Quote from Alfred Reynolds:
I've also added Deathmatch Classic, Ricochet and Opposing Force to the beta,
the mod keys are:
Deathmatch Classic - dmc
Ricochet - ricochet
Half-Life: Opposing force - gearbox
This command line will grab all 3:
steamcmd +logon anonymous +force_install_dir ..\hlds
Am 31.03.2013 22:17, schrieb Joe Davison:
I don't know about everyone else but I instinctively try to tab
complete commands in the steamcmd prompt only to be met with
disappointment. Would it be possible at all to implement tab completion
in the prompt at some point?
Valve should disable
I've mentioned return codes here and on the beta forum.. so far no news.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel
Sent: maandag 1 april 2013 11:02
To: hlds_linux@list.valvesoftware.com
You are the best person. This is really great, thanks very much.
On 2013-04-01 05:23, Dirk D wrote:
I hacked a little wrapper in Python providing readline functionality
for
interactive steamcmd sessions. You can find it over here:
https://github.com/dirkd/steamsh/blob/master/steamsh
At the
Yes, huge thanks for this!
On Sun, Mar 31, 2013 at 11:23 PM, Dirk D bluthun...@gmail.com wrote:
I hacked a little wrapper in Python providing readline functionality for
interactive steamcmd sessions. You can find it over here:
https://github.com/dirkd/steamsh/blob/master/steamsh
At the
2013/4/1 Marcel hlds_li...@vermasslt.de
Valve should disable this shell-like crap and concentrate on proper
return codes and error handling so that the tool can be used in an
autonomous environment.
They will tell you, that you can use steamcmd also as commandline tool
(doesen't feel like
Hello, I would like to install the half-life: opposing force hlds in
Linux.I previously installed hlds
./steamcmd.sh +logon anonymous +force_install_dir .. +app_update 90
validate +quit
~hlds - game server files cstrike, valve
~hlds/steamcmd - steamcmd files
cd hlds/steamcmd
./steamcmd.sh
You're welcome.
I just pushed an update fixing those funky artifacts when stepping through
readline's history on the 'master'-branch and added reading 'PS1' from the
environment so that you can overwrite the tool's prompt if you so desire.
Download the current version at
Hello!
Here is the expected schedule for the conversion of Source engine games to
SteamPipe:
Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
Counter-Strike: Source: Tuesday, April 16
Team Fortress 2: Tuesday, April 23
Our goal is to
Thanks Fletch!
On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Hello!
Here is the expected schedule for the conversion of Source engine games to
SteamPipe:
Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
vdf and dll method or do they need to be packed to VPKs as well?
On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks Fletch!
On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
They still load the same as they always have.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Bruno Garcia mailto:garcia.bru...@gmail.com
Monday, April 01, 2013 2:10 PM
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
vdf and dll method or do they need
I'm not ready! :(
On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net
wrote:
They still load the same as they always have.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com
Is it possible to get a more exact date on when the TF2 beta will be
decommissioned and an optional TF2 client beta is released? I'd prefer for
it to be much sooner than later, but in any case an exact date would help
me know when to block off time to migrate and test.
On Mon, Apr 1, 2013 at
Thanks for Info.
Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux?
2013/4/1 The Supreme Commander thesupremec...@gmail.com
Is it possible to get a more exact date on when the TF2 beta will be
decommissioned and an optional TF2 client beta is released? I'd prefer for
I'm just kidding. Happy April Fools day!
On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote:
L4D2 will be available for Linux in approx. 20 minutes.
On 1 April 2013 21:08, Andre Müller gbs.dead...@gmail.com wrote:
Thanks for Info.
Maybe you can tell us, when L4D2 and
On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
joedavison.davi...@gmail.com wrote:
I'm just kidding. Happy April Fools day!
On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote:
L4D2 will be available for Linux in approx. 20 minutes.
Aww, man! You could've at least waited the
I figured that would have been a *little* bit too cruel. Gotta have at
least some self moderation on the ol' mailing list.
On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote:
On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
joedavison.davi...@gmail.com wrote:
I'm just kidding.
I just noticed that after rebooting two of my servers (one Linux, one
Windows), they are coming up with VAC disabled and this error in their
consoles:
Could not establish connection to Steam servers.
There's nothing in the SPUF Downtime announcements for today. Is this a
widespread issue or
hi,
How i can check the version of beta for css steampipe ?
Current version = 1718178
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml
responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response
Fake
Unfortunately, there's not a way to query the most recent version of the
SteamPipe server that has been released, while the old version of the server is
still supported. The master server versioning system only has one version
field, and tracks everything by the *client* App ID. When the
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and
when?) ?
Le lundi 1 avril 2013, Fletcher Dunn a écrit :
Unfortunately, there's not a way to query the most recent version of the
SteamPipe server that has been released, while the old version of the
server is still
I'm pretty sure L4D(2) are already on SteamPipe.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Mon, Apr 1, 2013 at 8:57 PM, LouLouBizou louloubi...@gmail.com wrote:
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and
when?) ?
Le lundi 1 avril 2013,
They're not.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Doctor McKay mailto:mc...@doctormckay.com
Monday, April 01, 2013 9:17 PM
I'm pretty sure L4D(2) are already on SteamPipe.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Apr 2, 2013 at 3:30 AM, Nicholas Hastings
psycho...@alliedmods.net wrote:
Doctor McKay mailto:mc...@doctormckay.com
Monday, April 01, 2013 9:17 PM
I'm pretty sure L4D(2) are already on SteamPipe.
They're not.
However, they *do* use VPK instead of GCF files.
Oh well, at least there
same here :(
On Mon, Apr 1, 2013 at 2:41 PM, Ross Bemrose rbemr...@gmail.com wrote:
I just noticed that after rebooting two of my servers (one Linux, one
Windows), they are coming up with VAC disabled and this error in their
consoles:
Could not establish connection to Steam servers.
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