or CS:GO.

Re: [hlds_linux] Day of Defeat:Source SteamPipe server

2013-03-18 Thread Wolfgang B.
here are some updated gamedata files that helps get the server up and running with most of the plugins. https://forums.alliedmods.net/showpost.php?p=1914354&postcount=78 2013/3/18 Ross Bemrose > SourceMod needs a gamedata update to work with the beta servers, but > updating the gamedata for th

Re: [hlds_linux] Day of Defeat:Source SteamPipe server

2013-03-18 Thread Ross Bemrose
SourceMod needs a gamedata update to work with the beta servers, but updating the gamedata for the betas will break SourceMod for the current non-beta version of the game as SourceMod can't tell the difference between the games. On 3/18/2013 7:17 AM, Svensk Ljud & Ljus Produktion wrote: Hi I

[hlds_linux] Day of Defeat:Source SteamPipe server

2013-03-18 Thread Svensk Ljud & Ljus Produktion
Hi I managed to get our dods-beta server to make the clients to download all maps and extra stuff from our existing url-server with all setup as on the "old" dods with all folders in the same place as it used to be. To get the server to run with sourcemod and to be able to join I found the 1

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Ryan Walmsley
I have noticed one thing, on the MOTD the server shows no rank or players served on it. Could this be why? On 17 March 2013 23:07, Eli Witt wrote: > Gordon probably nailed it. > > As a player, I always exclude full and empty servers from my browser. Don't > care about full ones, and I'm not spe