Re: [hlds_linux] Team Fortress Classic beta released (plus dmc, ricochet and opfor)

2013-04-01 Thread Mart-Jan Reeuwijk
Quote from Alfred Reynolds: I've also added Deathmatch Classic, Ricochet and Opposing Force to the beta, the mod keys are: Deathmatch Classic - dmc Ricochet - ricochet Half-Life: Opposing force - gearbox This command line will grab all 3: steamcmd +logon anonymous +force_install_dir ..\hlds

Re: [hlds_linux] Tab completion in steamcmd prompt? and more...

2013-04-01 Thread Marcel
Am 31.03.2013 22:17, schrieb Joe Davison: I don't know about everyone else but I instinctively try to tab complete commands in the steamcmd prompt only to be met with disappointment. Would it be possible at all to implement tab completion in the prompt at some point? Valve should disable

Re: [hlds_linux] Tab completion in steamcmd prompt? and more...

2013-04-01 Thread Erik-jan Riemers
I've mentioned return codes here and on the beta forum.. so far no news. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel Sent: maandag 1 april 2013 11:02 To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Tab completion in steamcmd prompt?

2013-04-01 Thread Joe Davison
You are the best person. This is really great, thanks very much. On 2013-04-01 05:23, Dirk D wrote: I hacked a little wrapper in Python providing readline functionality for interactive steamcmd sessions. You can find it over here: https://github.com/dirkd/steamsh/blob/master/steamsh At the

Re: [hlds_linux] Tab completion in steamcmd prompt?

2013-04-01 Thread wave
Yes, huge thanks for this! On Sun, Mar 31, 2013 at 11:23 PM, Dirk D bluthun...@gmail.com wrote: I hacked a little wrapper in Python providing readline functionality for interactive steamcmd sessions. You can find it over here: https://github.com/dirkd/steamsh/blob/master/steamsh At the

Re: [hlds_linux] Tab completion in steamcmd prompt? and more...

2013-04-01 Thread Andre Müller
2013/4/1 Marcel hlds_li...@vermasslt.de Valve should disable this shell-like crap and concentrate on proper return codes and error handling so that the tool can be used in an autonomous environment. They will tell you, that you can use steamcmd also as commandline tool (doesen't feel like

Re: [hlds_linux] Team Fortress Classic beta released (plus dmc, ricochet and opfor)

2013-04-01 Thread edman747
Hello, I would like to install the half-life: opposing force hlds in Linux.I previously installed hlds ./steamcmd.sh +logon anonymous +force_install_dir .. +app_update 90 validate +quit ~hlds - game server files cstrike, valve ~hlds/steamcmd - steamcmd files cd hlds/steamcmd ./steamcmd.sh

Re: [hlds_linux] Tab completion in steamcmd prompt?

2013-04-01 Thread Dirk D
You're welcome. I just pushed an update fixing those funky artifacts when stepping through readline's history on the 'master'-branch and added reading 'PS1' from the environment so that you can overwrite the tool's prompt if you so desire. Download the current version at

[hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Fletcher Dunn
Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Daniel Barreiro
Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Bruno Garcia
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Nicholas Hastings
They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Gordon Reynolds
I'm not ready! :( On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net wrote: They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread The Supreme Commander
Is it possible to get a more exact date on when the TF2 beta will be decommissioned and an optional TF2 client beta is released? I'd prefer for it to be much sooner than later, but in any case an exact date would help me know when to block off time to migrate and test. On Mon, Apr 1, 2013 at

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Andre Müller
Thanks for Info. Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux? 2013/4/1 The Supreme Commander thesupremec...@gmail.com Is it possible to get a more exact date on when the TF2 beta will be decommissioned and an optional TF2 client beta is released? I'd prefer for

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Joe Davison
I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. On 1 April 2013 21:08, Andre Müller gbs.dead...@gmail.com wrote: Thanks for Info. Maybe you can tell us, when L4D2 and

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Ondřej Hošek
On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Joe Davison
I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com wrote: I'm just kidding.

[hlds_linux] Steam servers down?

2013-04-01 Thread Ross Bemrose
I just noticed that after rebooting two of my servers (one Linux, one Windows), they are coming up with VAC disabled and this error in their consoles: Could not establish connection to Steam servers. There's nothing in the SPUF Downtime announcements for today. Is this a widespread issue or

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread fab han
hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Fletcher Dunn
Unfortunately, there's not a way to query the most recent version of the SteamPipe server that has been released, while the old version of the server is still supported. The master server versioning system only has one version field, and tracks everything by the *client* App ID. When the

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread LouLouBizou
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and when?) ? Le lundi 1 avril 2013, Fletcher Dunn a écrit : Unfortunately, there's not a way to query the most recent version of the SteamPipe server that has been released, while the old version of the server is still

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Doctor McKay
I'm pretty sure L4D(2) are already on SteamPipe. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Mon, Apr 1, 2013 at 8:57 PM, LouLouBizou louloubi...@gmail.com wrote: Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and when?) ? Le lundi 1 avril 2013,

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Nicholas Hastings
They're not. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Doctor McKay mailto:mc...@doctormckay.com Monday, April 01, 2013 9:17 PM I'm pretty sure L4D(2) are already on SteamPipe. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Ondřej Hošek
On Tue, Apr 2, 2013 at 3:30 AM, Nicholas Hastings psycho...@alliedmods.net wrote: Doctor McKay mailto:mc...@doctormckay.com Monday, April 01, 2013 9:17 PM I'm pretty sure L4D(2) are already on SteamPipe. They're not. However, they *do* use VPK instead of GCF files. Oh well, at least there

Re: [hlds_linux] Steam servers down?

2013-04-01 Thread David Fountain
same here :( On Mon, Apr 1, 2013 at 2:41 PM, Ross Bemrose rbemr...@gmail.com wrote: I just noticed that after rebooting two of my servers (one Linux, one Windows), they are coming up with VAC disabled and this error in their consoles: Could not establish connection to Steam servers.